Zero Company

UPGRADE FACILITY

69 current upgrades

Browse Crew, Facilities, and roster-wide weapon research in the game's Upgrade Facility structure.

41 company and 28 weapon upgrades
Upgrade Facility area
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69 upgrades6 game areas
Crew · LoungeUnlock LoungeUnlocks the Lounge. Operators remaining at the Den during a mission gain +5 Bond XP.

Crew · Lounge

Unlock Lounge

Unlocks the Lounge. Operators remaining at the Den during a mission gain +5 Bond XP.

Game area
Crew
Category
Lounge
Crew · LoungeImproved LoungeOperators remaining at the Den during a mission gain an additional +5 Bond XP.

Crew · Lounge

Improved Lounge

Operators remaining at the Den during a mission gain an additional +5 Bond XP.

Game area
Crew
Category
Lounge
Crew · LoungeTeamwork Assist Damage IIncreases Assist Damage by a tier-scaled amount.

Crew · Lounge

Teamwork Assist Damage I

Increases Assist Damage by a tier-scaled amount.

Game area
Crew
Category
Lounge
Crew · LoungeTeamwork Assist Damage IIIncreases Assist Damage by an additional tier-scaled amount.

Crew · Lounge

Teamwork Assist Damage II

Increases Assist Damage by an additional tier-scaled amount.

Game area
Crew
Category
Lounge
Crew · CombatGrenade Throw DistanceIncreases Grenade Throw Distance by +2.0m.

Crew · Combat

Grenade Throw Distance

Increases Grenade Throw Distance by +2.0m.

Game area
Crew
Category
Combat
Crew · CombatAdditional Weapon Mod SlotAll Operators gain an additional Weapon Mod Slot.

Crew · Combat

Additional Weapon Mod Slot

All Operators gain an additional Weapon Mod Slot.

Game area
Crew
Category
Combat
Crew · CombatAdditional Utility SlotAll Operators gain an additional Utility Item Slot.

Crew · Combat

Additional Utility Slot

All Operators gain an additional Utility Item Slot.

Game area
Crew
Category
Combat
Crew · Combat ReadinessCombat Readiness IThe squad begins each combat with 1 Advantage. (This bonus stacks with +Advantage effects gained during tactical missions)

Crew · Combat Readiness

Combat Readiness I

The squad begins each combat with 1 Advantage. (This bonus stacks with +Advantage effects gained during tactical missions)

Game area
Crew
Category
Combat Readiness
Crew · Combat ReadinessCombat Readiness IIThe squad begins each combat with 2 Advantage. (This bonus stacks with +Advantage effects gained during tactical missions)

Crew · Combat Readiness

Combat Readiness II

The squad begins each combat with 2 Advantage. (This bonus stacks with +Advantage effects gained during tactical missions)

Game area
Crew
Category
Combat Readiness
Crew · Combat ReadinessCombat Readiness IIIThe squad begins each combat with 3 Advantage. (This bonus stacks with +Advantage effects gained during tactical missions)

Crew · Combat Readiness

Combat Readiness III

The squad begins each combat with 3 Advantage. (This bonus stacks with +Advantage effects gained during tactical missions)

Game area
Crew
Category
Combat Readiness
Crew · Crew QuartersIncreased Crew Quarters IIncreases maximum Operators on your roster by 1.

Crew · Crew Quarters

Increased Crew Quarters I

Increases maximum Operators on your roster by 1.

Game area
Crew
Category
Crew Quarters
Crew · Crew QuartersIncreased Crew Quarters IIIncreases maximum Operators on your roster by 1.

Crew · Crew Quarters

Increased Crew Quarters II

Increases maximum Operators on your roster by 1.

Game area
Crew
Category
Crew Quarters
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