Concentrate Influence on one useful next reward. Every current Zone pays at 20, 50, 100 Influence. Contacts currently add 7, 9, 12 Influence across the three Networking states.

Choose the current Influence state

Select the state shown by the live track and current stockpile. Each answer gives one spend, hold, or verification action.

Choose your situation

Does the track need one Contact, several Contacts, a regional grant, a visible activity reward, or a correction?

The selected Zone is complete

Do not spend another Contact on this Zone. Move to an incomplete track with a reward you still need.

Premise
This answer applies when: The selected Zone is complete.
Do now
Confirm all three thresholds are complete, then choose another Zone.
Why this answer
Each current Zone pays at 20, 50, 100 Influence and completes at 100.
Tradeoff
Moving the Contact gives up no reward on the completed track and concentrates progress elsewhere.
Alternative
Return only if the live track shows an unclaimed reward.
If it fails
A completed track receives more Influence while another useful threshold remains open.
Recovery
Stop spending on the completed Zone and re-open the full Zone list.
Done when
The next Contact is assigned only to a track with an open threshold.
Next action
Filter the Zone Influence records to the band or reward you need.
Choose another Zone →

One Contact reaches the next reward

Spend one Contact when that exact next reward solves a current need and no expiring activity takes priority.

Premise
This answer applies when: One Contact reaches the next reward.
Do now
Confirm the gap is no larger than the owned Contact value. Current Contact values are 7, 9, 12 Influence.
Why this answer
At 43 Influence, the gap to 50 is 7; one No Persuasion Contact supplies 7.
Tradeoff
The Contact becomes unavailable for another Zone threshold.
Alternative
Hold it when a visible Mission, Operation, or regional grant reaches the same threshold first.
If it fails
The Contact is spent from memory without checking the current track value and next reward.
Recovery
Reopen the track, verify the new value, and stop if the expected threshold did not unlock.
Done when
The named next reward is claimed after one Contact.
Next action
Open the selected Zone and verify its next reward.
Open Zone Influence →

No Persuasion, several Contacts reach the next threshold

Use No Persuasion at 7 Influence per Contact and spend only enough Contacts to reach the selected next threshold.

Premise
This answer applies when: No Persuasion, several Contacts reach the next threshold.
Do now
Subtract current Influence from the next threshold, round the gap up by the owned per-Contact value, and use this state only when the result is at least two.
Why this answer
Send Contacts to a Zone to earn +7 Influence No Persuasion: 7 Influence per Contact.
Tradeoff
Closing one large gap can consume Contacts that could reach a smaller reward in another Zone.
Alternative
Use the one-Contact state when the computed count is one, or hold when the selected reward does not solve the current need.
If it fails
The count uses a Networking level that is not already owned.
Recovery
Recalculate with 7 Influence per Contact and stop after the threshold is reached.
Done when
The selected reward is claimed with no Contact spent beyond the computed gap.
Next action
Check the exact Contact value and selected Zone threshold.
Open Zone Influence →

Facilities · NetworkingPersuasion IPlacing a Contact provides +2 InfluenceResearch areaNetworking, several Contacts reach the next threshold

Use Facilities · NetworkingPersuasion IPlacing a Contact provides +2 InfluenceResearch areaNetworking at 9 Influence per Contact and spend only enough Contacts to reach the selected next threshold.

Premise
This answer applies when: Facilities · NetworkingPersuasion IPlacing a Contact provides +2 InfluenceResearch areaNetworking, several Contacts reach the next threshold.
Do now
Subtract current Influence from the next threshold, round the gap up by the owned per-Contact value, and use this state only when the result is at least two.
Why this answer
Send Contacts to a Zone to earn +7 Influence Facilities · NetworkingPersuasion IPlacing a Contact provides +2 InfluenceResearch areaNetworking: 9 Influence per Contact.
Tradeoff
Closing one large gap can consume Contacts that could reach a smaller reward in another Zone.
Alternative
Use the one-Contact state when the computed count is one, or hold when the selected reward does not solve the current need.
If it fails
The count uses a Networking level that is not already owned.
Recovery
Recalculate with 9 Influence per Contact and stop after the threshold is reached.
Done when
The selected reward is claimed with no Contact spent beyond the computed gap.
Next action
Check the exact Contact value and selected Zone threshold.
Open Persuasion I →

Facilities · NetworkingPersuasion IIPlacing a Contact provides an additional +3 InfluenceResearch areaNetworking, several Contacts reach the next threshold

Use Facilities · NetworkingPersuasion IIPlacing a Contact provides an additional +3 InfluenceResearch areaNetworking at 12 Influence per Contact and spend only enough Contacts to reach the selected next threshold.

Premise
This answer applies when: Facilities · NetworkingPersuasion IIPlacing a Contact provides an additional +3 InfluenceResearch areaNetworking, several Contacts reach the next threshold.
Do now
Subtract current Influence from the next threshold, round the gap up by the owned per-Contact value, and use this state only when the result is at least two.
Why this answer
Send Contacts to a Zone to earn +7 Influence Facilities · NetworkingPersuasion IIPlacing a Contact provides an additional +3 InfluenceResearch areaNetworking: 12 Influence per Contact.
Tradeoff
Closing one large gap can consume Contacts that could reach a smaller reward in another Zone.
Alternative
Use the one-Contact state when the computed count is one, or hold when the selected reward does not solve the current need.
If it fails
The count uses a Networking level that is not already owned.
Recovery
Recalculate with 12 Influence per Contact and stop after the threshold is reached.
Done when
The selected reward is claimed with no Contact spent beyond the computed gap.
Next action
Check the exact Contact value and selected Zone threshold.
Open Persuasion II →

Facilities · Regional InfluenceCore Influence IImmediately grants +5 Influence in Core Zones.Research areaRegional Influence crosses a useful threshold

Use Facilities · Regional InfluenceCore Influence IImmediately grants +5 Influence in Core Zones.Research areaRegional Influence when its 5-point grant crosses a needed threshold in the Core band.

Premise
This answer applies when: Facilities · Regional InfluenceCore Influence IImmediately grants +5 Influence in Core Zones.Research areaRegional Influence crosses a useful threshold.
Do now
Confirm the current gaps for the 3 affected Core Zones, then choose this exact upgrade.
Why this answer
Immediately grants +5 Influence in Core Zones.
Tradeoff
The grant spreads across its named band instead of concentrating one Contact on one Zone.
Alternative
Use a Contact state when one selected Zone needs concentrated progress and this grant does not reach its threshold.
If it fails
The upgrade is assigned to a Zone outside the Core band or none of its affected tracks reaches a needed reward.
Recovery
Return to the Zone bands, verify the current gaps, and hold the upgrade when no useful threshold is crossed.
Done when
The listed amount appears on the affected Core tracks and the needed reward is claimed.
Next action
Open Facilities · Regional InfluenceCore Influence IImmediately grants +5 Influence in Core Zones.Research areaRegional Influence and confirm its exact band before choosing it.
Open Core Influence I →

Facilities · Regional InfluenceCore Influence IIImmediately grants +5 Influence in Core Zones.Research areaRegional Influence crosses a useful threshold

Use Facilities · Regional InfluenceCore Influence IIImmediately grants +5 Influence in Core Zones.Research areaRegional Influence when its 5-point grant crosses a needed threshold in the Core band.

Premise
This answer applies when: Facilities · Regional InfluenceCore Influence IIImmediately grants +5 Influence in Core Zones.Research areaRegional Influence crosses a useful threshold.
Do now
Confirm the current gaps for the 3 affected Core Zones, then choose this exact upgrade.
Why this answer
Immediately grants +5 Influence in Core Zones.
Tradeoff
The grant spreads across its named band instead of concentrating one Contact on one Zone.
Alternative
Use a Contact state when one selected Zone needs concentrated progress and this grant does not reach its threshold.
If it fails
The upgrade is assigned to a Zone outside the Core band or none of its affected tracks reaches a needed reward.
Recovery
Return to the Zone bands, verify the current gaps, and hold the upgrade when no useful threshold is crossed.
Done when
The listed amount appears on the affected Core tracks and the needed reward is claimed.
Next action
Open Facilities · Regional InfluenceCore Influence IIImmediately grants +5 Influence in Core Zones.Research areaRegional Influence and confirm its exact band before choosing it.
Open Core Influence II →

Facilities · Regional InfluenceMid Influence IImmediately grants +5 Influence in Mid ZonesResearch areaRegional Influence crosses a useful threshold

Use Facilities · Regional InfluenceMid Influence IImmediately grants +5 Influence in Mid ZonesResearch areaRegional Influence when its 5-point grant crosses a needed threshold in the Mid band.

Premise
This answer applies when: Facilities · Regional InfluenceMid Influence IImmediately grants +5 Influence in Mid ZonesResearch areaRegional Influence crosses a useful threshold.
Do now
Confirm the current gaps for the 4 affected Mid Zones, then choose this exact upgrade.
Why this answer
Immediately grants +5 Influence in Mid Zones
Tradeoff
The grant spreads across its named band instead of concentrating one Contact on one Zone.
Alternative
Use a Contact state when one selected Zone needs concentrated progress and this grant does not reach its threshold.
If it fails
The upgrade is assigned to a Zone outside the Mid band or none of its affected tracks reaches a needed reward.
Recovery
Return to the Zone bands, verify the current gaps, and hold the upgrade when no useful threshold is crossed.
Done when
The listed amount appears on the affected Mid tracks and the needed reward is claimed.
Next action
Open Facilities · Regional InfluenceMid Influence IImmediately grants +5 Influence in Mid ZonesResearch areaRegional Influence and confirm its exact band before choosing it.
Open Mid Influence I →

Facilities · Regional InfluenceMid Influence IIImmediately grants +5 Influence in Mid ZonesResearch areaRegional Influence crosses a useful threshold

Use Facilities · Regional InfluenceMid Influence IIImmediately grants +5 Influence in Mid ZonesResearch areaRegional Influence when its 5-point grant crosses a needed threshold in the Mid band.

Premise
This answer applies when: Facilities · Regional InfluenceMid Influence IIImmediately grants +5 Influence in Mid ZonesResearch areaRegional Influence crosses a useful threshold.
Do now
Confirm the current gaps for the 4 affected Mid Zones, then choose this exact upgrade.
Why this answer
Immediately grants +5 Influence in Mid Zones
Tradeoff
The grant spreads across its named band instead of concentrating one Contact on one Zone.
Alternative
Use a Contact state when one selected Zone needs concentrated progress and this grant does not reach its threshold.
If it fails
The upgrade is assigned to a Zone outside the Mid band or none of its affected tracks reaches a needed reward.
Recovery
Return to the Zone bands, verify the current gaps, and hold the upgrade when no useful threshold is crossed.
Done when
The listed amount appears on the affected Mid tracks and the needed reward is claimed.
Next action
Open Facilities · Regional InfluenceMid Influence IIImmediately grants +5 Influence in Mid ZonesResearch areaRegional Influence and confirm its exact band before choosing it.
Open Mid Influence II →

Facilities · Regional InfluenceOuter Influence IImmediately grants +5 Influence in Outer ZonesResearch areaRegional Influence crosses a useful threshold

Use Facilities · Regional InfluenceOuter Influence IImmediately grants +5 Influence in Outer ZonesResearch areaRegional Influence when its 5-point grant crosses a needed threshold in the Outer band.

Premise
This answer applies when: Facilities · Regional InfluenceOuter Influence IImmediately grants +5 Influence in Outer ZonesResearch areaRegional Influence crosses a useful threshold.
Do now
Confirm the current gaps for the 5 affected Outer Zones, then choose this exact upgrade.
Why this answer
Immediately grants +5 Influence in Outer Zones
Tradeoff
The grant spreads across its named band instead of concentrating one Contact on one Zone.
Alternative
Use a Contact state when one selected Zone needs concentrated progress and this grant does not reach its threshold.
If it fails
The upgrade is assigned to a Zone outside the Outer band or none of its affected tracks reaches a needed reward.
Recovery
Return to the Zone bands, verify the current gaps, and hold the upgrade when no useful threshold is crossed.
Done when
The listed amount appears on the affected Outer tracks and the needed reward is claimed.
Next action
Open Facilities · Regional InfluenceOuter Influence IImmediately grants +5 Influence in Outer ZonesResearch areaRegional Influence and confirm its exact band before choosing it.
Open Outer Influence I →

Facilities · Regional InfluenceOuter Influence IIImmediately grants +5 Influence in Outer ZonesResearch areaRegional Influence crosses a useful threshold

Use Facilities · Regional InfluenceOuter Influence IIImmediately grants +5 Influence in Outer ZonesResearch areaRegional Influence when its 5-point grant crosses a needed threshold in the Outer band.

Premise
This answer applies when: Facilities · Regional InfluenceOuter Influence IIImmediately grants +5 Influence in Outer ZonesResearch areaRegional Influence crosses a useful threshold.
Do now
Confirm the current gaps for the 5 affected Outer Zones, then choose this exact upgrade.
Why this answer
Immediately grants +5 Influence in Outer Zones
Tradeoff
The grant spreads across its named band instead of concentrating one Contact on one Zone.
Alternative
Use a Contact state when one selected Zone needs concentrated progress and this grant does not reach its threshold.
If it fails
The upgrade is assigned to a Zone outside the Outer band or none of its affected tracks reaches a needed reward.
Recovery
Return to the Zone bands, verify the current gaps, and hold the upgrade when no useful threshold is crossed.
Done when
The listed amount appears on the affected Outer tracks and the needed reward is claimed.
Next action
Open Facilities · Regional InfluenceOuter Influence IIImmediately grants +5 Influence in Outer ZonesResearch areaRegional Influence and confirm its exact band before choosing it.
Open Outer Influence II →

A visible Mission or Operation reaches it

Use the activity reward before spending a Contact when the live amount reaches the same useful threshold in time.

Premise
This answer applies when: A visible Mission or Operation reaches it.
Do now
Check its timer, legal squad or assignment, and visible Influence or Contact result.
Why this answer
A reward relationship identifies a possible source. Use the quantity shown on the current activity before treating it as enough.
Tradeoff
Completing the activity can spend a Cycle, Intel, or a risky assignment before the reward arrives.
Alternative
Spend the Contact instead when the activity expires, cannot be completed safely, or does not close the gap.
If it fails
A reward category is mistaken for a guaranteed quantity or Zone.
Recovery
Read the live reward, then recalculate the remaining gap after the activity resolves.
Done when
The activity result reaches the threshold and the Zone reward is claimed.
Next action
Check the exact Mission or Operation relationship.
Open Zone relationships →

No current source reaches the next reward

Hold the Contact and do not spread Influence without a useful threshold plan.

Premise
This answer applies when: No current source reaches the next reward.
Do now
Keep playing the highest-priority Mission or Operation until one source or stockpile can close the gap.
Why this answer
Zone rewards unlock at their listed thresholds, not from partial progress alone.
Tradeoff
Holding delays track progress but preserves the Contact for a decisive threshold later.
Alternative
Spend when one Contact, the stockpile, a regional grant, or a visible activity reaches a useful next reward.
If it fails
Influence is scattered across several Zones while none reaches the reward the campaign needs.
Recovery
Choose one next reward and direct future sources to that Zone until its threshold is reachable.
Done when
One selected track has a reachable threshold and a reason to claim it.
Next action
Browse the twelve current Zone tracks before choosing.
Browse Zone tracks →

The live value differs from the plan

Stop spending. Re-read the starting Influence, owned Networking upgrades, selected Zone, and claimed threshold.

Premise
This answer applies when: The live value differs from the plan.
Do now
Record the value before and after the last source, then use the current Contact value to recalculate.
Why this answer
The current Contact sequence is 7, 9, 12 Influence. Regional grants add 5 to each Zone in their named band.
Tradeoff
Pausing delays the next reward but prevents another resource from compounding the mismatch.
Alternative
Resume only when the observed addition and selected source agree.
If it fails
Another Contact or upgrade is spent before identifying which starting value, source, or Zone was wrong.
Recovery
Use the live track as the new starting state and recompute only the remaining gap.
Done when
The current Zone value, source amount, next threshold, and claimed reward all agree.
Next action
Open the exact Zone record and verify its thresholds.
Verify the Zone record →

Read the twelve Zone tracks

Choose the reward, not the Zone name. A reward at 20 can solve the current problem before a final reward at 100.

ZoneBand20 Influence50 Influence100 Influence
Core band · Influence trackZone Cresh20: +25 Intel Cap · 50: Intel Gathering · 100: Prototype ImploderThresholds20 · 50 · 100Final rewardPrototype ImploderCore+25 Intel CapIntel GatheringPrototype Imploder
Core band · Influence trackZone Besh20: Repulsor Units Mk. II · 50: +2 Focus Points · 100: Weightless StabilizerThresholds20 · 50 · 100Final rewardWeightless StabilizerCoreutilityRepulsor UnitsIncreases Movement by +0.5m. This bonus affects all of the Operator's moves.Progression4 tiersHighest tierExperimental Repulsor Units Mk. II+2 Focus PointsWeightless Stabilizer
Core band · Influence trackZone Aurek20: Crew Quarters · 50: Extra Padding · 100: Medpac Mk. IVThresholds20 · 50 · 100Final rewardMedpac Mk. IVCoreCrew QuartersExtra PaddingutilityMedpacHeals 30% of the target ally's Health. Cannot be used on Droids.Progression4 tiersHighest tierMedpac Mk. IV Mk. IV
Mid band · Influence trackZone Grek20: +1 Focus Point · 50: Rumor Spreading · 100: Custom RSKF-44Thresholds20 · 50 · 100Final rewardCustom RSKF-44Mid+1 Focus PointRumor SpreadingCustom Utility modelRSKF-44You can Customize your weapons and their appearances in the ArmoryCombat classNo standard class profileFixed issueNo fixed Operator relationItem tiers4 current tiers
Mid band · Influence trackZone Forn20: Advanced Range Scope · 50: Assassin's Scope · 100: +1 Weapon Mod SlotThresholds20 · 50 · 100Final reward+1 Weapon Mod SlotMidAdvanced Range ScopeAssassin's Scope+1 Weapon Mod Slot
Mid band · Influence trackZone Esk20: Trauma Kit Mk. II · 50: Extra Padding · 100: Gas Dispenser Mk. IVThresholds20 · 50 · 100Final rewardGas Dispenser Mk. IVMidutilityTrauma KitWhen this Operator Rallies a Downed ally, that ally returns to action Fully Healed.Progression4 tiersHighest tierTrauma Kit Mk. IV Mk. IIExtra PaddingutilityGas DispenserSprays a stream of gas that Dazes all units in the targeted area.Progression4 tiersHighest tierGas Dispenser Mk. IV Mk. IV
Mid band · Influence trackZone Dorn20: +100 Den XP · 50: 2 Capacitors · 100: Upgrade ComponentsThresholds20 · 50 · 100Final rewardUpgrade ComponentsMid+100 Den XP2 CapacitorsUpgrade Components
Outer band · Influence trackZone Leth20: Blue Milk Pancakes · 50: Scavenging Techniques · 100: Smuggling RoutesThresholds20 · 50 · 100Final rewardSmuggling RoutesOuterBlue Milk PancakesScavenging TechniquesSmuggling Routes
Outer band · Influence trackZone Krill20: Crew Quarters · 50: Reinforced Underlay Mk. III · 100: Wildfire ModulatorThresholds20 · 50 · 100Final rewardWildfire ModulatorOuterCrew QuartersutilityReinforced UnderlayIncreases Defense by +1.Progression3 tiersHighest tierReinforced Underlay Mk. III Mk. IIIWildfire Modulator
Outer band · Influence trackZone Jenth20: 2500 Credits · 50: Improved Black Market · 100: Hutt Roulette PrizeThresholds20 · 50 · 100Final rewardHutt Roulette PrizeOuter2500 CreditsImproved Black MarketHutt Roulette Prize
Outer band · Influence trackZone Isk20: Advanced Tracking Scope · 50: +175 Den XP · 100: Ion Blaster Mk. IVThresholds20 · 50 · 100Final rewardIon Blaster Mk. IVOuterAdvanced Scope modificationTracking ScopeIncreases this Operator's Assist Damage by a tier-scaled amount.Progression4 tiersHighest tierStalker Scope+175 Den XPutilityIon BlasterFire an ion blaster at the target that severely weakens Ray Shields. Very effective against Droids but far less effective on Organic targets.Progression4 tiersHighest tierIon Blaster Mk. IV Mk. IV
Outer band · Influence trackZone Herf20: 1 Capacitor · 50: Jogan Fruit Pie · 100: Lightning ModulatorThresholds20 · 50 · 100Final rewardLightning ModulatorOuter1 CapacitorJogan Fruit PieLightning Modulator

The Zone Influence query also shows the current Mission relationships for each Zone. A relationship tells you which records resolve there. It does not invent an Influence quantity that the live Mission does not show.

Calculate the Contact gap

The Contact calculation subtracts current Influence from the next threshold, keeps the track within its current range, and rounds the required Contact count up.

At 43 Influence, the next threshold is 50. The current gap is 7, and one base Contact supplies 7, so the rule returns 1 Contact.

Networking stateInfluence per ContactContacts for a 20-point gapContacts for a 50-point gap
No Persuasion738
Persuasion I936
Persuasion II1225

Facilities · NetworkingPersuasion IPlacing a Contact provides +2 InfluenceResearch areaNetworking says: Placing a Contact provides +2 Influence

Facilities · NetworkingPersuasion IIPlacing a Contact provides an additional +3 InfluenceResearch areaNetworking says: Placing a Contact provides an additional +3 Influence

The completed sequence reaches 12 per Contact. Use the value already owned, not the upgrade you hope to buy later.

The current Zone tracks contain 0 fixed Contact rewards. Operation records can also list Contacts as a reward family, but the category alone does not guarantee one for every option.

Use regional Influence correctly

Core, Mid, and Outer regional upgrades each add 5 Influence to every Zone in the named band. Their exact reach is:

UpgradeBandPer ZoneZones affected
Facilities · Regional InfluenceCore Influence IImmediately grants +5 Influence in Core Zones.Research areaRegional InfluenceCore+5 Influence3
Facilities · Regional InfluenceCore Influence IIImmediately grants +5 Influence in Core Zones.Research areaRegional InfluenceCore+5 Influence3
Facilities · Regional InfluenceMid Influence IImmediately grants +5 Influence in Mid ZonesResearch areaRegional InfluenceMid+5 Influence4
Facilities · Regional InfluenceMid Influence IIImmediately grants +5 Influence in Mid ZonesResearch areaRegional InfluenceMid+5 Influence4
Facilities · Regional InfluenceOuter Influence IImmediately grants +5 Influence in Outer ZonesResearch areaRegional InfluenceOuter+5 Influence5
Facilities · Regional InfluenceOuter Influence IIImmediately grants +5 Influence in Outer ZonesResearch areaRegional InfluenceOuter+5 Influence5

Use the regional grant when its 5 points cross a useful threshold or several open gaps in that band matter. Use Contacts for concentrated progress in one selected Zone. Hold both when neither source reaches a useful next reward.

Verify the result

  1. Record the selected Zone, current Influence, next threshold, and named reward.
  2. Confirm the owned Contact value or exact regional grant.
  3. Spend one source.
  4. Reopen the track and check the new value.
  5. Confirm the reward is claimed when the threshold is reached.
  6. If the value differs, stop and use the observed value as the new starting state.

Do not spend a second source to cover an unexplained mismatch. Recheck the Zone, starting value, Networking state, and claimed threshold first.

REFERENCES

References

  1. Twelve Zone tracks, 20, 50, and 100 thresholds, all rewards, Contact values, regional grants, and Mission and Operation relationships supply every fact used here.

    Current Zone, Contact, and Upgrade Facility records