Finish the campaign from the goal that matters now. The current campaign contains 12 Story Missions across 6 chapters, plus 11 Hero and 44 Tactical Missions. This guide covers timed work and the confirmed later-campaign recruitment prompt. It does not estimate playtime or promise other replay benefits.
Use a confirmed completion boundary
Review unfinished timed and campaign-long work before Story Mission 12. Hero Mission timers and compulsory Critical Missions still apply before the launch.
Choose the current campaign goal
Select the situation that matches this campaign. Each answer gives one action and one stopping condition.
What must this campaign or the next one accomplish?
Finishing the first campaign
Use the 12 Story Missions across 6 chapters as the campaign backbone. Review timed work before Story Mission 12.
- Premise
- This answer applies when: Finishing the first campaign.
- Do now
- Open
story missionThe Infinite CoilFathom has made her base at an orbital shipbreaking dockyard over Bardan, Cindermoor Station. Infiltrate the station and stop her once and for all.ObjectiveStop Fathom once and for all.Chapter6Configured difficultyHardEnemy factionInfinite CoilLocationBardanSquad limit4 Operators only after every task you still want from this campaign has a current plan. - Why this answer
- Critical Missions are required to advance the campaign. When they reach 1 cycle remaining you must launch this mission. Hero expiry is shown as MISSION EXPIRED: the Mission name.
- Tradeoff
- Waiting protects optional work but delays the Story sequence. Advancing accepts that unfinished timed work may disappear.
- Alternative
- Advance as soon as the remaining optional work no longer matters to this campaign goal.
- If it fails
- A Hero Mission or other timed opportunity expires while its requirement still matters.
- Recovery
- Return to the live Holotable and continue only with work that is still available.
- Done when
story missionThe Infinite CoilFathom has made her base at an orbital shipbreaking dockyard over Bardan, Cindermoor Station. Infiltrate the station and stop her once and for all.ObjectiveStop Fathom once and for all.Chapter6Configured difficultyHardEnemy factionInfinite CoilLocationBardanSquad limit4 Operators is the next Story record and the remaining checklist contains nothing you still intend to finish first.- Next action
- Filter the Mission records to Story and confirm the current final record.
Starting another squad
Start another campaign when the goal is a different squad, Bond route, or Specialization plan.
- Premise
- This answer applies when: Starting another squad.
- Do now
- Choose the new campaign goal before recruiting or spending Focus Points.
- Why this answer
- Clone operators can now be recruited at the start of the new campaign
- Tradeoff
- The Clone recruitment prompt is the only replay benefit established by this guide. Read the new campaign's visible state before planning anything else.
- Alternative
- Use a completion-focused state instead when an unfinished requirement still belongs to the current campaign.
- If it fails
- The plan uses a starting option that is not visible in the new campaign.
- Recovery
- Build the new plan from the options visible at the start of that campaign.
- Done when
- The new campaign has one declared roster or development goal built from its visible starting options.
- Next action
- Plan the first four required jobs before recruiting replacements.
Chasing a difficulty completion
Choose the exact completion requirement first, then protect its difficulty eligibility for the full campaign.
- Premise
- This answer applies when: Chasing a difficulty completion.
- Do now
- Read the five difficulty requirements and choose the highest one you intend to finish. Changing difficulty level will result in losing eligibility for any difficulty-based Achievements.
- Why this answer
- Beat the game on Story or higher Beat the game on Normal or higher Beat the game on Hard or higher Beat the game on Expert
- Tradeoff
- Keeping eligibility can require solving a failed Mission without lowering difficulty.
- Alternative
- Change difficulty only when finishing the campaign matters more than the selected difficulty achievement.
- If it fails
- Difficulty changed outside combat and the run lost difficulty-achievement eligibility.
- Recovery
- Finish other requirements on this campaign and move the lost difficulty completion to another campaign.
- Done when
- The selected requirement is complete without a difficulty change that removed eligibility.
- Next action
- Choose the matching campaign settings package before continuing.
Planning Expert with Beskar Mode
Use Expert with Beskar Mode only when
AchievementLegendBeat the game on Expert and Beskar ModeVisibilityVisible is the declared campaign target.
- Premise
- This answer applies when: Planning Expert with Beskar Mode.
- Do now
- Confirm Expert and Beskar Mode before beginning the attempt, then protect every crucial Mission and critical squad member.
- Why this answer
- Beat the game on Expert and Beskar Mode Beskar Mode uses one persistent save, disables manual saving, and makes its named failures irreversible.
- Tradeoff
- This package protects the
AchievementLegendBeat the game on Expert and Beskar ModeVisibilityVisible condition but removes manual-save recovery and adds campaign-ending failures. - Alternative
- Choose Expert without Beskar Mode before the attempt when manual saves matter more than
AchievementLegendBeat the game on Expert and Beskar ModeVisibilityVisible. - If it fails
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers dies, another critical squad member dies, or a crucial Mission fails in Beskar Mode.- Recovery
- There is no manual-save recovery under the Beskar rule. Use another campaign for the next attempt.
- Done when
- Beat the game on Expert and Beskar Mode
- Next action
- Review the exact Beskar failure boundary before the first deployment.
A campaign-long task is unfinished
Keep the current campaign focused on the unfinished requirement before advancing the last Story record.
- Premise
- This answer applies when: A campaign-long task is unfinished.
- Do now
- Check
AchievementFull RosterRecruited 20 Operators in a single campaignVisibilityVisible,
AchievementActive DutyCompleted 50 Optional MissionsVisibilityVisible, and
AchievementAcross the StarsUnlocked all the Zone RewardsVisibilityVisible against their exact requirement text. - Why this answer
- Recruited 20 Operators in a single campaign Completed 50 Optional Missions Unlocked all the Zone Rewards
- Tradeoff
- Finishing the task may consume more Cycles or resources before the Story can continue.
- Alternative
- Advance when the requirement is complete or you have chosen to leave it for another campaign.
- If it fails
- The final Story record is launched while a requirement that names this campaign is still incomplete.
- Recovery
- If the task is still available, return to its exact requirement and continue. Otherwise, leave it out of the current campaign goal.
- Done when
- The exact requirement is satisfied or deliberately removed from this campaign's goal.
- Next action
- Open the matching achievement group and verify the wording.
Read the completion sequence
The final current Story record is
story missionThe Infinite CoilFathom has made her base at an orbital shipbreaking dockyard over Bardan, Cindermoor Station. Infiltrate the station and stop her once and for all.ObjectiveStop Fathom once and for all.Chapter6Configured difficultyHardEnemy factionInfinite CoilLocationBardanSquad limit4 Operators in Chapter 6. Use the Story Mission filter to read the sequence without turning this page into a plot summary.
This is the last current Story record. Treat the checklist as preparation for that Mission, not as a claim about saves or any state after completion.
Protect timed and campaign-long work
The campaign timing rules establish two different pressures:
- Critical Missions are required to advance the campaign. When they reach 1 cycle remaining you must launch this mission.
- A Hero Mission can display MISSION EXPIRED: Mission name.
Check the live Holotable in this order:
- Launch a Critical Mission when it reaches one cycle remaining.
- Read every Hero Mission countdown and its exact failure condition.
- Complete a reveal Operation before expecting its linked Hero Mission.
- Resolve a Crisis pair from the two effects shown in the current campaign.
- Check exact achievement requirements that still depend on this campaign.
- Read the selected Zone’s next threshold before spending Contacts or Cycles.
The current rules name one special missed-Hero recovery for
hero missionLord of BetrayalLuco has identified the Separatist super tactical droid Geryon as the one responsible for betraying Rhy to the Coil. Help him exact revenge.ObjectiveTake out the super tactical droid, Geryon.Mission fails ifHawks or Luco is killedObjective familyCombatConfigured difficultyMediumEnemy factionInfinite CoilLocationSullustFeatured OperatorLuco BroncRequired squadHawks and Luco BroncBase availability4 cyclesUnlock OperationSullust SearchSquad limit4 Operators. Do not extend that exception to every expired Hero Mission.
Three long requirements deserve an explicit check:
AchievementActive DutyCompleted 50 Optional MissionsVisibilityVisible: Completed 50 Optional Missions
AchievementFull RosterRecruited 20 Operators in a single campaignVisibilityVisible: Recruited 20 Operators in a single campaign
AchievementAcross the StarsUnlocked all the Zone RewardsVisibilityVisible: Unlocked all the Zone Rewards
Understand the confirmed replay boundary
The one current completion unlock on this page is exact: Clone operators can now be recruited at the start of the new campaign. It changes recruitment availability at the start of a new campaign.
For every other starting condition, read the new campaign’s visible state before making the next plan. Choose one goal, such as a different squad, a difficulty completion, or an unfinished achievement group, from the options that campaign presents.
Run the final cleanup
Complete this check before the final Story launch when the listed work matters to your goal:
- Open the Hero Mission list and read every remaining timer, squad limit, and failure condition.
- Open the Operation records and resolve any choice, recovery, Crisis, or Hero chain you still want.
- Check
AchievementActive DutyCompleted 50 Optional MissionsVisibilityVisible,
AchievementFull RosterRecruited 20 Operators in a single campaignVisibilityVisible, and
AchievementAcross the StarsUnlocked all the Zone RewardsVisibilityVisible against their exact text above. - Check the Bonds and Operator stories groups in the achievement roadmap.
- Repair or replace injured Operators, then complete the legal final-squad check.
- Open
story missionThe Infinite CoilFathom has made her base at an orbital shipbreaking dockyard over Bardan, Cindermoor Station. Infiltrate the station and stop her once and for all.ObjectiveStop Fathom once and for all.Chapter6Configured difficultyHardEnemy factionInfinite CoilLocationBardanSquad limit4 Operators and launch only when the remaining list contains nothing you still intend to finish first.
The checklist is conditional. A story-focused campaign does not need every optional task. A completion-focused campaign should finish the requirements it still wants before committing to the last Story record.
REFERENCES
References
Story Mission order, chapter placement, Critical and Hero timing, Beskar Mode, achievement requirements, and the new-campaign Clone recruitment prompt supply every fact used here.
Current game records and rules




