The current list contains 53 achievements in 8 task groups. Choose the exact achievement you are working on now. Do not force every requirement into one campaign when the text does not demand it.
Protect eligibility before chasing cleanup
Changing difficulty level will result in losing eligibility for any difficulty-based Achievements. If eligibility is already lost, keep this campaign for the requirements that remain possible and move only the difficulty completion to another campaign.
Choose a route
Select the current achievement or the lost-eligibility state. Each answer keeps its exact requirement and ends with one next action.
Which exact Achievement is unfinished or blocked in this campaign?
AchievementHired GunBeat the game on Story or higherVisibilityVisible
Complete
AchievementHired GunBeat the game on Story or higherVisibilityVisible from its exact requirement: Beat the game on Story or higher
- Premise
- This answer applies when:
AchievementHired GunBeat the game on Story or higherVisibilityVisible. - Do now
- Set the campaign for Story or higher before the first Mission, then keep base difficulty unchanged until completion.
- Why this answer
- Beat the game on Story or higher
- Tradeoff
- Changing base difficulty can preserve the campaign but removes eligibility for the selected difficulty completion.
- Alternative
- Lower difficulty only when finishing the current campaign matters more than this achievement.
- If it fails
- Changing difficulty level will result in losing eligibility for any difficulty-based Achievements.
- Recovery
- Finish other requirements in this campaign and move this exact difficulty completion to another campaign.
- Done when
AchievementHired GunBeat the game on Story or higherVisibilityVisible satisfies: Beat the game on Story or higher- Next action
- Open the exact task path for
AchievementHired GunBeat the game on Story or higherVisibilityVisible and verify its requirement.
AchievementVeteranBeat the game on Normal or higherVisibilityVisible
Complete
AchievementVeteranBeat the game on Normal or higherVisibilityVisible from its exact requirement: Beat the game on Normal or higher
- Premise
- This answer applies when:
AchievementVeteranBeat the game on Normal or higherVisibilityVisible. - Do now
- Set the campaign for Normal or higher before the first Mission, then keep base difficulty unchanged until completion.
- Why this answer
- Beat the game on Normal or higher
- Tradeoff
- Changing base difficulty can preserve the campaign but removes eligibility for the selected difficulty completion.
- Alternative
- Lower difficulty only when finishing the current campaign matters more than this achievement.
- If it fails
- Changing difficulty level will result in losing eligibility for any difficulty-based Achievements.
- Recovery
- Finish other requirements in this campaign and move this exact difficulty completion to another campaign.
- Done when
AchievementVeteranBeat the game on Normal or higherVisibilityVisible satisfies: Beat the game on Normal or higher- Next action
- Open the exact task path for
AchievementVeteranBeat the game on Normal or higherVisibilityVisible and verify its requirement.
AchievementOperatorBeat the game on Hard or higherVisibilityVisible
Complete Operator from its exact requirement: Beat the game on Hard or higher
- Premise
- This answer applies when: Operator.
- Do now
- Set the campaign for Hard or higher before the first Mission, then keep base difficulty unchanged until completion.
- Why this answer
- Beat the game on Hard or higher
- Tradeoff
- Changing base difficulty can preserve the campaign but removes eligibility for the selected difficulty completion.
- Alternative
- Lower difficulty only when finishing the current campaign matters more than this achievement.
- If it fails
- Changing difficulty level will result in losing eligibility for any difficulty-based Achievements.
- Recovery
- Finish other requirements in this campaign and move this exact difficulty completion to another campaign.
- Done when
- Operator satisfies: Beat the game on Hard or higher
- Next action
- Open the exact task path for Operator and verify its requirement.
AchievementCaptainBeat the game on ExpertVisibilityVisible
Complete
AchievementCaptainBeat the game on ExpertVisibilityVisible from its exact requirement: Beat the game on Expert
- Premise
- This answer applies when:
AchievementCaptainBeat the game on ExpertVisibilityVisible. - Do now
- Set the campaign for Expert before the first Mission, then keep base difficulty unchanged until completion.
- Why this answer
- Beat the game on Expert
- Tradeoff
- Changing base difficulty can preserve the campaign but removes eligibility for the selected difficulty completion.
- Alternative
- Lower difficulty only when finishing the current campaign matters more than this achievement.
- If it fails
- Changing difficulty level will result in losing eligibility for any difficulty-based Achievements.
- Recovery
- Finish other requirements in this campaign and move this exact difficulty completion to another campaign.
- Done when
AchievementCaptainBeat the game on ExpertVisibilityVisible satisfies: Beat the game on Expert- Next action
- Open the exact task path for
AchievementCaptainBeat the game on ExpertVisibilityVisible and verify its requirement.
AchievementLegendBeat the game on Expert and Beskar ModeVisibilityVisible
Complete
AchievementLegendBeat the game on Expert and Beskar ModeVisibilityVisible from its exact requirement: Beat the game on Expert and Beskar Mode
- Premise
- This answer applies when:
AchievementLegendBeat the game on Expert and Beskar ModeVisibilityVisible. - Do now
- Set the campaign for Expert and Beskar Mode before the first Mission, then keep base difficulty unchanged until completion.
- Why this answer
- Beat the game on Expert and Beskar Mode
- Tradeoff
- Changing base difficulty can preserve the campaign but removes eligibility for the selected difficulty completion.
- Alternative
- Lower difficulty only when finishing the current campaign matters more than this achievement.
- If it fails
- Changing difficulty level will result in losing eligibility for any difficulty-based Achievements.
- Recovery
- Finish other requirements in this campaign and move this exact difficulty completion to another campaign.
- Done when
AchievementLegendBeat the game on Expert and Beskar ModeVisibilityVisible satisfies: Beat the game on Expert and Beskar Mode- Next action
- Open the exact task path for
AchievementLegendBeat the game on Expert and Beskar ModeVisibilityVisible and verify its requirement.
Hidden achievementIn a galaxy far, far away....Completed your first MissionVisibilityHidden
Complete
Hidden achievementIn a galaxy far, far away....Completed your first MissionVisibilityHidden from its exact requirement: Completed your first Mission
- Premise
- This answer applies when:
Hidden achievementIn a galaxy far, far away....Completed your first MissionVisibilityHidden. - Do now
- Complete the first available Mission, then verify the achievement after the Mission result.
- Why this answer
- Completed your first Mission
- Tradeoff
- Completing a Mission advances the campaign Cycle and can change other live timers.
- Alternative
- Resolve a compulsory or expiring Mission first when it owns the current queue.
- If it fails
- The first Mission is started but not completed.
- Recovery
- Complete the next legal Mission objective and check the result again.
- Done when
Hidden achievementIn a galaxy far, far away....Completed your first MissionVisibilityHidden satisfies: Completed your first Mission- Next action
- Open the exact task path for
Hidden achievementIn a galaxy far, far away....Completed your first MissionVisibilityHidden and verify its requirement.
Hidden achievementScum And VillainyCompleted 'Eavesdropping'VisibilityHidden
Complete
Hidden achievementScum And VillainyCompleted 'Eavesdropping'VisibilityHidden from its exact requirement: Completed '
story missionEavesdroppingRepublic intel indicates that the Coil is meeting some local gangsters at the Gressan Breakbulk Dockyard. Observe this meeting to learn more about the Coil's plans on Courtsilius.ObjectiveEavesdrop on the Coil's meeting at the docks.Chapter2LocationCourtsilius'
- Premise
- This answer applies when:
Hidden achievementScum And VillainyCompleted 'Eavesdropping'VisibilityHidden. - Do now
- Complete
story missionEavesdroppingRepublic intel indicates that the Coil is meeting some local gangsters at the Gressan Breakbulk Dockyard. Observe this meeting to learn more about the Coil's plans on Courtsilius.ObjectiveEavesdrop on the Coil's meeting at the docks.Chapter2LocationCourtsilius, then verify the achievement after the Mission result. - Why this answer
- Completed '
story missionEavesdroppingRepublic intel indicates that the Coil is meeting some local gangsters at the Gressan Breakbulk Dockyard. Observe this meeting to learn more about the Coil's plans on Courtsilius.ObjectiveEavesdrop on the Coil's meeting at the docks.Chapter2LocationCourtsilius' - Tradeoff
- Completing a Mission advances the campaign Cycle and can change other live timers.
- Alternative
- Resolve a compulsory or expiring Mission first when it owns the current queue.
- If it fails
story missionEavesdroppingRepublic intel indicates that the Coil is meeting some local gangsters at the Gressan Breakbulk Dockyard. Observe this meeting to learn more about the Coil's plans on Courtsilius.ObjectiveEavesdrop on the Coil's meeting at the docks.Chapter2LocationCourtsilius is left incomplete or another Mission is mistaken for the named requirement.- Recovery
- Return to
story missionEavesdroppingRepublic intel indicates that the Coil is meeting some local gangsters at the Gressan Breakbulk Dockyard. Observe this meeting to learn more about the Coil's plans on Courtsilius.ObjectiveEavesdrop on the Coil's meeting at the docks.Chapter2LocationCourtsilius if it is still available and complete its objective. - Done when
Hidden achievementScum And VillainyCompleted 'Eavesdropping'VisibilityHidden satisfies: Completed '
story missionEavesdroppingRepublic intel indicates that the Coil is meeting some local gangsters at the Gressan Breakbulk Dockyard. Observe this meeting to learn more about the Coil's plans on Courtsilius.ObjectiveEavesdrop on the Coil's meeting at the docks.Chapter2LocationCourtsilius'- Next action
- Open the exact task path for
Hidden achievementScum And VillainyCompleted 'Eavesdropping'VisibilityHidden and verify its requirement.
Hidden achievementFathom RevealedCompleted 'Dark Waters'VisibilityHidden
Complete
Hidden achievementFathom RevealedCompleted 'Dark Waters'VisibilityHidden from its exact requirement: Completed '
story missionDark WatersFathom, the Coil's mysterious leader, is planning a visit to the caverns beneath the Courtsilius undercity. Intercept her there.ObjectiveFind the Coil's leader, Fathom.Chapter2LocationCourtsilius'
- Premise
- This answer applies when:
Hidden achievementFathom RevealedCompleted 'Dark Waters'VisibilityHidden. - Do now
- Complete
story missionDark WatersFathom, the Coil's mysterious leader, is planning a visit to the caverns beneath the Courtsilius undercity. Intercept her there.ObjectiveFind the Coil's leader, Fathom.Chapter2LocationCourtsilius, then verify the achievement after the Mission result. - Why this answer
- Completed '
story missionDark WatersFathom, the Coil's mysterious leader, is planning a visit to the caverns beneath the Courtsilius undercity. Intercept her there.ObjectiveFind the Coil's leader, Fathom.Chapter2LocationCourtsilius' - Tradeoff
- Completing a Mission advances the campaign Cycle and can change other live timers.
- Alternative
- Resolve a compulsory or expiring Mission first when it owns the current queue.
- If it fails
story missionDark WatersFathom, the Coil's mysterious leader, is planning a visit to the caverns beneath the Courtsilius undercity. Intercept her there.ObjectiveFind the Coil's leader, Fathom.Chapter2LocationCourtsilius is left incomplete or another Mission is mistaken for the named requirement.- Recovery
- Return to
story missionDark WatersFathom, the Coil's mysterious leader, is planning a visit to the caverns beneath the Courtsilius undercity. Intercept her there.ObjectiveFind the Coil's leader, Fathom.Chapter2LocationCourtsilius if it is still available and complete its objective. - Done when
Hidden achievementFathom RevealedCompleted 'Dark Waters'VisibilityHidden satisfies: Completed '
story missionDark WatersFathom, the Coil's mysterious leader, is planning a visit to the caverns beneath the Courtsilius undercity. Intercept her there.ObjectiveFind the Coil's leader, Fathom.Chapter2LocationCourtsilius'- Next action
- Open the exact task path for
Hidden achievementFathom RevealedCompleted 'Dark Waters'VisibilityHidden and verify its requirement.
Hidden achievementOne Less ClankerCompleted 'Smugglers' Den'VisibilityHidden
Complete
Hidden achievementOne Less ClankerCompleted 'Smugglers' Den'VisibilityHidden from its exact requirement: Completed '
story missionSmugglers' DenTel-Rea has a message for us.ObjectiveRaid the smugglers' hideout.Chapter2'
- Premise
- This answer applies when:
Hidden achievementOne Less ClankerCompleted 'Smugglers' Den'VisibilityHidden. - Do now
- Complete
story missionSmugglers' DenTel-Rea has a message for us.ObjectiveRaid the smugglers' hideout.Chapter2, then verify the achievement after the Mission result. - Why this answer
- Completed '
story missionSmugglers' DenTel-Rea has a message for us.ObjectiveRaid the smugglers' hideout.Chapter2' - Tradeoff
- Completing a Mission advances the campaign Cycle and can change other live timers.
- Alternative
- Resolve a compulsory or expiring Mission first when it owns the current queue.
- If it fails
story missionSmugglers' DenTel-Rea has a message for us.ObjectiveRaid the smugglers' hideout.Chapter2 is left incomplete or another Mission is mistaken for the named requirement.- Recovery
- Return to
story missionSmugglers' DenTel-Rea has a message for us.ObjectiveRaid the smugglers' hideout.Chapter2 if it is still available and complete its objective. - Done when
Hidden achievementOne Less ClankerCompleted 'Smugglers' Den'VisibilityHidden satisfies: Completed '
story missionSmugglers' DenTel-Rea has a message for us.ObjectiveRaid the smugglers' hideout.Chapter2'- Next action
- Open the exact task path for
Hidden achievementOne Less ClankerCompleted 'Smugglers' Den'VisibilityHidden and verify its requirement.
Hidden achievementSky HighCompleted 'Casualties of War'VisibilityHidden
Complete
Hidden achievementSky HighCompleted 'Casualties of War'VisibilityHidden from its exact requirement: Completed '
story missionCasualties of WarOur intel suggests that Fathom is targeting a secret prisoner exchange between Umbaran Partisans and the Republic on neutral Bespin. Infiltrate the prisoner exchange and stop the Coil from sabotaging it.ObjectiveInfiltrate the Umbaran prisoner exchange.Chapter3LocationBespin'
- Premise
- This answer applies when:
Hidden achievementSky HighCompleted 'Casualties of War'VisibilityHidden. - Do now
- Complete
story missionCasualties of WarOur intel suggests that Fathom is targeting a secret prisoner exchange between Umbaran Partisans and the Republic on neutral Bespin. Infiltrate the prisoner exchange and stop the Coil from sabotaging it.ObjectiveInfiltrate the Umbaran prisoner exchange.Chapter3LocationBespin, then verify the achievement after the Mission result. - Why this answer
- Completed '
story missionCasualties of WarOur intel suggests that Fathom is targeting a secret prisoner exchange between Umbaran Partisans and the Republic on neutral Bespin. Infiltrate the prisoner exchange and stop the Coil from sabotaging it.ObjectiveInfiltrate the Umbaran prisoner exchange.Chapter3LocationBespin' - Tradeoff
- Completing a Mission advances the campaign Cycle and can change other live timers.
- Alternative
- Resolve a compulsory or expiring Mission first when it owns the current queue.
- If it fails
story missionCasualties of WarOur intel suggests that Fathom is targeting a secret prisoner exchange between Umbaran Partisans and the Republic on neutral Bespin. Infiltrate the prisoner exchange and stop the Coil from sabotaging it.ObjectiveInfiltrate the Umbaran prisoner exchange.Chapter3LocationBespin is left incomplete or another Mission is mistaken for the named requirement.- Recovery
- Return to
story missionCasualties of WarOur intel suggests that Fathom is targeting a secret prisoner exchange between Umbaran Partisans and the Republic on neutral Bespin. Infiltrate the prisoner exchange and stop the Coil from sabotaging it.ObjectiveInfiltrate the Umbaran prisoner exchange.Chapter3LocationBespin if it is still available and complete its objective. - Done when
Hidden achievementSky HighCompleted 'Casualties of War'VisibilityHidden satisfies: Completed '
story missionCasualties of WarOur intel suggests that Fathom is targeting a secret prisoner exchange between Umbaran Partisans and the Republic on neutral Bespin. Infiltrate the prisoner exchange and stop the Coil from sabotaging it.ObjectiveInfiltrate the Umbaran prisoner exchange.Chapter3LocationBespin'- Next action
- Open the exact task path for
Hidden achievementSky HighCompleted 'Casualties of War'VisibilityHidden and verify its requirement.
Hidden achievementA Way to Pass the TimeCompleted 'Enemy Intelligence'VisibilityHidden
Complete
Hidden achievementA Way to Pass the TimeCompleted 'Enemy Intelligence'VisibilityHidden from its exact requirement: Completed '
story missionEnemy IntelligenceRepublic Intelligence has hired us to slice into a drydocked Lucrehulk's databanks to recover a list of Republic spies and their cover identities.ObjectiveSlice the Lucrehulk databanks.Chapter4'
- Premise
- This answer applies when:
Hidden achievementA Way to Pass the TimeCompleted 'Enemy Intelligence'VisibilityHidden. - Do now
- Complete
story missionEnemy IntelligenceRepublic Intelligence has hired us to slice into a drydocked Lucrehulk's databanks to recover a list of Republic spies and their cover identities.ObjectiveSlice the Lucrehulk databanks.Chapter4, then verify the achievement after the Mission result. - Why this answer
- Completed '
story missionEnemy IntelligenceRepublic Intelligence has hired us to slice into a drydocked Lucrehulk's databanks to recover a list of Republic spies and their cover identities.ObjectiveSlice the Lucrehulk databanks.Chapter4' - Tradeoff
- Completing a Mission advances the campaign Cycle and can change other live timers.
- Alternative
- Resolve a compulsory or expiring Mission first when it owns the current queue.
- If it fails
story missionEnemy IntelligenceRepublic Intelligence has hired us to slice into a drydocked Lucrehulk's databanks to recover a list of Republic spies and their cover identities.ObjectiveSlice the Lucrehulk databanks.Chapter4 is left incomplete or another Mission is mistaken for the named requirement.- Recovery
- Return to
story missionEnemy IntelligenceRepublic Intelligence has hired us to slice into a drydocked Lucrehulk's databanks to recover a list of Republic spies and their cover identities.ObjectiveSlice the Lucrehulk databanks.Chapter4 if it is still available and complete its objective. - Done when
Hidden achievementA Way to Pass the TimeCompleted 'Enemy Intelligence'VisibilityHidden satisfies: Completed '
story missionEnemy IntelligenceRepublic Intelligence has hired us to slice into a drydocked Lucrehulk's databanks to recover a list of Republic spies and their cover identities.ObjectiveSlice the Lucrehulk databanks.Chapter4'- Next action
- Open the exact task path for
Hidden achievementA Way to Pass the TimeCompleted 'Enemy Intelligence'VisibilityHidden and verify its requirement.
Hidden achievementLuunata ReclaimedCompleted 'Behind Enemy Lines'VisibilityHidden
Complete
Hidden achievementLuunata ReclaimedCompleted 'Behind Enemy Lines'VisibilityHidden from its exact requirement: Completed '
story missionBehind Enemy LinesFathom's stolen stronghold is Mordant Citadel, on the volcanic planet of Luunata. Infiltrate the citadel from below and disable its guns so that a Republic fleet can take back the planet.ObjectiveRetake Mordant Citadel.Chapter4LocationLuunata'
- Premise
- This answer applies when:
Hidden achievementLuunata ReclaimedCompleted 'Behind Enemy Lines'VisibilityHidden. - Do now
- Complete
story missionBehind Enemy LinesFathom's stolen stronghold is Mordant Citadel, on the volcanic planet of Luunata. Infiltrate the citadel from below and disable its guns so that a Republic fleet can take back the planet.ObjectiveRetake Mordant Citadel.Chapter4LocationLuunata, then verify the achievement after the Mission result. - Why this answer
- Completed '
story missionBehind Enemy LinesFathom's stolen stronghold is Mordant Citadel, on the volcanic planet of Luunata. Infiltrate the citadel from below and disable its guns so that a Republic fleet can take back the planet.ObjectiveRetake Mordant Citadel.Chapter4LocationLuunata' - Tradeoff
- Completing a Mission advances the campaign Cycle and can change other live timers.
- Alternative
- Resolve a compulsory or expiring Mission first when it owns the current queue.
- If it fails
story missionBehind Enemy LinesFathom's stolen stronghold is Mordant Citadel, on the volcanic planet of Luunata. Infiltrate the citadel from below and disable its guns so that a Republic fleet can take back the planet.ObjectiveRetake Mordant Citadel.Chapter4LocationLuunata is left incomplete or another Mission is mistaken for the named requirement.- Recovery
- Return to
story missionBehind Enemy LinesFathom's stolen stronghold is Mordant Citadel, on the volcanic planet of Luunata. Infiltrate the citadel from below and disable its guns so that a Republic fleet can take back the planet.ObjectiveRetake Mordant Citadel.Chapter4LocationLuunata if it is still available and complete its objective. - Done when
Hidden achievementLuunata ReclaimedCompleted 'Behind Enemy Lines'VisibilityHidden satisfies: Completed '
story missionBehind Enemy LinesFathom's stolen stronghold is Mordant Citadel, on the volcanic planet of Luunata. Infiltrate the citadel from below and disable its guns so that a Republic fleet can take back the planet.ObjectiveRetake Mordant Citadel.Chapter4LocationLuunata'- Next action
- Open the exact task path for
Hidden achievementLuunata ReclaimedCompleted 'Behind Enemy Lines'VisibilityHidden and verify its requirement.
Hidden achievementA New OrderCompleted 'Stillwatch'VisibilityHidden
Complete
Hidden achievementA New OrderCompleted 'Stillwatch'VisibilityHidden from its exact requirement: Completed '
story missionStillwatchFathom has fled to the asteroid base Vull Quist. Work with Captain Corvo's elite Republic unit, Stillwatch Battalion, to track her down.ObjectiveTrack down Fathom.Chapter4LocationVull Quist'
- Premise
- This answer applies when:
Hidden achievementA New OrderCompleted 'Stillwatch'VisibilityHidden. - Do now
- Complete
story missionStillwatchFathom has fled to the asteroid base Vull Quist. Work with Captain Corvo's elite Republic unit, Stillwatch Battalion, to track her down.ObjectiveTrack down Fathom.Chapter4LocationVull Quist, then verify the achievement after the Mission result. - Why this answer
- Completed '
story missionStillwatchFathom has fled to the asteroid base Vull Quist. Work with Captain Corvo's elite Republic unit, Stillwatch Battalion, to track her down.ObjectiveTrack down Fathom.Chapter4LocationVull Quist' - Tradeoff
- Completing a Mission advances the campaign Cycle and can change other live timers.
- Alternative
- Resolve a compulsory or expiring Mission first when it owns the current queue.
- If it fails
story missionStillwatchFathom has fled to the asteroid base Vull Quist. Work with Captain Corvo's elite Republic unit, Stillwatch Battalion, to track her down.ObjectiveTrack down Fathom.Chapter4LocationVull Quist is left incomplete or another Mission is mistaken for the named requirement.- Recovery
- Return to
story missionStillwatchFathom has fled to the asteroid base Vull Quist. Work with Captain Corvo's elite Republic unit, Stillwatch Battalion, to track her down.ObjectiveTrack down Fathom.Chapter4LocationVull Quist if it is still available and complete its objective. - Done when
Hidden achievementA New OrderCompleted 'Stillwatch'VisibilityHidden satisfies: Completed '
story missionStillwatchFathom has fled to the asteroid base Vull Quist. Work with Captain Corvo's elite Republic unit, Stillwatch Battalion, to track her down.ObjectiveTrack down Fathom.Chapter4LocationVull Quist'- Next action
- Open the exact task path for
Hidden achievementA New OrderCompleted 'Stillwatch'VisibilityHidden and verify its requirement.
Hidden achievementJungle WarfareCompleted 'Deep Cover'VisibilityHidden
Complete
Hidden achievementJungle WarfareCompleted 'Deep Cover'VisibilityHidden from its exact requirement: Completed '
story missionDeep CoverCaptain Rex's associate, the clone commando Baker, is undercover training TK troopers at a secret Imperial training camp on Umbara, but he fears his students are onto him. Ambush his unit and extract him before the Empire can arrest him as a double agent.ObjectiveRescue the undercover clone.Mission fails ifHawks or Rex is killedChapter5LocationUmbara'
- Premise
- This answer applies when:
Hidden achievementJungle WarfareCompleted 'Deep Cover'VisibilityHidden. - Do now
- Complete
story missionDeep CoverCaptain Rex's associate, the clone commando Baker, is undercover training TK troopers at a secret Imperial training camp on Umbara, but he fears his students are onto him. Ambush his unit and extract him before the Empire can arrest him as a double agent.ObjectiveRescue the undercover clone.Mission fails ifHawks or Rex is killedChapter5LocationUmbara, then verify the achievement after the Mission result. - Why this answer
- Completed '
story missionDeep CoverCaptain Rex's associate, the clone commando Baker, is undercover training TK troopers at a secret Imperial training camp on Umbara, but he fears his students are onto him. Ambush his unit and extract him before the Empire can arrest him as a double agent.ObjectiveRescue the undercover clone.Mission fails ifHawks or Rex is killedChapter5LocationUmbara' - Tradeoff
- Completing a Mission advances the campaign Cycle and can change other live timers.
- Alternative
- Resolve a compulsory or expiring Mission first when it owns the current queue.
- If it fails
story missionDeep CoverCaptain Rex's associate, the clone commando Baker, is undercover training TK troopers at a secret Imperial training camp on Umbara, but he fears his students are onto him. Ambush his unit and extract him before the Empire can arrest him as a double agent.ObjectiveRescue the undercover clone.Mission fails ifHawks or Rex is killedChapter5LocationUmbara is left incomplete or another Mission is mistaken for the named requirement.- Recovery
- Return to
story missionDeep CoverCaptain Rex's associate, the clone commando Baker, is undercover training TK troopers at a secret Imperial training camp on Umbara, but he fears his students are onto him. Ambush his unit and extract him before the Empire can arrest him as a double agent.ObjectiveRescue the undercover clone.Mission fails ifHawks or Rex is killedChapter5LocationUmbara if it is still available and complete its objective. - Done when
Hidden achievementJungle WarfareCompleted 'Deep Cover'VisibilityHidden satisfies: Completed '
story missionDeep CoverCaptain Rex's associate, the clone commando Baker, is undercover training TK troopers at a secret Imperial training camp on Umbara, but he fears his students are onto him. Ambush his unit and extract him before the Empire can arrest him as a double agent.ObjectiveRescue the undercover clone.Mission fails ifHawks or Rex is killedChapter5LocationUmbara'- Next action
- Open the exact task path for
Hidden achievementJungle WarfareCompleted 'Deep Cover'VisibilityHidden and verify its requirement.
Hidden achievementWith Friends Like TheseCompleted 'Unfinished Business'VisibilityHidden
Complete
Hidden achievementWith Friends Like TheseCompleted 'Unfinished Business'VisibilityHidden from its exact requirement: Completed '
story missionUnfinished BusinessGorga has a job for us.ObjectiveSecure the Separatist base.Chapter5'
- Premise
- This answer applies when:
Hidden achievementWith Friends Like TheseCompleted 'Unfinished Business'VisibilityHidden. - Do now
- Complete
story missionUnfinished BusinessGorga has a job for us.ObjectiveSecure the Separatist base.Chapter5, then verify the achievement after the Mission result. - Why this answer
- Completed '
story missionUnfinished BusinessGorga has a job for us.ObjectiveSecure the Separatist base.Chapter5' - Tradeoff
- Completing a Mission advances the campaign Cycle and can change other live timers.
- Alternative
- Resolve a compulsory or expiring Mission first when it owns the current queue.
- If it fails
story missionUnfinished BusinessGorga has a job for us.ObjectiveSecure the Separatist base.Chapter5 is left incomplete or another Mission is mistaken for the named requirement.- Recovery
- Return to
story missionUnfinished BusinessGorga has a job for us.ObjectiveSecure the Separatist base.Chapter5 if it is still available and complete its objective. - Done when
Hidden achievementWith Friends Like TheseCompleted 'Unfinished Business'VisibilityHidden satisfies: Completed '
story missionUnfinished BusinessGorga has a job for us.ObjectiveSecure the Separatist base.Chapter5'- Next action
- Open the exact task path for
Hidden achievementWith Friends Like TheseCompleted 'Unfinished Business'VisibilityHidden and verify its requirement.
Hidden achievementAn End of the InfiniteCompleted 'The Infinite Coil'VisibilityHidden
Complete
Hidden achievementAn End of the InfiniteCompleted 'The Infinite Coil'VisibilityHidden from its exact requirement: Completed '
story missionThe Infinite CoilFathom has made her base at an orbital shipbreaking dockyard over Bardan, Cindermoor Station. Infiltrate the station and stop her once and for all.ObjectiveStop Fathom once and for all.Chapter6Configured difficultyHardEnemy factionInfinite CoilLocationBardanSquad limit4 Operators'
- Premise
- This answer applies when:
Hidden achievementAn End of the InfiniteCompleted 'The Infinite Coil'VisibilityHidden. - Do now
- Complete
story missionThe Infinite CoilFathom has made her base at an orbital shipbreaking dockyard over Bardan, Cindermoor Station. Infiltrate the station and stop her once and for all.ObjectiveStop Fathom once and for all.Chapter6Configured difficultyHardEnemy factionInfinite CoilLocationBardanSquad limit4 Operators, then verify the achievement after the Mission result. - Why this answer
- Completed '
story missionThe Infinite CoilFathom has made her base at an orbital shipbreaking dockyard over Bardan, Cindermoor Station. Infiltrate the station and stop her once and for all.ObjectiveStop Fathom once and for all.Chapter6Configured difficultyHardEnemy factionInfinite CoilLocationBardanSquad limit4 Operators' - Tradeoff
- Completing a Mission advances the campaign Cycle and can change other live timers.
- Alternative
- Resolve a compulsory or expiring Mission first when it owns the current queue.
- If it fails
story missionThe Infinite CoilFathom has made her base at an orbital shipbreaking dockyard over Bardan, Cindermoor Station. Infiltrate the station and stop her once and for all.ObjectiveStop Fathom once and for all.Chapter6Configured difficultyHardEnemy factionInfinite CoilLocationBardanSquad limit4 Operators is left incomplete or another Mission is mistaken for the named requirement.- Recovery
- Return to
story missionThe Infinite CoilFathom has made her base at an orbital shipbreaking dockyard over Bardan, Cindermoor Station. Infiltrate the station and stop her once and for all.ObjectiveStop Fathom once and for all.Chapter6Configured difficultyHardEnemy factionInfinite CoilLocationBardanSquad limit4 Operators if it is still available and complete its objective. - Done when
Hidden achievementAn End of the InfiniteCompleted 'The Infinite Coil'VisibilityHidden satisfies: Completed '
story missionThe Infinite CoilFathom has made her base at an orbital shipbreaking dockyard over Bardan, Cindermoor Station. Infiltrate the station and stop her once and for all.ObjectiveStop Fathom once and for all.Chapter6Configured difficultyHardEnemy factionInfinite CoilLocationBardanSquad limit4 Operators'- Next action
- Open the exact task path for
Hidden achievementAn End of the InfiniteCompleted 'The Infinite Coil'VisibilityHidden and verify its requirement.
Hidden achievementOld FriendsReached Very High Bond between Hawks and TrickVisibilityHidden
Complete
Hidden achievementOld FriendsReached Very High Bond between Hawks and TrickVisibilityHidden from its exact requirement: Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP
- Premise
- This answer applies when:
Hidden achievementOld FriendsReached Very High Bond between Hawks and TrickVisibilityHidden. - Do now
- Deploy
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP together until their Bond reaches Very High. - Why this answer
- Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP - Tradeoff
- Keeping this pair together can leave another objective job or recovery option on the bench.
- Alternative
- Use another squad when a required Operator or Mission job cannot be covered by this pair.
- If it fails
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP finishes the Mission without reaching the required Very High Bond state.- Recovery
- Check the current Bond value and deploy this exact pair together again when the Mission plan allows it.
- Done when
Hidden achievementOld FriendsReached Very High Bond between Hawks and TrickVisibilityHidden satisfies: Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP- Next action
- Open the exact task path for
Hidden achievementOld FriendsReached Very High Bond between Hawks and TrickVisibilityHidden and verify its requirement.
Hidden achievementSharp ShootersReached Very High Bond between Hawks and LucoVisibilityHidden
Complete
Hidden achievementSharp ShootersReached Very High Bond between Hawks and LucoVisibilityHidden from its exact requirement: Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve
- Premise
- This answer applies when:
Hidden achievementSharp ShootersReached Very High Bond between Hawks and LucoVisibilityHidden. - Do now
- Deploy
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve together until their Bond reaches Very High. - Why this answer
- Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve - Tradeoff
- Keeping this pair together can leave another objective job or recovery option on the bench.
- Alternative
- Use another squad when a required Operator or Mission job cannot be covered by this pair.
- If it fails
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve finishes the Mission without reaching the required Very High Bond state.- Recovery
- Check the current Bond value and deploy this exact pair together again when the Mission plan allows it.
- Done when
Hidden achievementSharp ShootersReached Very High Bond between Hawks and LucoVisibilityHidden satisfies: Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve- Next action
- Open the exact task path for
Hidden achievementSharp ShootersReached Very High Bond between Hawks and LucoVisibilityHidden and verify its requirement.
Hidden achievementMate and MarrowReached Very High Bond between Hawks and KabbVisibilityHidden
Complete
Hidden achievementMate and MarrowReached Very High Bond between Hawks and KabbVisibilityHidden from its exact requirement: Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push
- Premise
- This answer applies when:
Hidden achievementMate and MarrowReached Very High Bond between Hawks and KabbVisibilityHidden. - Do now
- Deploy
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push together until their Bond reaches Very High. - Why this answer
- Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push - Tradeoff
- Keeping this pair together can leave another objective job or recovery option on the bench.
- Alternative
- Use another squad when a required Operator or Mission job cannot be covered by this pair.
- If it fails
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push finishes the Mission without reaching the required Very High Bond state.- Recovery
- Check the current Bond value and deploy this exact pair together again when the Mission plan allows it.
- Done when
Hidden achievementMate and MarrowReached Very High Bond between Hawks and KabbVisibilityHidden satisfies: Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push- Next action
- Open the exact task path for
Hidden achievementMate and MarrowReached Very High Bond between Hawks and KabbVisibilityHidden and verify its requirement.
Hidden achievementClass and DistinctionReached Very High Bond between Hawks and JaeVisibilityHidden
Complete
Hidden achievementClass and DistinctionReached Very High Bond between Hawks and JaeVisibilityHidden from its exact requirement: Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned
- Premise
- This answer applies when:
Hidden achievementClass and DistinctionReached Very High Bond between Hawks and JaeVisibilityHidden. - Do now
- Deploy
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned together until their Bond reaches Very High. - Why this answer
- Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned - Tradeoff
- Keeping this pair together can leave another objective job or recovery option on the bench.
- Alternative
- Use another squad when a required Operator or Mission job cannot be covered by this pair.
- If it fails
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned finishes the Mission without reaching the required Very High Bond state.- Recovery
- Check the current Bond value and deploy this exact pair together again when the Mission plan allows it.
- Done when
Hidden achievementClass and DistinctionReached Very High Bond between Hawks and JaeVisibilityHidden satisfies: Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned- Next action
- Open the exact task path for
Hidden achievementClass and DistinctionReached Very High Bond between Hawks and JaeVisibilityHidden and verify its requirement.
Hidden achievementWord Of HonorReached Very High Bond between Hawks and ClyVisibilityHidden
Complete
Hidden achievementWord Of HonorReached Very High Bond between Hawks and ClyVisibilityHidden from its exact requirement: Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point
- Premise
- This answer applies when:
Hidden achievementWord Of HonorReached Very High Bond between Hawks and ClyVisibilityHidden. - Do now
- Deploy
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point together until their Bond reaches Very High. - Why this answer
- Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point - Tradeoff
- Keeping this pair together can leave another objective job or recovery option on the bench.
- Alternative
- Use another squad when a required Operator or Mission job cannot be covered by this pair.
- If it fails
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point finishes the Mission without reaching the required Very High Bond state.- Recovery
- Check the current Bond value and deploy this exact pair together again when the Mission plan allows it.
- Done when
Hidden achievementWord Of HonorReached Very High Bond between Hawks and ClyVisibilityHidden satisfies: Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point- Next action
- Open the exact task path for
Hidden achievementWord Of HonorReached Very High Bond between Hawks and ClyVisibilityHidden and verify its requirement.
Hidden achievementLost CausesReached Very High Bond between Hawks and TelVisibilityHidden
Complete
Hidden achievementLost CausesReached Very High Bond between Hawks and TelVisibilityHidden from its exact requirement: Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Tel
- Premise
- This answer applies when:
Hidden achievementLost CausesReached Very High Bond between Hawks and TelVisibilityHidden. - Do now
- Deploy
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Tel together until their Bond reaches Very High. - Why this answer
- Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Tel - Tradeoff
- Keeping this pair together can leave another objective job or recovery option on the bench.
- Alternative
- Use another squad when a required Operator or Mission job cannot be covered by this pair.
- If it fails
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Tel finishes the Mission without reaching the required Very High Bond state.- Recovery
- Check the current Bond value and deploy this exact pair together again when the Mission plan allows it.
- Done when
Hidden achievementLost CausesReached Very High Bond between Hawks and TelVisibilityHidden satisfies: Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Tel- Next action
- Open the exact task path for
Hidden achievementLost CausesReached Very High Bond between Hawks and TelVisibilityHidden and verify its requirement.
Hidden achievementHeroes on Both SidesReached Very High Bond between Trick and LucoVisibilityHidden
Complete
Hidden achievementHeroes on Both SidesReached Very High Bond between Trick and LucoVisibilityHidden from its exact requirement: Reached Very High Bond between
Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP and
Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve
- Premise
- This answer applies when:
Hidden achievementHeroes on Both SidesReached Very High Bond between Trick and LucoVisibilityHidden. - Do now
- Deploy
Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP and
Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve together until their Bond reaches Very High. - Why this answer
- Reached Very High Bond between
Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP and
Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve - Tradeoff
- Keeping this pair together can leave another objective job or recovery option on the bench.
- Alternative
- Use another squad when a required Operator or Mission job cannot be covered by this pair.
- If it fails
Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP and
Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve finishes the Mission without reaching the required Very High Bond state.- Recovery
- Check the current Bond value and deploy this exact pair together again when the Mission plan allows it.
- Done when
Hidden achievementHeroes on Both SidesReached Very High Bond between Trick and LucoVisibilityHidden satisfies: Reached Very High Bond between
Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP and
Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve- Next action
- Open the exact task path for
Hidden achievementHeroes on Both SidesReached Very High Bond between Trick and LucoVisibilityHidden and verify its requirement.
Hidden achievementThe Baroness and the BoxerReached Very High Bond between Kabb and JaeVisibilityHidden
Complete
Hidden achievementThe Baroness and the BoxerReached Very High Bond between Kabb and JaeVisibilityHidden from its exact requirement: Reached Very High Bond between
Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push and
Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned
- Premise
- This answer applies when:
Hidden achievementThe Baroness and the BoxerReached Very High Bond between Kabb and JaeVisibilityHidden. - Do now
- Deploy
Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push and
Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned together until their Bond reaches Very High. - Why this answer
- Reached Very High Bond between
Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push and
Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned - Tradeoff
- Keeping this pair together can leave another objective job or recovery option on the bench.
- Alternative
- Use another squad when a required Operator or Mission job cannot be covered by this pair.
- If it fails
Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push and
Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned finishes the Mission without reaching the required Very High Bond state.- Recovery
- Check the current Bond value and deploy this exact pair together again when the Mission plan allows it.
- Done when
Hidden achievementThe Baroness and the BoxerReached Very High Bond between Kabb and JaeVisibilityHidden satisfies: Reached Very High Bond between
Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push and
Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned- Next action
- Open the exact task path for
Hidden achievementThe Baroness and the BoxerReached Very High Bond between Kabb and JaeVisibilityHidden and verify its requirement.
AchievementThick as ThievesReached Very High Bond between Two Custom OperatorsVisibilityVisible
Complete
AchievementThick as ThievesReached Very High Bond between Two Custom OperatorsVisibilityVisible from its exact requirement: Reached Very High Bond between Two Custom Operators
- Premise
- This answer applies when:
AchievementThick as ThievesReached Very High Bond between Two Custom OperatorsVisibilityVisible. - Do now
- Deploy Two Custom Operators together until their Bond reaches Very High.
- Why this answer
- Reached Very High Bond between Two Custom Operators
- Tradeoff
- Keeping this pair together can leave another objective job or recovery option on the bench.
- Alternative
- Use another squad when a required Operator or Mission job cannot be covered by this pair.
- If it fails
- Two Custom Operators finishes the Mission without reaching the required Very High Bond state.
- Recovery
- Check the current Bond value and deploy this exact pair together again when the Mission plan allows it.
- Done when
AchievementThick as ThievesReached Very High Bond between Two Custom OperatorsVisibilityVisible satisfies: Reached Very High Bond between Two Custom Operators- Next action
- Open the exact task path for
AchievementThick as ThievesReached Very High Bond between Two Custom OperatorsVisibilityVisible and verify its requirement.
AchievementBeep BoopReached Very High Bond between Two AstromechsVisibilityVisible
Complete
AchievementBeep BoopReached Very High Bond between Two AstromechsVisibilityVisible from its exact requirement: Reached Very High Bond between Two Astromechs
- Premise
- This answer applies when:
AchievementBeep BoopReached Very High Bond between Two AstromechsVisibilityVisible. - Do now
- Deploy Two Astromechs together until their Bond reaches Very High.
- Why this answer
- Reached Very High Bond between Two Astromechs
- Tradeoff
- Keeping this pair together can leave another objective job or recovery option on the bench.
- Alternative
- Use another squad when a required Operator or Mission job cannot be covered by this pair.
- If it fails
- Two Astromechs finishes the Mission without reaching the required Very High Bond state.
- Recovery
- Check the current Bond value and deploy this exact pair together again when the Mission plan allows it.
- Done when
AchievementBeep BoopReached Very High Bond between Two AstromechsVisibilityVisible satisfies: Reached Very High Bond between Two Astromechs- Next action
- Open the exact task path for
AchievementBeep BoopReached Very High Bond between Two AstromechsVisibilityVisible and verify its requirement.
Hidden achievementThe TrooperCompleted Trick's storyVisibilityHidden
Complete
Hidden achievementThe TrooperCompleted Trick's storyVisibilityHidden from its exact requirement: Completed
Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP's story
- Premise
- This answer applies when:
Hidden achievementThe TrooperCompleted Trick's storyVisibilityHidden. - Do now
- Complete the listed prerequisite Operations,
Hero · None riskWeak SpotRex and Baker have located the secret Imperial black site they have been searching for on Umbara.Intel cost50Configured expiry4 cycles and
Hero · None riskContact SawtoothTrick wants help investigating a distress call from our old friend Sergeant Sawtooth, formerly of the 100th Clone Company.Intel cost50Configured expiry3 cycles, then complete
hero missionNo Kings, No MastersRex and Baker have located a secret Imperial black site on Umbara and want us to help them destroy it.ObjectiveStorm the Imperial facility.Mission fails ifHawks, Rex, Trick, or Luco is killedObjective familyCombatConfigured difficultyHardEnemy factionInfinite CoilLocationUmbaraFeatured OperatorTrick and Luco BroncRequired squadHawks, Trick and Luco BroncBase availability4 cyclesUnlock OperationWeak SpotSquad limit4 Operators and
hero missionNo Clone Left BehindTrick has intercepted a distress call from Sergeant Sawtooth, a former member of the 100th Clone Company. Rescue him from the Separatists.ObjectiveRescue Sawtooth.Mission fails ifHawks, Trick, or Sawtooth is killedObjective familyRescueConfigured difficultyEasyEnemy factionInfinite CoilLocationRylothFeatured OperatorTrickRequired squadHawks and TrickBase availability3 cyclesUnlock OperationContact SawtoothSquad limit4 Operators, then verify
Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP's story completion. - Why this answer
- Completed
Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP's story - Tradeoff
- The Hero chain can compete with another expiring Mission, Crisis, or Operation.
- Alternative
- Protect a compulsory Critical Mission first when its live timer owns the queue.
- If it fails
Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP's Hero Mission expires or its named failure condition is met.- Recovery
- Reopen the Holotable and continue only with the story steps that remain available.
- Done when
Hidden achievementThe TrooperCompleted Trick's storyVisibilityHidden satisfies: Completed
Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP's story- Next action
- Open the exact task path for
Hidden achievementThe TrooperCompleted Trick's storyVisibilityHidden and verify its requirement.
Hidden achievementThe UmbaranCompleted Luco's storyVisibilityHidden
Complete
Hidden achievementThe UmbaranCompleted Luco's storyVisibilityHidden from its exact requirement: Completed
Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve's story
- Premise
- This answer applies when:
Hidden achievementThe UmbaranCompleted Luco's storyVisibilityHidden. - Do now
- Complete the listed prerequisite Operations,
Hero · None riskSullust SearchLuco wants help locating his nemesis, the super tactical droid Geryon, on the Separatist world of Sullust.Intel cost50Configured expiry4 cycles and
Hero · None riskWeak SpotRex and Baker have located the secret Imperial black site they have been searching for on Umbara.Intel cost50Configured expiry4 cycles, then complete
hero missionLord of BetrayalLuco has identified the Separatist super tactical droid Geryon as the one responsible for betraying Rhy to the Coil. Help him exact revenge.ObjectiveTake out the super tactical droid, Geryon.Mission fails ifHawks or Luco is killedObjective familyCombatConfigured difficultyMediumEnemy factionInfinite CoilLocationSullustFeatured OperatorLuco BroncRequired squadHawks and Luco BroncBase availability4 cyclesUnlock OperationSullust SearchSquad limit4 Operators and
hero missionNo Kings, No MastersRex and Baker have located a secret Imperial black site on Umbara and want us to help them destroy it.ObjectiveStorm the Imperial facility.Mission fails ifHawks, Rex, Trick, or Luco is killedObjective familyCombatConfigured difficultyHardEnemy factionInfinite CoilLocationUmbaraFeatured OperatorTrick and Luco BroncRequired squadHawks, Trick and Luco BroncBase availability4 cyclesUnlock OperationWeak SpotSquad limit4 Operators, then verify
Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve's story completion. - Why this answer
- Completed
Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve's story - Tradeoff
- The Hero chain can compete with another expiring Mission, Crisis, or Operation.
- Alternative
- Protect a compulsory Critical Mission first when its live timer owns the queue.
- If it fails
Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve's Hero Mission expires or its named failure condition is met.- Recovery
- Reopen the Holotable and continue only with the story steps that remain available.
- Done when
Hidden achievementThe UmbaranCompleted Luco's storyVisibilityHidden satisfies: Completed
Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve's story- Next action
- Open the exact task path for
Hidden achievementThe UmbaranCompleted Luco's storyVisibilityHidden and verify its requirement.
Hidden achievementThe PrizefighterCompleted Kabb's storyVisibilityHidden
Complete
Hidden achievementThe PrizefighterCompleted Kabb's storyVisibilityHidden from its exact requirement: Completed
Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push's story
- Premise
- This answer applies when:
Hidden achievementThe PrizefighterCompleted Kabb's storyVisibilityHidden. - Do now
- Complete the listed prerequisite Operation,
Hero · None riskOpportunity KnockingKabb wants help locating a valuable Separatist cache.Intel cost50Configured expiry4 cycles, then complete
hero missionBuy Cheap, Never SleepThe Separatists have fashioned an abandoned Republic outpost into a supply cache. Go get Kabb their tech.ObjectiveSteal the Separatist comm chip.Mission fails ifHawks or Kabb is killedObjective familyCaptureConfigured difficultyEasyEnemy factionInfinite CoilLocationAnaxesFeatured OperatorKabb UppercutRequired squadHawks and Kabb UppercutBase availability4 cyclesUnlock OperationOpportunity KnockingSquad limit4 Operators and
hero missionKith and KinThe Pykes have discovered the location of Kabb's estranged family on Mapuzo. Help Kabb defend them.ObjectiveConfront the Pykes.Mission fails ifHawks or Kabb is killedObjective familyCombatConfigured difficultyMediumEnemy factionInfinite CoilLocationMapuzoFeatured OperatorKabb UppercutRequired squadHawks and Kabb UppercutBase availability1 cycleSquad limit4 Operators, then verify
Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push's story completion. - Why this answer
- Completed
Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push's story - Tradeoff
- The Hero chain can compete with another expiring Mission, Crisis, or Operation.
- Alternative
- Protect a compulsory Critical Mission first when its live timer owns the queue.
- If it fails
Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push's Hero Mission expires or its named failure condition is met.- Recovery
- Reopen the Holotable and continue only with the story steps that remain available.
- Done when
Hidden achievementThe PrizefighterCompleted Kabb's storyVisibilityHidden satisfies: Completed
Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push's story- Next action
- Open the exact task path for
Hidden achievementThe PrizefighterCompleted Kabb's storyVisibilityHidden and verify its requirement.
Hidden achievementThe BaronessCompleted Jae's storyVisibilityHidden
Complete
Hidden achievementThe BaronessCompleted Jae's storyVisibilityHidden from its exact requirement: Completed
Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned's story
- Premise
- This answer applies when:
Hidden achievementThe BaronessCompleted Jae's storyVisibilityHidden. - Do now
- Complete the listed prerequisite Operation,
Hero · None riskKinro DecryptionJae wants help decrypting her castellan's encrypted distress call.Intel cost50Configured expiry4 cycles, then complete
hero missionDistress CallJae has received a distress call from her castellan Kinro, who was undercover gathering information about the Coil. Help her investigate.ObjectiveMake contact with Kinro.Mission fails ifHawks or Jae is killedObjective familyCombatConfigured difficultyMediumEnemy factionInfinite CoilLocationFlorrumFeatured OperatorJae MordantRequired squadHawks and Jae MordantBase availability4 cyclesUnlock OperationKinro DecryptionSquad limit4 Operators and
hero missionYou Can't Go Home AgainLuunata is under Imperial occupation, and Jae wants out. Rescue her from her own citadel.ObjectiveRescue Jae from Mordant Citadel.Mission fails ifHawks or Jae is killedObjective familySabotageConfigured difficultyHardEnemy factionInfinite CoilFeatured OperatorJae MordantRequired squadHawksBase availability2 cyclesSquad limit4 Operators, then verify
Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned's story completion. - Why this answer
- Completed
Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned's story - Tradeoff
- The Hero chain can compete with another expiring Mission, Crisis, or Operation.
- Alternative
- Protect a compulsory Critical Mission first when its live timer owns the queue.
- If it fails
Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned's Hero Mission expires or its named failure condition is met.- Recovery
- Reopen the Holotable and continue only with the story steps that remain available.
- Done when
Hidden achievementThe BaronessCompleted Jae's storyVisibilityHidden satisfies: Completed
Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned's story- Next action
- Open the exact task path for
Hidden achievementThe BaronessCompleted Jae's storyVisibilityHidden and verify its requirement.
Hidden achievementThe MandalorianCompleted Cly's storyVisibilityHidden
Complete
Hidden achievementThe MandalorianCompleted Cly's storyVisibilityHidden from its exact requirement: Completed
Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point's story
- Premise
- This answer applies when:
Hidden achievementThe MandalorianCompleted Cly's storyVisibilityHidden. - Do now
- complete
hero missionBest Served ColdCly has located one of her mysterious marks, successful businessman Idra Farrar. Help her take him out.ObjectiveAssassinate Idra.Mission fails ifHawks or Cly is killedObjective familyCombatConfigured difficultyMediumEnemy factionInfinite CoilLocationBrentaal IVFeatured OperatorCly KullervoRequired squadHawks and Cly KullervoBase availability1 cycleSquad limit4 Operators and
hero missionWithout Honor or HumanityCly has located another one of her mysterious marks, the Coil-aligned Mandalorian Kervis Akali. Help her take him out.ObjectiveAssassinate Kervis.Mission fails ifHawks or Cly is killedObjective familyCombatConfigured difficultyHardEnemy factionInfinite CoilLocationSerolonisFeatured OperatorCly KullervoRequired squadHawks and Cly KullervoBase availability1 cycleSquad limit4 Operators, then verify
Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point's story completion. - Why this answer
- Completed
Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point's story - Tradeoff
- The Hero chain can compete with another expiring Mission, Crisis, or Operation.
- Alternative
- Protect a compulsory Critical Mission first when its live timer owns the queue.
- If it fails
Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point's Hero Mission expires or its named failure condition is met.- Recovery
- Reopen the Holotable and continue only with the story steps that remain available.
- Done when
Hidden achievementThe MandalorianCompleted Cly's storyVisibilityHidden satisfies: Completed
Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point's story- Next action
- Open the exact task path for
Hidden achievementThe MandalorianCompleted Cly's storyVisibilityHidden and verify its requirement.
Hidden achievementThe PadawanCompleted Tel's storyVisibilityHidden
Complete
Hidden achievementThe PadawanCompleted Tel's storyVisibilityHidden from its exact requirement: Completed Tel's story
- Premise
- This answer applies when:
Hidden achievementThe PadawanCompleted Tel's storyVisibilityHidden. - Do now
- complete
hero missionOrigin of InfectionHadrix's holocron contains information about an early plague outbreak on Vandor that might shed light on the plague's origins. Help Tel investigate.ObjectiveInvestigate the plague's origins.Mission fails ifHawks or Tel-Rea is killedObjective familyCaptureConfigured difficultyMediumEnemy factionInfinite CoilLocationVandorFeatured OperatorTel-Rea VokossRequired squadHawks and Tel-Rea VokossBase availability3 cyclesSquad limit4 Operators and
hero missionSistersTel has received a transmission from Trilla Suduri, an old Padawan friend who reports that other Jedi survivors are gathering on Dantooine. Help her investigate.ObjectiveFind Trilla.Mission fails ifHawks or Tel-Rea is killedConfigured difficultyHardEnemy factionInfinite CoilLocationDantooineFeatured OperatorTel-Rea VokossRequired squadHawks and Tel-Rea VokossBase availability1 cycleSquad limit4 Operators, then verify Tel's story completion. - Why this answer
- Completed Tel's story
- Tradeoff
- The Hero chain can compete with another expiring Mission, Crisis, or Operation.
- Alternative
- Protect a compulsory Critical Mission first when its live timer owns the queue.
- If it fails
- Tel's Hero Mission expires or its named failure condition is met.
- Recovery
- Reopen the Holotable and continue only with the story steps that remain available.
- Done when
Hidden achievementThe PadawanCompleted Tel's storyVisibilityHidden satisfies: Completed Tel's story- Next action
- Open the exact task path for
Hidden achievementThe PadawanCompleted Tel's storyVisibilityHidden and verify its requirement.
AchievementNever Tell Me the OddsLanded a 10% or lower chance to hit shot!VisibilityVisible
Complete
AchievementNever Tell Me the OddsLanded a 10% or lower chance to hit shot!VisibilityVisible from its exact requirement: Landed a 10% or lower chance to hit shot!
- Premise
- This answer applies when:
AchievementNever Tell Me the OddsLanded a 10% or lower chance to hit shot!VisibilityVisible. - Do now
- Take a shot only when its live chance to hit meets the exact low-chance requirement, then finish the Mission safely.
- Why this answer
- Landed a 10% or lower chance to hit shot!
- Tradeoff
- The attempt spends an attack on a shot with a low displayed chance.
- Alternative
- Leave the attempt for another Mission when the objective or an exposed Operator needs the action.
- If it fails
- The shot is taken outside the stated boundary, or the attempt disrupts the Mission plan.
- Recovery
- Stabilize the objective and wait for another displayed chance that meets the requirement.
- Done when
AchievementNever Tell Me the OddsLanded a 10% or lower chance to hit shot!VisibilityVisible satisfies: Landed a 10% or lower chance to hit shot!- Next action
- Open the exact task path for
AchievementNever Tell Me the OddsLanded a 10% or lower chance to hit shot!VisibilityVisible and verify its requirement.
AchievementDo or Do NotMissed a 90% or greater chance to hit shot!VisibilityVisible
Complete
AchievementDo or Do NotMissed a 90% or greater chance to hit shot!VisibilityVisible from its exact requirement: Missed a 90% or greater chance to hit shot!
- Premise
- This answer applies when:
AchievementDo or Do NotMissed a 90% or greater chance to hit shot!VisibilityVisible. - Do now
- Take a shot only when its live chance to hit meets the exact high-chance requirement, then check whether the miss registers.
- Why this answer
- Missed a 90% or greater chance to hit shot!
- Tradeoff
- The attempt uses a high-value attack that would normally be part of the safest turn.
- Alternative
- Delay the attempt when the shot is required to protect the objective or a Downed Operator.
- If it fails
- The shot is outside the stated boundary, or repeating the attempt puts the Mission at risk.
- Recovery
- Return to the objective and wait for another safe shot that meets the requirement.
- Done when
AchievementDo or Do NotMissed a 90% or greater chance to hit shot!VisibilityVisible satisfies: Missed a 90% or greater chance to hit shot!- Next action
- Open the exact task path for
AchievementDo or Do NotMissed a 90% or greater chance to hit shot!VisibilityVisible and verify its requirement.
Hidden achievementForcefulUsed the Force to Push or Pull an enemy into another enemyVisibilityHidden
Complete
Hidden achievementForcefulUsed the Force to Push or Pull an enemy into another enemyVisibilityHidden from its exact requirement: Used the Force to
Padawan · StandardPushForcefully Pushes an enemy in the chosen direction, dealing Force Damage.Primary ceiling6 ranks or
Wayseeker · StandardPullForcefully Pulls an enemy directly towards Tel-Rea, dealing Force Damage.Primary ceiling5 ranks an enemy into another enemy
- Premise
- This answer applies when:
Hidden achievementForcefulUsed the Force to Push or Pull an enemy into another enemyVisibilityHidden. - Do now
- Use Force
Padawan · StandardPushForcefully Pushes an enemy in the chosen direction, dealing Force Damage.Primary ceiling6 ranks or Force
Wayseeker · StandardPullForcefully Pulls an enemy directly towards Tel-Rea, dealing Force Damage.Primary ceiling5 ranks only when the destination preview sends one enemy into another enemy. - Why this answer
- Used the Force to
Padawan · StandardPushForcefully Pushes an enemy in the chosen direction, dealing Force Damage.Primary ceiling6 ranks or
Wayseeker · StandardPullForcefully Pulls an enemy directly towards Tel-Rea, dealing Force Damage.Primary ceiling5 ranks an enemy into another enemy - Tradeoff
- Using the displacement for this condition can give up a safer hazard or positioning result.
- Alternative
- Use the safer destination when the collision preview is unclear or the objective is exposed.
- If it fails
- The target moves without colliding with another enemy.
- Recovery
- Reposition and wait for a destination preview that shows the enemy collision.
- Done when
Hidden achievementForcefulUsed the Force to Push or Pull an enemy into another enemyVisibilityHidden satisfies: Used the Force to
Padawan · StandardPushForcefully Pushes an enemy in the chosen direction, dealing Force Damage.Primary ceiling6 ranks or
Wayseeker · StandardPullForcefully Pulls an enemy directly towards Tel-Rea, dealing Force Damage.Primary ceiling5 ranks an enemy into another enemy- Next action
- Open the exact task path for
Hidden achievementForcefulUsed the Force to Push or Pull an enemy into another enemyVisibilityHidden and verify its requirement.
AchievementA Natural Part of LifeLost a member of Zero CompanyVisibilityVisible
Complete
AchievementA Natural Part of LifeLost a member of Zero CompanyVisibilityVisible from its exact requirement: Lost a member of Zero Company
- Premise
- This answer applies when:
AchievementA Natural Part of LifeLost a member of Zero CompanyVisibilityVisible. - Do now
- Use the Injury and Permadeath rules to decide whether this campaign is the one where an Operator loss will count.
- Why this answer
- Lost a member of Zero Company
- Tradeoff
- Losing an Operator removes that character from the current roster when Permadeath applies.
- Alternative
- Keep the roster alive when the selected campaign still depends on that Operator.
- If it fails
- A Mission failure is mistaken for an Operator loss, or the loss does not occur under the current roster rules.
- Recovery
- Recheck Permadeath, the recorded Injury state, and the post-Mission roster before planning another attempt.
- Done when
AchievementA Natural Part of LifeLost a member of Zero CompanyVisibilityVisible satisfies: Lost a member of Zero Company- Next action
- Open the exact task path for
AchievementA Natural Part of LifeLost a member of Zero CompanyVisibilityVisible and verify its requirement.
AchievementWatch That First StepKnocked an enemy out of the combat spaceVisibilityVisible
Complete
AchievementWatch That First StepKnocked an enemy out of the combat spaceVisibilityVisible from its exact requirement: Knocked an enemy out of the combat space
- Premise
- This answer applies when:
AchievementWatch That First StepKnocked an enemy out of the combat spaceVisibilityVisible. - Do now
- Use a push or pull only when the destination preview places the enemy outside the combat space.
- Why this answer
- Knocked an enemy out of the combat space
- Tradeoff
- The ring-out route can give up a different displacement result or a safer position.
- Alternative
- Choose another displacement when the preview does not show the enemy leaving the combat space.
- If it fails
- The enemy lands on a valid tile instead of leaving the combat space.
- Recovery
- Reposition and wait for a destination preview that crosses the combat boundary.
- Done when
AchievementWatch That First StepKnocked an enemy out of the combat spaceVisibilityVisible satisfies: Knocked an enemy out of the combat space- Next action
- Open the exact task path for
AchievementWatch That First StepKnocked an enemy out of the combat spaceVisibilityVisible and verify its requirement.
AchievementThe High GroundDefeated 10 enemies from a higher elevationVisibilityVisible
Complete
AchievementThe High GroundDefeated 10 enemies from a higher elevationVisibilityVisible from its exact requirement: Defeated 10 enemies from a higher elevation
- Premise
- This answer applies when:
AchievementThe High GroundDefeated 10 enemies from a higher elevationVisibilityVisible. - Do now
- Defeat an enemy while the attacking Operator is visibly on higher elevation, then verify progress toward the exact requirement.
- Why this answer
- Defeated 10 enemies from a higher elevation
- Tradeoff
- Holding elevation can give up a closer objective route or stronger cover.
- Alternative
- Leave the attempt for another target when reaching or holding higher elevation endangers the Mission.
- If it fails
- The final damage comes from equal or lower elevation, or the counter does not advance.
- Recovery
- Verify the height relationship before the next finishing attack.
- Done when
AchievementThe High GroundDefeated 10 enemies from a higher elevationVisibilityVisible satisfies: Defeated 10 enemies from a higher elevation- Next action
- Open the exact task path for
AchievementThe High GroundDefeated 10 enemies from a higher elevationVisibilityVisible and verify its requirement.
Hidden achievementIf You Know You KnowKilled 1138 enemies in tactical missionsVisibilityHidden
Complete
Hidden achievementIf You Know You KnowKilled 1138 enemies in tactical missionsVisibilityHidden from its exact requirement: Killed 1138 enemies in tactical missions
- Premise
- This answer applies when:
Hidden achievementIf You Know You KnowKilled 1138 enemies in tactical missionsVisibilityHidden. - Do now
- Complete Tactical Missions normally and verify the cumulative kill requirement after each result.
- Why this answer
- Killed 1138 enemies in tactical missions
- Tradeoff
- Progress takes many Missions and should not replace a current objective or expiring campaign task.
- Alternative
- Stop counting manually when the achievement is complete, or return to campaign priorities when a timer is urgent.
- If it fails
- Kills outside Tactical Missions are assumed to count toward the stated requirement.
- Recovery
- Continue through Tactical Missions and check the achievement unlock after each result.
- Done when
Hidden achievementIf You Know You KnowKilled 1138 enemies in tactical missionsVisibilityHidden satisfies: Killed 1138 enemies in tactical missions- Next action
- Open the exact task path for
Hidden achievementIf You Know You KnowKilled 1138 enemies in tactical missionsVisibilityHidden and verify its requirement.
Hidden achievementSee Your Own DemiseDefeated a Seer in a single blowVisibilityHidden
Complete
Hidden achievementSee Your Own DemiseDefeated a Seer in a single blowVisibilityHidden from its exact requirement: Defeated a Seer in a single blow
- Premise
- This answer applies when:
Hidden achievementSee Your Own DemiseDefeated a Seer in a single blowVisibilityHidden. - Do now
- Set up one attack that can defeat a Seer at its live remaining Health, then verify that the single blow caused the defeat.
- Why this answer
- Defeated a Seer in a single blow
- Tradeoff
- Saving damage for one blow can slow the safer focus-fire sequence.
- Alternative
- Finish the Seer normally when holding damage threatens the objective or another Operator.
- If it fails
- Earlier damage contributes to the defeat, or more than one blow is used.
- Recovery
- Wait for another Seer and build the next attack from its live remaining Health.
- Done when
Hidden achievementSee Your Own DemiseDefeated a Seer in a single blowVisibilityHidden satisfies: Defeated a Seer in a single blow- Next action
- Open the exact task path for
Hidden achievementSee Your Own DemiseDefeated a Seer in a single blowVisibilityHidden and verify its requirement.
AchievementWhere Credit Is DueMade a purchase at The Black MarketVisibilityVisible
Complete
AchievementWhere Credit Is DueMade a purchase at The Black MarketVisibilityVisible from its exact requirement: Made a purchase at The Black Market
- Premise
- This answer applies when:
AchievementWhere Credit Is DueMade a purchase at The Black MarketVisibilityVisible. - Do now
- Open The Black Market and make one purchase.
- Why this answer
- Made a purchase at The Black Market
- Tradeoff
- A currency used in the galaxy to purchase items. Used at the Black Market, Upgrade Facility,
Den facilityRecruitmentThe Recruitment Facility allows you to hire additional Operators from across the Galaxy to bolster the strength of your company.First tutorial openings3Cost per hire1 Roster Slot plus the displayed Credits cost, Medbay and for some Operations. This purchase leaves fewer
Campaign currencyCreditsA currency used in the galaxy to purchase items. Used at the Black Market, Upgrade Facility, Recruitment, Medbay and for some Operations.Recruitment stateINSUFFICIENT CREDITS for another current use. - Alternative
- Wait when the current
Campaign currencyCreditsA currency used in the galaxy to purchase items. Used at the Black Market, Upgrade Facility, Recruitment, Medbay and for some Operations.Recruitment stateINSUFFICIENT CREDITS are reserved for a more urgent campaign need. - If it fails
- Refreshing or opening The Black Market is mistaken for making a purchase.
- Recovery
- Return when a wanted item is available and complete the purchase.
- Done when
AchievementWhere Credit Is DueMade a purchase at The Black MarketVisibilityVisible satisfies: Made a purchase at The Black Market- Next action
- Open the exact task path for
AchievementWhere Credit Is DueMade a purchase at The Black MarketVisibilityVisible and verify its requirement.
AchievementYour Focus Determines Your RealityApplied a Focus PointVisibilityVisible
Complete
AchievementYour Focus Determines Your RealityApplied a Focus PointVisibilityVisible from its exact requirement: Applied a Focus Point
- Premise
- This answer applies when:
AchievementYour Focus Determines Your RealityApplied a Focus PointVisibilityVisible. - Do now
- Apply one Focus Point to an available rank in the selected Operator's Focus Tree.
- Why this answer
- Applied a Focus Point
- Tradeoff
- Focus Points are how each individual Operator can enhance their Action and Passive abilities. They can be spent and refunded between missions.
- Alternative
- Wait when the intended rank is unavailable or the Operator's job is not chosen yet.
- If it fails
- Opening a Focus Tree or selecting a preview is mistaken for applying the point.
- Recovery
- Choose one available rank, apply the point, and verify that the spent total changes.
- Done when
AchievementYour Focus Determines Your RealityApplied a Focus PointVisibilityVisible satisfies: Applied a Focus Point- Next action
- Open the exact task path for
AchievementYour Focus Determines Your RealityApplied a Focus PointVisibilityVisible and verify its requirement.
AchievementActive DutyCompleted 50 Optional MissionsVisibilityVisible
Complete
AchievementActive DutyCompleted 50 Optional MissionsVisibilityVisible from its exact requirement: Completed 50 Optional Missions
- Premise
- This answer applies when:
AchievementActive DutyCompleted 50 Optional MissionsVisibilityVisible. - Do now
- Complete Optional Missions while keeping compulsory and expiring work ahead of this cumulative requirement.
- Why this answer
- Completed 50 Optional Missions
- Tradeoff
- Optional deployments consume Cycles that can advance Critical, Hero, Crisis, and Operation timers.
- Alternative
- Return to compulsory or expiring work whenever it owns the current queue.
- If it fails
- Story Missions are counted toward a requirement that names Optional Missions.
- Recovery
- Continue with available Hero or Tactical Missions after the urgent queue is safe.
- Done when
AchievementActive DutyCompleted 50 Optional MissionsVisibilityVisible satisfies: Completed 50 Optional Missions- Next action
- Open the exact task path for
AchievementActive DutyCompleted 50 Optional MissionsVisibilityVisible and verify its requirement.
Achievement*Angry Beeps*Completed a mission using 4 AstromechsVisibilityVisible
Complete
Achievement*Angry Beeps*Completed a mission using 4 AstromechsVisibilityVisible from its exact requirement: Completed a mission using 4 Astromechs
- Premise
- This answer applies when:
Achievement*Angry Beeps*Completed a mission using 4 AstromechsVisibilityVisible. - Do now
- Deploy the exact
Droid Focus TreeAstromechThe Astromech is everyone’s closest companion. These loyal droids carry useful equipment in the field, allowing tremendous versatility in combat and providing valuable support functions to its team.AvailabilityPrimary path for custom Astromech Operators.BranchesExtended Storage · Improved Motors · Hardened Frame · Storage Optimization · Enhanced Scanners · Coordinated Support squad named by the requirement and complete the Mission with that squad. - Why this answer
- Completed a mission using 4 Astromechs
- Tradeoff
- This squad may leave a stronger objective job or required Operator out.
- Alternative
- Use another Mission when its required Operator or objective cannot be covered by the required
Droid Focus TreeAstromechThe Astromech is everyone’s closest companion. These loyal droids carry useful equipment in the field, allowing tremendous versatility in combat and providing valuable support functions to its team.AvailabilityPrimary path for custom Astromech Operators.BranchesExtended Storage · Improved Motors · Hardened Frame · Storage Optimization · Enhanced Scanners · Coordinated Support squad. - If it fails
- The deployed squad does not match the requirement, or the Mission does not complete.
- Recovery
- Recruit and field the missing
Droid Focus TreeAstromechThe Astromech is everyone’s closest companion. These loyal droids carry useful equipment in the field, allowing tremendous versatility in combat and providing valuable support functions to its team.AvailabilityPrimary path for custom Astromech Operators.BranchesExtended Storage · Improved Motors · Hardened Frame · Storage Optimization · Enhanced Scanners · Coordinated Support slot on a Mission the squad can finish. - Done when
Achievement*Angry Beeps*Completed a mission using 4 AstromechsVisibilityVisible satisfies: Completed a mission using 4 Astromechs- Next action
- Open the exact task path for
Achievement*Angry Beeps*Completed a mission using 4 AstromechsVisibilityVisible and verify its requirement.
AchievementSign HereRecruited an OperatorVisibilityVisible
Complete
AchievementSign HereRecruited an OperatorVisibilityVisible from its exact requirement: Recruited an Operator
- Premise
- This answer applies when:
AchievementSign HereRecruited an OperatorVisibilityVisible. - Do now
- Complete one
Den facilityRecruitmentThe Recruitment Facility allows you to hire additional Operators from across the Galaxy to bolster the strength of your company.First tutorial openings3Cost per hire1 Roster Slot plus the displayed Credits cost and verify that the new Operator joins the current roster. - Why this answer
- Recruited an Operator
- Tradeoff
- A currency used in the galaxy to purchase items. Used at the Black Market, Upgrade Facility,
Den facilityRecruitmentThe Recruitment Facility allows you to hire additional Operators from across the Galaxy to bolster the strength of your company.First tutorial openings3Cost per hire1 Roster Slot plus the displayed Credits cost, Medbay and for some Operations. - Alternative
- Delay recruitment when no slot is open or the candidate does not fill a current squad job.
- If it fails
- The candidate is viewed or refreshed but not recruited.
- Recovery
- Open a slot or the needed recruit pool, then complete one
Den facilityRecruitmentThe Recruitment Facility allows you to hire additional Operators from across the Galaxy to bolster the strength of your company.First tutorial openings3Cost per hire1 Roster Slot plus the displayed Credits cost. - Done when
AchievementSign HereRecruited an OperatorVisibilityVisible satisfies: Recruited an Operator- Next action
- Open the exact task path for
AchievementSign HereRecruited an OperatorVisibilityVisible and verify its requirement.
AchievementFull RosterRecruited 20 Operators in a single campaignVisibilityVisible
Complete
AchievementFull RosterRecruited 20 Operators in a single campaignVisibilityVisible from its exact requirement: Recruited 20 Operators in a single campaign
- Premise
- This answer applies when:
AchievementFull RosterRecruited 20 Operators in a single campaignVisibilityVisible. - Do now
- Reach the exact single-campaign
Den facilityRecruitmentThe Recruitment Facility allows you to hire additional Operators from across the Galaxy to bolster the strength of your company.First tutorial openings3Cost per hire1 Roster Slot plus the displayed Credits cost total and verify the roster count before the final Story Mission. - Why this answer
- Recruited 20 Operators in a single campaign
- Tradeoff
- The next
Den facilityRecruitmentThe Recruitment Facility allows you to hire additional Operators from across the Galaxy to bolster the strength of your company.First tutorial openings3Cost per hire1 Roster Slot plus the displayed Credits cost must fit the roster and uses one of the current
Campaign currencyCreditsA currency used in the galaxy to purchase items. Used at the Black Market, Upgrade Facility, Recruitment, Medbay and for some Operations.Recruitment stateINSUFFICIENT CREDITS purchases named by the game. - Alternative
- Prioritize capacity or recruit-pool unlocks when the next
Den facilityRecruitmentThe Recruitment Facility allows you to hire additional Operators from across the Galaxy to bolster the strength of your company.First tutorial openings3Cost per hire1 Roster Slot plus the displayed Credits cost is blocked. - If it fails
- The count is split across campaigns or the final roster remains below the stated requirement.
- Recovery
- Resolve the capacity or recruit-pool block shown in the current campaign, then continue recruiting in that campaign.
- Done when
AchievementFull RosterRecruited 20 Operators in a single campaignVisibilityVisible satisfies: Recruited 20 Operators in a single campaign- Next action
- Open the exact task path for
AchievementFull RosterRecruited 20 Operators in a single campaignVisibilityVisible and verify its requirement.
AchievementTo the Victor Go the SpoilsUnlocked a Zone RewardVisibilityVisible
Complete
AchievementTo the Victor Go the SpoilsUnlocked a Zone RewardVisibilityVisible from its exact requirement: Unlocked a Zone Reward
- Premise
- This answer applies when:
AchievementTo the Victor Go the SpoilsUnlocked a Zone RewardVisibilityVisible. - Do now
- Choose one reachable Zone threshold and claim its named reward.
- Why this answer
- Unlocked a Zone Reward
- Tradeoff
- Influence or Contacts spent on one Zone are unavailable for another track.
- Alternative
- Choose another Zone when its useful next reward is reachable sooner.
- If it fails
- Influence is added without crossing and claiming a reward threshold.
- Recovery
- Recalculate the gap to one listed threshold (20, 50, 100) and direct the next source there.
- Done when
AchievementTo the Victor Go the SpoilsUnlocked a Zone RewardVisibilityVisible satisfies: Unlocked a Zone Reward- Next action
- Open the exact task path for
AchievementTo the Victor Go the SpoilsUnlocked a Zone RewardVisibilityVisible and verify its requirement.
AchievementAcross the StarsUnlocked all the Zone RewardsVisibilityVisible
Complete
AchievementAcross the StarsUnlocked all the Zone RewardsVisibilityVisible from its exact requirement: Unlocked all the Zone Rewards
- Premise
- This answer applies when:
AchievementAcross the StarsUnlocked all the Zone RewardsVisibilityVisible. - Do now
- Claim every listed reward on all 12 current Zone tracks before the campaign ends.
- Why this answer
- Unlocked all the Zone Rewards
- Tradeoff
- Completing every track consumes more Contacts, Influence sources, and campaign time than claiming one needed reward.
- Alternative
- Return to an urgent Mission or Operation when its live timer owns the queue.
- If it fails
- One Zone still has an unclaimed reward when the campaign finishes.
- Recovery
- Open the twelve Zone tracks, identify the next missing threshold, and concentrate the next available source there.
- Done when
AchievementAcross the StarsUnlocked all the Zone RewardsVisibilityVisible satisfies: Unlocked all the Zone Rewards- Next action
- Open the exact task path for
AchievementAcross the StarsUnlocked all the Zone RewardsVisibilityVisible and verify its requirement.
Hidden achievementThere Will Be No BargainUnlocked the Hutt Roulette Prize 3 timesVisibilityHidden
Complete
Hidden achievementThere Will Be No BargainUnlocked the Hutt Roulette Prize 3 timesVisibilityHidden from its exact requirement: Unlocked the Hutt Roulette Prize 3 times
- Premise
- This answer applies when:
Hidden achievementThere Will Be No BargainUnlocked the Hutt Roulette Prize 3 timesVisibilityHidden. - Do now
- Unlock the Hutt Roulette Prize each time required and verify every result before leaving The Black Market path.
- Why this answer
- Unlocked the Hutt Roulette Prize 3 times
- Tradeoff
- Pursuing the prize competes with other Black Market purchases and campaign resources.
- Alternative
- Pause when a compulsory Mission or a more urgent purchase needs the current resources.
- If it fails
- A refresh or another Black Market result is counted as the named prize.
- Recovery
- Return to the exact Hutt Roulette Prize condition and verify the next successful unlock.
- Done when
Hidden achievementThere Will Be No BargainUnlocked the Hutt Roulette Prize 3 timesVisibilityHidden satisfies: Unlocked the Hutt Roulette Prize 3 times- Next action
- Open the exact task path for
Hidden achievementThere Will Be No BargainUnlocked the Hutt Roulette Prize 3 timesVisibilityHidden and verify its requirement.
AchievementDress CodeCustomized a member of Zero CompanyVisibilityVisible
Complete
AchievementDress CodeCustomized a member of Zero CompanyVisibilityVisible from its exact requirement: Customized a member of Zero Company
- Premise
- This answer applies when:
AchievementDress CodeCustomized a member of Zero CompanyVisibilityVisible. - Do now
- Change one Zero Company member's appearance and confirm the change.
- Why this answer
- Customized a member of Zero Company
- Tradeoff
- The member appearance change does not replace a Specialization or equipment change.
- Alternative
- Use
Den facilityRecruitmentThe Recruitment Facility allows you to hire additional Operators from across the Galaxy to bolster the strength of your company.First tutorial openings3Cost per hire1 Roster Slot plus the displayed Credits cost or Focus instead when the intended change is a squad job rather than appearance. - If it fails
- A weapon appearance or equipment change is mistaken for customizing a member of Zero Company.
- Recovery
- Return to the Operator customization screen and confirm one member appearance change.
- Done when
AchievementDress CodeCustomized a member of Zero CompanyVisibilityVisible satisfies: Customized a member of Zero Company- Next action
- Open the exact task path for
AchievementDress CodeCustomized a member of Zero CompanyVisibilityVisible and verify its requirement.
AchievementFully GearedEquipped 4 Weapon Mods to a WeaponVisibilityVisible
Complete
AchievementFully GearedEquipped 4 Weapon Mods to a WeaponVisibilityVisible from its exact requirement: Equipped 4 Weapon Mods to a Weapon
- Premise
- This answer applies when:
AchievementFully GearedEquipped 4 Weapon Mods to a WeaponVisibilityVisible. - Do now
- Equip the required number of Weapon Mods to one Weapon and verify every occupied Mod slot.
- Why this answer
- Equipped 4 Weapon Mods to a Weapon
- Tradeoff
- Filling the required slots commits Mods that may be more useful on another weapon or Mission plan.
- Alternative
- Wait until one Weapon exposes enough compatible slots. Weapon Modifications can be slotted on a weapon to alter weapon stats and apply unique effects. Each weapon has a limited number of Modification Slots, which can be increased at the Upgrade Facility.
- If it fails
- Utilities, empty slots, or Mods split across weapons are counted toward the requirement.
- Recovery
- Open one compatible Weapon and fill the required Mod slots on that Weapon.
- Done when
AchievementFully GearedEquipped 4 Weapon Mods to a WeaponVisibilityVisible satisfies: Equipped 4 Weapon Mods to a Weapon- Next action
- Open the exact task path for
AchievementFully GearedEquipped 4 Weapon Mods to a WeaponVisibilityVisible and verify its requirement.
AchievementSignature FlairCustomized a WeaponVisibilityVisible
Complete
AchievementSignature FlairCustomized a WeaponVisibilityVisible from its exact requirement: Customized a Weapon
- Premise
- This answer applies when:
AchievementSignature FlairCustomized a WeaponVisibilityVisible. - Do now
- You can Customize your weapons and their appearances in the Armory. Choose and confirm one appearance model for a Weapon.
- Why this answer
- Customized a Weapon
- Tradeoff
- The appearance choice does not replace a Weapon Mod or roster-wide upgrade. Weapon Optimizations can be applied to an Operator's signature weapon to upgrade its power and stats. Weapon Optimizations are permanent and only one of each type can be applied.
- Alternative
- Use Weapon Mods, Optimizations, or roster-wide upgrades when the intended result is mechanical.
- If it fails
- Browsing a model or changing a combat layer is mistaken for confirming a Weapon appearance.
- Recovery
- Return to the appearance control, select one model, and confirm it.
- Done when
AchievementSignature FlairCustomized a WeaponVisibilityVisible satisfies: Customized a Weapon- Next action
- Open the exact task path for
AchievementSignature FlairCustomized a WeaponVisibilityVisible and verify its requirement.
AchievementZero Company LegendCompleted all other achievementsVisibilityVisible
Complete
AchievementZero Company LegendCompleted all other achievementsVisibilityVisible from its exact requirement: Completed all other achievements
- Premise
- This answer applies when:
AchievementZero Company LegendCompleted all other achievementsVisibilityVisible. - Do now
- Complete every other achievement, then check the final completion entry.
- Why this answer
- Completed all other achievements
- Tradeoff
- This final entry cannot replace an unfinished requirement in another group.
- Alternative
- Return to the unfinished achievement whenever any other requirement remains incomplete.
- If it fails
- At least one other achievement remains incomplete.
- Recovery
- Select the unfinished requirement and complete it before checking this entry again.
- Done when
AchievementZero Company LegendCompleted all other achievementsVisibilityVisible satisfies: Completed all other achievements- Next action
- Open the exact task path for
AchievementZero Company LegendCompleted all other achievementsVisibilityVisible and verify its requirement.
Difficulty eligibility already lost
Keep the current campaign for other requirements and move the difficulty completion to another campaign.
- Premise
- This answer applies when: Difficulty eligibility already lost.
- Do now
- Stop treating this save as a protected difficulty run. Finish any campaign-long, Bond, story, combat, company, or customization work that remains possible.
- Why this answer
- Changing difficulty level will result in losing eligibility for any difficulty-based Achievements.
- Tradeoff
- Continuing saves existing progress but does not restore the lost difficulty completion.
- Alternative
- Start the new difficulty attempt only after the flexible campaign no longer holds work you want to keep.
- If it fails
- The plan assumes changing the difficulty back restores eligibility.
- Recovery
- Choose the target difficulty before the first Mission of another campaign and leave it unchanged.
- Done when
- The current campaign's remaining achievable groups are complete and the new difficulty target has a separate plan.
- Next action
- Choose the exact settings package for the later attempt.
Read the exact groups
Use these disclosures as the requirement checklist. The selected answer above tells you when and where to act; this list preserves the exact current wording.
Difficulty: 5 requirements
AchievementHired GunBeat the game on Story or higherVisibilityVisible: Beat the game on Story or higher
AchievementVeteranBeat the game on Normal or higherVisibilityVisible: Beat the game on Normal or higher
AchievementOperatorBeat the game on Hard or higherVisibilityVisible: Beat the game on Hard or higher
AchievementCaptainBeat the game on ExpertVisibilityVisible: Beat the game on Expert
AchievementLegendBeat the game on Expert and Beskar ModeVisibilityVisible: Beat the game on Expert and Beskar Mode
Story: 11 requirements
Hidden achievementIn a galaxy far, far away....Completed your first MissionVisibilityHidden: Completed your first Mission
Hidden achievementScum And VillainyCompleted 'Eavesdropping'VisibilityHidden: Completed '
story missionEavesdroppingRepublic intel indicates that the Coil is meeting some local gangsters at the Gressan Breakbulk Dockyard. Observe this meeting to learn more about the Coil's plans on Courtsilius.ObjectiveEavesdrop on the Coil's meeting at the docks.Chapter2LocationCourtsilius'
Hidden achievementFathom RevealedCompleted 'Dark Waters'VisibilityHidden: Completed '
story missionDark WatersFathom, the Coil's mysterious leader, is planning a visit to the caverns beneath the Courtsilius undercity. Intercept her there.ObjectiveFind the Coil's leader, Fathom.Chapter2LocationCourtsilius'
Hidden achievementOne Less ClankerCompleted 'Smugglers' Den'VisibilityHidden: Completed '
story missionSmugglers' DenTel-Rea has a message for us.ObjectiveRaid the smugglers' hideout.Chapter2'
Hidden achievementSky HighCompleted 'Casualties of War'VisibilityHidden: Completed '
story missionCasualties of WarOur intel suggests that Fathom is targeting a secret prisoner exchange between Umbaran Partisans and the Republic on neutral Bespin. Infiltrate the prisoner exchange and stop the Coil from sabotaging it.ObjectiveInfiltrate the Umbaran prisoner exchange.Chapter3LocationBespin'
Hidden achievementA Way to Pass the TimeCompleted 'Enemy Intelligence'VisibilityHidden: Completed '
story missionEnemy IntelligenceRepublic Intelligence has hired us to slice into a drydocked Lucrehulk's databanks to recover a list of Republic spies and their cover identities.ObjectiveSlice the Lucrehulk databanks.Chapter4'
Hidden achievementLuunata ReclaimedCompleted 'Behind Enemy Lines'VisibilityHidden: Completed '
story missionBehind Enemy LinesFathom's stolen stronghold is Mordant Citadel, on the volcanic planet of Luunata. Infiltrate the citadel from below and disable its guns so that a Republic fleet can take back the planet.ObjectiveRetake Mordant Citadel.Chapter4LocationLuunata'
Hidden achievementA New OrderCompleted 'Stillwatch'VisibilityHidden: Completed '
story missionStillwatchFathom has fled to the asteroid base Vull Quist. Work with Captain Corvo's elite Republic unit, Stillwatch Battalion, to track her down.ObjectiveTrack down Fathom.Chapter4LocationVull Quist'
Hidden achievementJungle WarfareCompleted 'Deep Cover'VisibilityHidden: Completed '
story missionDeep CoverCaptain Rex's associate, the clone commando Baker, is undercover training TK troopers at a secret Imperial training camp on Umbara, but he fears his students are onto him. Ambush his unit and extract him before the Empire can arrest him as a double agent.ObjectiveRescue the undercover clone.Mission fails ifHawks or Rex is killedChapter5LocationUmbara'
Hidden achievementWith Friends Like TheseCompleted 'Unfinished Business'VisibilityHidden: Completed '
story missionUnfinished BusinessGorga has a job for us.ObjectiveSecure the Separatist base.Chapter5'
Hidden achievementAn End of the InfiniteCompleted 'The Infinite Coil'VisibilityHidden: Completed '
story missionThe Infinite CoilFathom has made her base at an orbital shipbreaking dockyard over Bardan, Cindermoor Station. Infiltrate the station and stop her once and for all.ObjectiveStop Fathom once and for all.Chapter6Configured difficultyHardEnemy factionInfinite CoilLocationBardanSquad limit4 Operators'
Bonds: 10 requirements
Hidden achievementOld FriendsReached Very High Bond between Hawks and TrickVisibilityHidden: Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP
Hidden achievementSharp ShootersReached Very High Bond between Hawks and LucoVisibilityHidden: Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve
Hidden achievementMate and MarrowReached Very High Bond between Hawks and KabbVisibilityHidden: Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push
Hidden achievementClass and DistinctionReached Very High Bond between Hawks and JaeVisibilityHidden: Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned
Hidden achievementWord Of HonorReached Very High Bond between Hawks and ClyVisibilityHidden: Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and
Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point
Hidden achievementLost CausesReached Very High Bond between Hawks and TelVisibilityHidden: Reached Very High Bond between
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Tel
Hidden achievementHeroes on Both SidesReached Very High Bond between Trick and LucoVisibilityHidden: Reached Very High Bond between
Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP and
Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve
Hidden achievementThe Baroness and the BoxerReached Very High Bond between Kabb and JaeVisibilityHidden: Reached Very High Bond between
Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push and
Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned
AchievementThick as ThievesReached Very High Bond between Two Custom OperatorsVisibilityVisible: Reached Very High Bond between Two Custom Operators
AchievementBeep BoopReached Very High Bond between Two AstromechsVisibilityVisible: Reached Very High Bond between Two Astromechs
Operator stories: 6 requirements
Hidden achievementThe TrooperCompleted Trick's storyVisibilityHidden: Completed
Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP's story
Hidden achievementThe UmbaranCompleted Luco's storyVisibilityHidden: Completed
Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve's story
Hidden achievementThe PrizefighterCompleted Kabb's storyVisibilityHidden: Completed
Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push's story
Hidden achievementThe BaronessCompleted Jae's storyVisibilityHidden: Completed
Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned's story
Hidden achievementThe MandalorianCompleted Cly's storyVisibilityHidden: Completed
Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point's story
Hidden achievementThe PadawanCompleted Tel's storyVisibilityHidden: Completed Tel's story
Combat: 8 requirements
AchievementNever Tell Me the OddsLanded a 10% or lower chance to hit shot!VisibilityVisible: Landed a 10% or lower chance to hit shot!
AchievementDo or Do NotMissed a 90% or greater chance to hit shot!VisibilityVisible: Missed a 90% or greater chance to hit shot!
Hidden achievementForcefulUsed the Force to Push or Pull an enemy into another enemyVisibilityHidden: Used the Force to
Padawan · StandardPushForcefully Pushes an enemy in the chosen direction, dealing Force Damage.Primary ceiling6 ranks or
Wayseeker · StandardPullForcefully Pulls an enemy directly towards Tel-Rea, dealing Force Damage.Primary ceiling5 ranks an enemy into another enemy
AchievementA Natural Part of LifeLost a member of Zero CompanyVisibilityVisible: Lost a member of Zero Company
AchievementWatch That First StepKnocked an enemy out of the combat spaceVisibilityVisible: Knocked an enemy out of the combat space
AchievementThe High GroundDefeated 10 enemies from a higher elevationVisibilityVisible: Defeated 10 enemies from a higher elevation
Hidden achievementIf You Know You KnowKilled 1138 enemies in tactical missionsVisibilityHidden: Killed 1138 enemies in tactical missions
Hidden achievementSee Your Own DemiseDefeated a Seer in a single blowVisibilityHidden: Defeated a Seer in a single blow
Company: 9 requirements
AchievementWhere Credit Is DueMade a purchase at The Black MarketVisibilityVisible: Made a purchase at The Black Market
AchievementYour Focus Determines Your RealityApplied a Focus PointVisibilityVisible: Applied a Focus Point
AchievementActive DutyCompleted 50 Optional MissionsVisibilityVisible: Completed 50 Optional Missions
Achievement*Angry Beeps*Completed a mission using 4 AstromechsVisibilityVisible: Completed a mission using 4 Astromechs
AchievementSign HereRecruited an OperatorVisibilityVisible: Recruited an Operator
AchievementFull RosterRecruited 20 Operators in a single campaignVisibilityVisible: Recruited 20 Operators in a single campaign
AchievementTo the Victor Go the SpoilsUnlocked a Zone RewardVisibilityVisible: Unlocked a Zone Reward
AchievementAcross the StarsUnlocked all the Zone RewardsVisibilityVisible: Unlocked all the Zone Rewards
Hidden achievementThere Will Be No BargainUnlocked the Hutt Roulette Prize 3 timesVisibilityHidden: Unlocked the Hutt Roulette Prize 3 times
Customization: 3 requirements
AchievementDress CodeCustomized a member of Zero CompanyVisibilityVisible: Customized a member of Zero Company
AchievementFully GearedEquipped 4 Weapon Mods to a WeaponVisibilityVisible: Equipped 4 Weapon Mods to a Weapon
AchievementSignature FlairCustomized a WeaponVisibilityVisible: Customized a Weapon
Completion: 1 requirement
AchievementZero Company LegendCompleted all other achievementsVisibilityVisible: Completed all other achievements
Protect difficulty eligibility
AchievementHired GunBeat the game on Story or higherVisibilityVisible,
AchievementVeteranBeat the game on Normal or higherVisibilityVisible, and
AchievementOperatorBeat the game on Hard or higherVisibilityVisible each say “or higher.”
AchievementCaptainBeat the game on ExpertVisibilityVisible requires Expert.
AchievementLegendBeat the game on Expert and Beskar ModeVisibilityVisible requires Expert with Beskar Mode.
Choose one target for the campaign and keep the base difficulty unchanged while that target matters. Beskar Mode separately uses one persistent save, disables manual saving, and names three campaign-ending failures. Read the campaign settings decision before an Expert plus Beskar attempt.
If difficulty eligibility is lost, changing the setting back does not have a current rule that restores it. Continue with Bonds, Operator stories, combat, company, customization, or campaign-long tasks that remain achievable, then create a separate plan for the difficulty completion.
Schedule campaign-long work
Three requirements need special attention before the last Story record:
AchievementFull RosterRecruited 20 Operators in a single campaignVisibilityVisible: Recruited 20 Operators in a single campaign
AchievementActive DutyCompleted 50 Optional MissionsVisibilityVisible: Completed 50 Optional Missions
AchievementAcross the StarsUnlocked all the Zone RewardsVisibilityVisible: Unlocked all the Zone Rewards
Schedule named Bond pairs and Operator stories around the live Hero and Critical Mission timers. Attempt combat conditions only after the objective is stable. Use Den visits for appearance and equipment requirements, and verify a four-Mod requirement against the actual available slots.
AchievementZero Company LegendCompleted all other achievementsVisibilityVisible says: Completed all other achievements. It is the final check, not a replacement for another unfinished group.
Verify the last checks
- Open the selected task-group disclosure and read each exact requirement.
- Check whether the remaining condition can still change in the current campaign.
- Move an expired Hero opportunity or lost difficulty completion to another campaign.
- Keep any unfinished single-campaign requirement with the campaign where its progress exists.
- Run the campaign cleanup before the last Story record when optional work remains.
The roadmap is complete when every group disclosure has no unfinished requirement, followed by
AchievementZero Company LegendCompleted all other achievementsVisibilityVisible.
REFERENCES
References
Achievement names and requirements, the difficulty-change warning, Beskar Mode, Bond progression, recruitment, Missions, and Zone rewards supply every fact used here.
Current achievement and campaign records





