The current list contains 53 achievements in 8 task groups. Choose the exact achievement you are working on now. Do not force every requirement into one campaign when the text does not demand it.

Choose a route

Select the current achievement or the lost-eligibility state. Each answer keeps its exact requirement and ends with one next action.

Choose your situation

Which exact Achievement is unfinished or blocked in this campaign?

AchievementHired GunBeat the game on Story or higherVisibilityVisible

Complete AchievementHired GunBeat the game on Story or higherVisibilityVisible from its exact requirement: Beat the game on Story or higher

Premise
This answer applies when: AchievementHired GunBeat the game on Story or higherVisibilityVisible.
Do now
Set the campaign for Story or higher before the first Mission, then keep base difficulty unchanged until completion.
Why this answer
Beat the game on Story or higher
Tradeoff
Changing base difficulty can preserve the campaign but removes eligibility for the selected difficulty completion.
Alternative
Lower difficulty only when finishing the current campaign matters more than this achievement.
If it fails
Changing difficulty level will result in losing eligibility for any difficulty-based Achievements.
Recovery
Finish other requirements in this campaign and move this exact difficulty completion to another campaign.
Done when
AchievementHired GunBeat the game on Story or higherVisibilityVisible satisfies: Beat the game on Story or higher
Next action
Open the exact task path for AchievementHired GunBeat the game on Story or higherVisibilityVisible and verify its requirement.
Open Hired Gun path →

AchievementVeteranBeat the game on Normal or higherVisibilityVisible

Complete AchievementVeteranBeat the game on Normal or higherVisibilityVisible from its exact requirement: Beat the game on Normal or higher

Premise
This answer applies when: AchievementVeteranBeat the game on Normal or higherVisibilityVisible.
Do now
Set the campaign for Normal or higher before the first Mission, then keep base difficulty unchanged until completion.
Why this answer
Beat the game on Normal or higher
Tradeoff
Changing base difficulty can preserve the campaign but removes eligibility for the selected difficulty completion.
Alternative
Lower difficulty only when finishing the current campaign matters more than this achievement.
If it fails
Changing difficulty level will result in losing eligibility for any difficulty-based Achievements.
Recovery
Finish other requirements in this campaign and move this exact difficulty completion to another campaign.
Done when
AchievementVeteranBeat the game on Normal or higherVisibilityVisible satisfies: Beat the game on Normal or higher
Next action
Open the exact task path for AchievementVeteranBeat the game on Normal or higherVisibilityVisible and verify its requirement.
Open Veteran path →

AchievementOperatorBeat the game on Hard or higherVisibilityVisible

Complete Operator from its exact requirement: Beat the game on Hard or higher

Premise
This answer applies when: Operator.
Do now
Set the campaign for Hard or higher before the first Mission, then keep base difficulty unchanged until completion.
Why this answer
Beat the game on Hard or higher
Tradeoff
Changing base difficulty can preserve the campaign but removes eligibility for the selected difficulty completion.
Alternative
Lower difficulty only when finishing the current campaign matters more than this achievement.
If it fails
Changing difficulty level will result in losing eligibility for any difficulty-based Achievements.
Recovery
Finish other requirements in this campaign and move this exact difficulty completion to another campaign.
Done when
Operator satisfies: Beat the game on Hard or higher
Next action
Open the exact task path for Operator and verify its requirement.
Open Operator path →

AchievementCaptainBeat the game on ExpertVisibilityVisible

Complete AchievementCaptainBeat the game on ExpertVisibilityVisible from its exact requirement: Beat the game on Expert

Premise
This answer applies when: AchievementCaptainBeat the game on ExpertVisibilityVisible.
Do now
Set the campaign for Expert before the first Mission, then keep base difficulty unchanged until completion.
Why this answer
Beat the game on Expert
Tradeoff
Changing base difficulty can preserve the campaign but removes eligibility for the selected difficulty completion.
Alternative
Lower difficulty only when finishing the current campaign matters more than this achievement.
If it fails
Changing difficulty level will result in losing eligibility for any difficulty-based Achievements.
Recovery
Finish other requirements in this campaign and move this exact difficulty completion to another campaign.
Done when
AchievementCaptainBeat the game on ExpertVisibilityVisible satisfies: Beat the game on Expert
Next action
Open the exact task path for AchievementCaptainBeat the game on ExpertVisibilityVisible and verify its requirement.
Open Captain path →

AchievementLegendBeat the game on Expert and Beskar ModeVisibilityVisible

Complete AchievementLegendBeat the game on Expert and Beskar ModeVisibilityVisible from its exact requirement: Beat the game on Expert and Beskar Mode

Premise
This answer applies when: AchievementLegendBeat the game on Expert and Beskar ModeVisibilityVisible.
Do now
Set the campaign for Expert and Beskar Mode before the first Mission, then keep base difficulty unchanged until completion.
Why this answer
Beat the game on Expert and Beskar Mode
Tradeoff
Changing base difficulty can preserve the campaign but removes eligibility for the selected difficulty completion.
Alternative
Lower difficulty only when finishing the current campaign matters more than this achievement.
If it fails
Changing difficulty level will result in losing eligibility for any difficulty-based Achievements.
Recovery
Finish other requirements in this campaign and move this exact difficulty completion to another campaign.
Done when
AchievementLegendBeat the game on Expert and Beskar ModeVisibilityVisible satisfies: Beat the game on Expert and Beskar Mode
Next action
Open the exact task path for AchievementLegendBeat the game on Expert and Beskar ModeVisibilityVisible and verify its requirement.
Open Legend path →

Hidden achievementIn a galaxy far, far away....Completed your first MissionVisibilityHidden

Complete Hidden achievementIn a galaxy far, far away....Completed your first MissionVisibilityHidden from its exact requirement: Completed your first Mission

Premise
This answer applies when: Hidden achievementIn a galaxy far, far away....Completed your first MissionVisibilityHidden.
Do now
Complete the first available Mission, then verify the achievement after the Mission result.
Why this answer
Completed your first Mission
Tradeoff
Completing a Mission advances the campaign Cycle and can change other live timers.
Alternative
Resolve a compulsory or expiring Mission first when it owns the current queue.
If it fails
The first Mission is started but not completed.
Recovery
Complete the next legal Mission objective and check the result again.
Done when
Hidden achievementIn a galaxy far, far away....Completed your first MissionVisibilityHidden satisfies: Completed your first Mission
Next action
Open the exact task path for Hidden achievementIn a galaxy far, far away....Completed your first MissionVisibilityHidden and verify its requirement.
Open In a galaxy far, far away.... path →

Hidden achievementScum And VillainyCompleted 'Eavesdropping'VisibilityHidden

Complete Hidden achievementScum And VillainyCompleted 'Eavesdropping'VisibilityHidden from its exact requirement: Completed 'story missionEavesdroppingRepublic intel indicates that the Coil is meeting some local gangsters at the Gressan Breakbulk Dockyard. Observe this meeting to learn more about the Coil's plans on Courtsilius.ObjectiveEavesdrop on the Coil's meeting at the docks.Chapter2LocationCourtsilius'

Premise
This answer applies when: Hidden achievementScum And VillainyCompleted 'Eavesdropping'VisibilityHidden.
Do now
Complete story missionEavesdroppingRepublic intel indicates that the Coil is meeting some local gangsters at the Gressan Breakbulk Dockyard. Observe this meeting to learn more about the Coil's plans on Courtsilius.ObjectiveEavesdrop on the Coil's meeting at the docks.Chapter2LocationCourtsilius, then verify the achievement after the Mission result.
Why this answer
Completed 'story missionEavesdroppingRepublic intel indicates that the Coil is meeting some local gangsters at the Gressan Breakbulk Dockyard. Observe this meeting to learn more about the Coil's plans on Courtsilius.ObjectiveEavesdrop on the Coil's meeting at the docks.Chapter2LocationCourtsilius'
Tradeoff
Completing a Mission advances the campaign Cycle and can change other live timers.
Alternative
Resolve a compulsory or expiring Mission first when it owns the current queue.
If it fails
story missionEavesdroppingRepublic intel indicates that the Coil is meeting some local gangsters at the Gressan Breakbulk Dockyard. Observe this meeting to learn more about the Coil's plans on Courtsilius.ObjectiveEavesdrop on the Coil's meeting at the docks.Chapter2LocationCourtsilius is left incomplete or another Mission is mistaken for the named requirement.
Recovery
Return to story missionEavesdroppingRepublic intel indicates that the Coil is meeting some local gangsters at the Gressan Breakbulk Dockyard. Observe this meeting to learn more about the Coil's plans on Courtsilius.ObjectiveEavesdrop on the Coil's meeting at the docks.Chapter2LocationCourtsilius if it is still available and complete its objective.
Done when
Hidden achievementScum And VillainyCompleted 'Eavesdropping'VisibilityHidden satisfies: Completed 'story missionEavesdroppingRepublic intel indicates that the Coil is meeting some local gangsters at the Gressan Breakbulk Dockyard. Observe this meeting to learn more about the Coil's plans on Courtsilius.ObjectiveEavesdrop on the Coil's meeting at the docks.Chapter2LocationCourtsilius'
Next action
Open the exact task path for Hidden achievementScum And VillainyCompleted 'Eavesdropping'VisibilityHidden and verify its requirement.
Open Scum And Villainy path →

Hidden achievementFathom RevealedCompleted 'Dark Waters'VisibilityHidden

Complete Hidden achievementFathom RevealedCompleted 'Dark Waters'VisibilityHidden from its exact requirement: Completed 'story missionDark WatersFathom, the Coil's mysterious leader, is planning a visit to the caverns beneath the Courtsilius undercity. Intercept her there.ObjectiveFind the Coil's leader, Fathom.Chapter2LocationCourtsilius'

Premise
This answer applies when: Hidden achievementFathom RevealedCompleted 'Dark Waters'VisibilityHidden.
Do now
Complete story missionDark WatersFathom, the Coil's mysterious leader, is planning a visit to the caverns beneath the Courtsilius undercity. Intercept her there.ObjectiveFind the Coil's leader, Fathom.Chapter2LocationCourtsilius, then verify the achievement after the Mission result.
Why this answer
Completed 'story missionDark WatersFathom, the Coil's mysterious leader, is planning a visit to the caverns beneath the Courtsilius undercity. Intercept her there.ObjectiveFind the Coil's leader, Fathom.Chapter2LocationCourtsilius'
Tradeoff
Completing a Mission advances the campaign Cycle and can change other live timers.
Alternative
Resolve a compulsory or expiring Mission first when it owns the current queue.
If it fails
story missionDark WatersFathom, the Coil's mysterious leader, is planning a visit to the caverns beneath the Courtsilius undercity. Intercept her there.ObjectiveFind the Coil's leader, Fathom.Chapter2LocationCourtsilius is left incomplete or another Mission is mistaken for the named requirement.
Recovery
Return to story missionDark WatersFathom, the Coil's mysterious leader, is planning a visit to the caverns beneath the Courtsilius undercity. Intercept her there.ObjectiveFind the Coil's leader, Fathom.Chapter2LocationCourtsilius if it is still available and complete its objective.
Done when
Hidden achievementFathom RevealedCompleted 'Dark Waters'VisibilityHidden satisfies: Completed 'story missionDark WatersFathom, the Coil's mysterious leader, is planning a visit to the caverns beneath the Courtsilius undercity. Intercept her there.ObjectiveFind the Coil's leader, Fathom.Chapter2LocationCourtsilius'
Next action
Open the exact task path for Hidden achievementFathom RevealedCompleted 'Dark Waters'VisibilityHidden and verify its requirement.
Open Fathom Revealed path →

Hidden achievementOne Less ClankerCompleted 'Smugglers' Den'VisibilityHidden

Complete Hidden achievementOne Less ClankerCompleted 'Smugglers' Den'VisibilityHidden from its exact requirement: Completed 'story missionSmugglers' DenTel-Rea has a message for us.ObjectiveRaid the smugglers' hideout.Chapter2'

Premise
This answer applies when: Hidden achievementOne Less ClankerCompleted 'Smugglers' Den'VisibilityHidden.
Do now
Complete story missionSmugglers' DenTel-Rea has a message for us.ObjectiveRaid the smugglers' hideout.Chapter2, then verify the achievement after the Mission result.
Why this answer
Completed 'story missionSmugglers' DenTel-Rea has a message for us.ObjectiveRaid the smugglers' hideout.Chapter2'
Tradeoff
Completing a Mission advances the campaign Cycle and can change other live timers.
Alternative
Resolve a compulsory or expiring Mission first when it owns the current queue.
If it fails
story missionSmugglers' DenTel-Rea has a message for us.ObjectiveRaid the smugglers' hideout.Chapter2 is left incomplete or another Mission is mistaken for the named requirement.
Recovery
Return to story missionSmugglers' DenTel-Rea has a message for us.ObjectiveRaid the smugglers' hideout.Chapter2 if it is still available and complete its objective.
Done when
Hidden achievementOne Less ClankerCompleted 'Smugglers' Den'VisibilityHidden satisfies: Completed 'story missionSmugglers' DenTel-Rea has a message for us.ObjectiveRaid the smugglers' hideout.Chapter2'
Next action
Open the exact task path for Hidden achievementOne Less ClankerCompleted 'Smugglers' Den'VisibilityHidden and verify its requirement.
Open One Less Clanker path →

Hidden achievementSky HighCompleted 'Casualties of War'VisibilityHidden

Complete Hidden achievementSky HighCompleted 'Casualties of War'VisibilityHidden from its exact requirement: Completed 'story missionCasualties of WarOur intel suggests that Fathom is targeting a secret prisoner exchange between Umbaran Partisans and the Republic on neutral Bespin. Infiltrate the prisoner exchange and stop the Coil from sabotaging it.ObjectiveInfiltrate the Umbaran prisoner exchange.Chapter3LocationBespin'

Premise
This answer applies when: Hidden achievementSky HighCompleted 'Casualties of War'VisibilityHidden.
Do now
Complete story missionCasualties of WarOur intel suggests that Fathom is targeting a secret prisoner exchange between Umbaran Partisans and the Republic on neutral Bespin. Infiltrate the prisoner exchange and stop the Coil from sabotaging it.ObjectiveInfiltrate the Umbaran prisoner exchange.Chapter3LocationBespin, then verify the achievement after the Mission result.
Why this answer
Completed 'story missionCasualties of WarOur intel suggests that Fathom is targeting a secret prisoner exchange between Umbaran Partisans and the Republic on neutral Bespin. Infiltrate the prisoner exchange and stop the Coil from sabotaging it.ObjectiveInfiltrate the Umbaran prisoner exchange.Chapter3LocationBespin'
Tradeoff
Completing a Mission advances the campaign Cycle and can change other live timers.
Alternative
Resolve a compulsory or expiring Mission first when it owns the current queue.
If it fails
story missionCasualties of WarOur intel suggests that Fathom is targeting a secret prisoner exchange between Umbaran Partisans and the Republic on neutral Bespin. Infiltrate the prisoner exchange and stop the Coil from sabotaging it.ObjectiveInfiltrate the Umbaran prisoner exchange.Chapter3LocationBespin is left incomplete or another Mission is mistaken for the named requirement.
Recovery
Return to story missionCasualties of WarOur intel suggests that Fathom is targeting a secret prisoner exchange between Umbaran Partisans and the Republic on neutral Bespin. Infiltrate the prisoner exchange and stop the Coil from sabotaging it.ObjectiveInfiltrate the Umbaran prisoner exchange.Chapter3LocationBespin if it is still available and complete its objective.
Done when
Hidden achievementSky HighCompleted 'Casualties of War'VisibilityHidden satisfies: Completed 'story missionCasualties of WarOur intel suggests that Fathom is targeting a secret prisoner exchange between Umbaran Partisans and the Republic on neutral Bespin. Infiltrate the prisoner exchange and stop the Coil from sabotaging it.ObjectiveInfiltrate the Umbaran prisoner exchange.Chapter3LocationBespin'
Next action
Open the exact task path for Hidden achievementSky HighCompleted 'Casualties of War'VisibilityHidden and verify its requirement.
Open Sky High path →

Hidden achievementA Way to Pass the TimeCompleted 'Enemy Intelligence'VisibilityHidden

Complete Hidden achievementA Way to Pass the TimeCompleted 'Enemy Intelligence'VisibilityHidden from its exact requirement: Completed 'story missionEnemy IntelligenceRepublic Intelligence has hired us to slice into a drydocked Lucrehulk's databanks to recover a list of Republic spies and their cover identities.ObjectiveSlice the Lucrehulk databanks.Chapter4'

Premise
This answer applies when: Hidden achievementA Way to Pass the TimeCompleted 'Enemy Intelligence'VisibilityHidden.
Do now
Complete story missionEnemy IntelligenceRepublic Intelligence has hired us to slice into a drydocked Lucrehulk's databanks to recover a list of Republic spies and their cover identities.ObjectiveSlice the Lucrehulk databanks.Chapter4, then verify the achievement after the Mission result.
Why this answer
Completed 'story missionEnemy IntelligenceRepublic Intelligence has hired us to slice into a drydocked Lucrehulk's databanks to recover a list of Republic spies and their cover identities.ObjectiveSlice the Lucrehulk databanks.Chapter4'
Tradeoff
Completing a Mission advances the campaign Cycle and can change other live timers.
Alternative
Resolve a compulsory or expiring Mission first when it owns the current queue.
If it fails
story missionEnemy IntelligenceRepublic Intelligence has hired us to slice into a drydocked Lucrehulk's databanks to recover a list of Republic spies and their cover identities.ObjectiveSlice the Lucrehulk databanks.Chapter4 is left incomplete or another Mission is mistaken for the named requirement.
Recovery
Return to story missionEnemy IntelligenceRepublic Intelligence has hired us to slice into a drydocked Lucrehulk's databanks to recover a list of Republic spies and their cover identities.ObjectiveSlice the Lucrehulk databanks.Chapter4 if it is still available and complete its objective.
Done when
Hidden achievementA Way to Pass the TimeCompleted 'Enemy Intelligence'VisibilityHidden satisfies: Completed 'story missionEnemy IntelligenceRepublic Intelligence has hired us to slice into a drydocked Lucrehulk's databanks to recover a list of Republic spies and their cover identities.ObjectiveSlice the Lucrehulk databanks.Chapter4'
Next action
Open the exact task path for Hidden achievementA Way to Pass the TimeCompleted 'Enemy Intelligence'VisibilityHidden and verify its requirement.
Open A Way to Pass the Time path →

Hidden achievementLuunata ReclaimedCompleted 'Behind Enemy Lines'VisibilityHidden

Complete Hidden achievementLuunata ReclaimedCompleted 'Behind Enemy Lines'VisibilityHidden from its exact requirement: Completed 'story missionBehind Enemy LinesFathom's stolen stronghold is Mordant Citadel, on the volcanic planet of Luunata. Infiltrate the citadel from below and disable its guns so that a Republic fleet can take back the planet.ObjectiveRetake Mordant Citadel.Chapter4LocationLuunata'

Premise
This answer applies when: Hidden achievementLuunata ReclaimedCompleted 'Behind Enemy Lines'VisibilityHidden.
Do now
Complete story missionBehind Enemy LinesFathom's stolen stronghold is Mordant Citadel, on the volcanic planet of Luunata. Infiltrate the citadel from below and disable its guns so that a Republic fleet can take back the planet.ObjectiveRetake Mordant Citadel.Chapter4LocationLuunata, then verify the achievement after the Mission result.
Why this answer
Completed 'story missionBehind Enemy LinesFathom's stolen stronghold is Mordant Citadel, on the volcanic planet of Luunata. Infiltrate the citadel from below and disable its guns so that a Republic fleet can take back the planet.ObjectiveRetake Mordant Citadel.Chapter4LocationLuunata'
Tradeoff
Completing a Mission advances the campaign Cycle and can change other live timers.
Alternative
Resolve a compulsory or expiring Mission first when it owns the current queue.
If it fails
story missionBehind Enemy LinesFathom's stolen stronghold is Mordant Citadel, on the volcanic planet of Luunata. Infiltrate the citadel from below and disable its guns so that a Republic fleet can take back the planet.ObjectiveRetake Mordant Citadel.Chapter4LocationLuunata is left incomplete or another Mission is mistaken for the named requirement.
Recovery
Return to story missionBehind Enemy LinesFathom's stolen stronghold is Mordant Citadel, on the volcanic planet of Luunata. Infiltrate the citadel from below and disable its guns so that a Republic fleet can take back the planet.ObjectiveRetake Mordant Citadel.Chapter4LocationLuunata if it is still available and complete its objective.
Done when
Hidden achievementLuunata ReclaimedCompleted 'Behind Enemy Lines'VisibilityHidden satisfies: Completed 'story missionBehind Enemy LinesFathom's stolen stronghold is Mordant Citadel, on the volcanic planet of Luunata. Infiltrate the citadel from below and disable its guns so that a Republic fleet can take back the planet.ObjectiveRetake Mordant Citadel.Chapter4LocationLuunata'
Next action
Open the exact task path for Hidden achievementLuunata ReclaimedCompleted 'Behind Enemy Lines'VisibilityHidden and verify its requirement.
Open Luunata Reclaimed path →

Hidden achievementA New OrderCompleted 'Stillwatch'VisibilityHidden

Complete Hidden achievementA New OrderCompleted 'Stillwatch'VisibilityHidden from its exact requirement: Completed 'story missionStillwatchFathom has fled to the asteroid base Vull Quist. Work with Captain Corvo's elite Republic unit, Stillwatch Battalion, to track her down.ObjectiveTrack down Fathom.Chapter4LocationVull Quist'

Premise
This answer applies when: Hidden achievementA New OrderCompleted 'Stillwatch'VisibilityHidden.
Do now
Complete story missionStillwatchFathom has fled to the asteroid base Vull Quist. Work with Captain Corvo's elite Republic unit, Stillwatch Battalion, to track her down.ObjectiveTrack down Fathom.Chapter4LocationVull Quist, then verify the achievement after the Mission result.
Why this answer
Completed 'story missionStillwatchFathom has fled to the asteroid base Vull Quist. Work with Captain Corvo's elite Republic unit, Stillwatch Battalion, to track her down.ObjectiveTrack down Fathom.Chapter4LocationVull Quist'
Tradeoff
Completing a Mission advances the campaign Cycle and can change other live timers.
Alternative
Resolve a compulsory or expiring Mission first when it owns the current queue.
If it fails
story missionStillwatchFathom has fled to the asteroid base Vull Quist. Work with Captain Corvo's elite Republic unit, Stillwatch Battalion, to track her down.ObjectiveTrack down Fathom.Chapter4LocationVull Quist is left incomplete or another Mission is mistaken for the named requirement.
Recovery
Return to story missionStillwatchFathom has fled to the asteroid base Vull Quist. Work with Captain Corvo's elite Republic unit, Stillwatch Battalion, to track her down.ObjectiveTrack down Fathom.Chapter4LocationVull Quist if it is still available and complete its objective.
Done when
Hidden achievementA New OrderCompleted 'Stillwatch'VisibilityHidden satisfies: Completed 'story missionStillwatchFathom has fled to the asteroid base Vull Quist. Work with Captain Corvo's elite Republic unit, Stillwatch Battalion, to track her down.ObjectiveTrack down Fathom.Chapter4LocationVull Quist'
Next action
Open the exact task path for Hidden achievementA New OrderCompleted 'Stillwatch'VisibilityHidden and verify its requirement.
Open A New Order path →

Hidden achievementJungle WarfareCompleted 'Deep Cover'VisibilityHidden

Complete Hidden achievementJungle WarfareCompleted 'Deep Cover'VisibilityHidden from its exact requirement: Completed 'story missionDeep CoverCaptain Rex's associate, the clone commando Baker, is undercover training TK troopers at a secret Imperial training camp on Umbara, but he fears his students are onto him. Ambush his unit and extract him before the Empire can arrest him as a double agent.ObjectiveRescue the undercover clone.Mission fails ifHawks or Rex is killedChapter5LocationUmbara'

Premise
This answer applies when: Hidden achievementJungle WarfareCompleted 'Deep Cover'VisibilityHidden.
Do now
Complete story missionDeep CoverCaptain Rex's associate, the clone commando Baker, is undercover training TK troopers at a secret Imperial training camp on Umbara, but he fears his students are onto him. Ambush his unit and extract him before the Empire can arrest him as a double agent.ObjectiveRescue the undercover clone.Mission fails ifHawks or Rex is killedChapter5LocationUmbara, then verify the achievement after the Mission result.
Why this answer
Completed 'story missionDeep CoverCaptain Rex's associate, the clone commando Baker, is undercover training TK troopers at a secret Imperial training camp on Umbara, but he fears his students are onto him. Ambush his unit and extract him before the Empire can arrest him as a double agent.ObjectiveRescue the undercover clone.Mission fails ifHawks or Rex is killedChapter5LocationUmbara'
Tradeoff
Completing a Mission advances the campaign Cycle and can change other live timers.
Alternative
Resolve a compulsory or expiring Mission first when it owns the current queue.
If it fails
story missionDeep CoverCaptain Rex's associate, the clone commando Baker, is undercover training TK troopers at a secret Imperial training camp on Umbara, but he fears his students are onto him. Ambush his unit and extract him before the Empire can arrest him as a double agent.ObjectiveRescue the undercover clone.Mission fails ifHawks or Rex is killedChapter5LocationUmbara is left incomplete or another Mission is mistaken for the named requirement.
Recovery
Return to story missionDeep CoverCaptain Rex's associate, the clone commando Baker, is undercover training TK troopers at a secret Imperial training camp on Umbara, but he fears his students are onto him. Ambush his unit and extract him before the Empire can arrest him as a double agent.ObjectiveRescue the undercover clone.Mission fails ifHawks or Rex is killedChapter5LocationUmbara if it is still available and complete its objective.
Done when
Hidden achievementJungle WarfareCompleted 'Deep Cover'VisibilityHidden satisfies: Completed 'story missionDeep CoverCaptain Rex's associate, the clone commando Baker, is undercover training TK troopers at a secret Imperial training camp on Umbara, but he fears his students are onto him. Ambush his unit and extract him before the Empire can arrest him as a double agent.ObjectiveRescue the undercover clone.Mission fails ifHawks or Rex is killedChapter5LocationUmbara'
Next action
Open the exact task path for Hidden achievementJungle WarfareCompleted 'Deep Cover'VisibilityHidden and verify its requirement.
Open Jungle Warfare path →

Hidden achievementWith Friends Like TheseCompleted 'Unfinished Business'VisibilityHidden

Complete Hidden achievementWith Friends Like TheseCompleted 'Unfinished Business'VisibilityHidden from its exact requirement: Completed 'story missionUnfinished BusinessGorga has a job for us.ObjectiveSecure the Separatist base.Chapter5'

Premise
This answer applies when: Hidden achievementWith Friends Like TheseCompleted 'Unfinished Business'VisibilityHidden.
Do now
Complete story missionUnfinished BusinessGorga has a job for us.ObjectiveSecure the Separatist base.Chapter5, then verify the achievement after the Mission result.
Why this answer
Completed 'story missionUnfinished BusinessGorga has a job for us.ObjectiveSecure the Separatist base.Chapter5'
Tradeoff
Completing a Mission advances the campaign Cycle and can change other live timers.
Alternative
Resolve a compulsory or expiring Mission first when it owns the current queue.
If it fails
story missionUnfinished BusinessGorga has a job for us.ObjectiveSecure the Separatist base.Chapter5 is left incomplete or another Mission is mistaken for the named requirement.
Recovery
Return to story missionUnfinished BusinessGorga has a job for us.ObjectiveSecure the Separatist base.Chapter5 if it is still available and complete its objective.
Done when
Hidden achievementWith Friends Like TheseCompleted 'Unfinished Business'VisibilityHidden satisfies: Completed 'story missionUnfinished BusinessGorga has a job for us.ObjectiveSecure the Separatist base.Chapter5'
Next action
Open the exact task path for Hidden achievementWith Friends Like TheseCompleted 'Unfinished Business'VisibilityHidden and verify its requirement.
Open With Friends Like These path →

Hidden achievementAn End of the InfiniteCompleted 'The Infinite Coil'VisibilityHidden

Complete Hidden achievementAn End of the InfiniteCompleted 'The Infinite Coil'VisibilityHidden from its exact requirement: Completed 'story missionThe Infinite CoilFathom has made her base at an orbital shipbreaking dockyard over Bardan, Cindermoor Station. Infiltrate the station and stop her once and for all.ObjectiveStop Fathom once and for all.Chapter6Configured difficultyHardEnemy factionInfinite CoilLocationBardanSquad limit4 Operators'

Premise
This answer applies when: Hidden achievementAn End of the InfiniteCompleted 'The Infinite Coil'VisibilityHidden.
Do now
Complete story missionThe Infinite CoilFathom has made her base at an orbital shipbreaking dockyard over Bardan, Cindermoor Station. Infiltrate the station and stop her once and for all.ObjectiveStop Fathom once and for all.Chapter6Configured difficultyHardEnemy factionInfinite CoilLocationBardanSquad limit4 Operators, then verify the achievement after the Mission result.
Why this answer
Completed 'story missionThe Infinite CoilFathom has made her base at an orbital shipbreaking dockyard over Bardan, Cindermoor Station. Infiltrate the station and stop her once and for all.ObjectiveStop Fathom once and for all.Chapter6Configured difficultyHardEnemy factionInfinite CoilLocationBardanSquad limit4 Operators'
Tradeoff
Completing a Mission advances the campaign Cycle and can change other live timers.
Alternative
Resolve a compulsory or expiring Mission first when it owns the current queue.
If it fails
story missionThe Infinite CoilFathom has made her base at an orbital shipbreaking dockyard over Bardan, Cindermoor Station. Infiltrate the station and stop her once and for all.ObjectiveStop Fathom once and for all.Chapter6Configured difficultyHardEnemy factionInfinite CoilLocationBardanSquad limit4 Operators is left incomplete or another Mission is mistaken for the named requirement.
Recovery
Return to story missionThe Infinite CoilFathom has made her base at an orbital shipbreaking dockyard over Bardan, Cindermoor Station. Infiltrate the station and stop her once and for all.ObjectiveStop Fathom once and for all.Chapter6Configured difficultyHardEnemy factionInfinite CoilLocationBardanSquad limit4 Operators if it is still available and complete its objective.
Done when
Hidden achievementAn End of the InfiniteCompleted 'The Infinite Coil'VisibilityHidden satisfies: Completed 'story missionThe Infinite CoilFathom has made her base at an orbital shipbreaking dockyard over Bardan, Cindermoor Station. Infiltrate the station and stop her once and for all.ObjectiveStop Fathom once and for all.Chapter6Configured difficultyHardEnemy factionInfinite CoilLocationBardanSquad limit4 Operators'
Next action
Open the exact task path for Hidden achievementAn End of the InfiniteCompleted 'The Infinite Coil'VisibilityHidden and verify its requirement.
Open An End of the Infinite path →

Hidden achievementOld FriendsReached Very High Bond between Hawks and TrickVisibilityHidden

Complete Hidden achievementOld FriendsReached Very High Bond between Hawks and TrickVisibilityHidden from its exact requirement: Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP

Premise
This answer applies when: Hidden achievementOld FriendsReached Very High Bond between Hawks and TrickVisibilityHidden.
Do now
Deploy Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP together until their Bond reaches Very High.
Why this answer
Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP
Tradeoff
Keeping this pair together can leave another objective job or recovery option on the bench.
Alternative
Use another squad when a required Operator or Mission job cannot be covered by this pair.
If it fails
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP finishes the Mission without reaching the required Very High Bond state.
Recovery
Check the current Bond value and deploy this exact pair together again when the Mission plan allows it.
Done when
Hidden achievementOld FriendsReached Very High Bond between Hawks and TrickVisibilityHidden satisfies: Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP
Next action
Open the exact task path for Hidden achievementOld FriendsReached Very High Bond between Hawks and TrickVisibilityHidden and verify its requirement.
Open Old Friends path →

Hidden achievementSharp ShootersReached Very High Bond between Hawks and LucoVisibilityHidden

Complete Hidden achievementSharp ShootersReached Very High Bond between Hawks and LucoVisibilityHidden from its exact requirement: Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve

Premise
This answer applies when: Hidden achievementSharp ShootersReached Very High Bond between Hawks and LucoVisibilityHidden.
Do now
Deploy Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve together until their Bond reaches Very High.
Why this answer
Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve
Tradeoff
Keeping this pair together can leave another objective job or recovery option on the bench.
Alternative
Use another squad when a required Operator or Mission job cannot be covered by this pair.
If it fails
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve finishes the Mission without reaching the required Very High Bond state.
Recovery
Check the current Bond value and deploy this exact pair together again when the Mission plan allows it.
Done when
Hidden achievementSharp ShootersReached Very High Bond between Hawks and LucoVisibilityHidden satisfies: Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve
Next action
Open the exact task path for Hidden achievementSharp ShootersReached Very High Bond between Hawks and LucoVisibilityHidden and verify its requirement.
Open Sharp Shooters path →

Hidden achievementMate and MarrowReached Very High Bond between Hawks and KabbVisibilityHidden

Complete Hidden achievementMate and MarrowReached Very High Bond between Hawks and KabbVisibilityHidden from its exact requirement: Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push

Premise
This answer applies when: Hidden achievementMate and MarrowReached Very High Bond between Hawks and KabbVisibilityHidden.
Do now
Deploy Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push together until their Bond reaches Very High.
Why this answer
Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push
Tradeoff
Keeping this pair together can leave another objective job or recovery option on the bench.
Alternative
Use another squad when a required Operator or Mission job cannot be covered by this pair.
If it fails
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push finishes the Mission without reaching the required Very High Bond state.
Recovery
Check the current Bond value and deploy this exact pair together again when the Mission plan allows it.
Done when
Hidden achievementMate and MarrowReached Very High Bond between Hawks and KabbVisibilityHidden satisfies: Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push
Next action
Open the exact task path for Hidden achievementMate and MarrowReached Very High Bond between Hawks and KabbVisibilityHidden and verify its requirement.
Open Mate and Marrow path →

Hidden achievementClass and DistinctionReached Very High Bond between Hawks and JaeVisibilityHidden

Complete Hidden achievementClass and DistinctionReached Very High Bond between Hawks and JaeVisibilityHidden from its exact requirement: Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned

Premise
This answer applies when: Hidden achievementClass and DistinctionReached Very High Bond between Hawks and JaeVisibilityHidden.
Do now
Deploy Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned together until their Bond reaches Very High.
Why this answer
Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned
Tradeoff
Keeping this pair together can leave another objective job or recovery option on the bench.
Alternative
Use another squad when a required Operator or Mission job cannot be covered by this pair.
If it fails
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned finishes the Mission without reaching the required Very High Bond state.
Recovery
Check the current Bond value and deploy this exact pair together again when the Mission plan allows it.
Done when
Hidden achievementClass and DistinctionReached Very High Bond between Hawks and JaeVisibilityHidden satisfies: Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned
Next action
Open the exact task path for Hidden achievementClass and DistinctionReached Very High Bond between Hawks and JaeVisibilityHidden and verify its requirement.
Open Class and Distinction path →

Hidden achievementWord Of HonorReached Very High Bond between Hawks and ClyVisibilityHidden

Complete Hidden achievementWord Of HonorReached Very High Bond between Hawks and ClyVisibilityHidden from its exact requirement: Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point

Premise
This answer applies when: Hidden achievementWord Of HonorReached Very High Bond between Hawks and ClyVisibilityHidden.
Do now
Deploy Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point together until their Bond reaches Very High.
Why this answer
Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point
Tradeoff
Keeping this pair together can leave another objective job or recovery option on the bench.
Alternative
Use another squad when a required Operator or Mission job cannot be covered by this pair.
If it fails
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point finishes the Mission without reaching the required Very High Bond state.
Recovery
Check the current Bond value and deploy this exact pair together again when the Mission plan allows it.
Done when
Hidden achievementWord Of HonorReached Very High Bond between Hawks and ClyVisibilityHidden satisfies: Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point
Next action
Open the exact task path for Hidden achievementWord Of HonorReached Very High Bond between Hawks and ClyVisibilityHidden and verify its requirement.
Open Word Of Honor path →

Hidden achievementLost CausesReached Very High Bond between Hawks and TelVisibilityHidden

Complete Hidden achievementLost CausesReached Very High Bond between Hawks and TelVisibilityHidden from its exact requirement: Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Tel

Premise
This answer applies when: Hidden achievementLost CausesReached Very High Bond between Hawks and TelVisibilityHidden.
Do now
Deploy Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Tel together until their Bond reaches Very High.
Why this answer
Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Tel
Tradeoff
Keeping this pair together can leave another objective job or recovery option on the bench.
Alternative
Use another squad when a required Operator or Mission job cannot be covered by this pair.
If it fails
Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Tel finishes the Mission without reaching the required Very High Bond state.
Recovery
Check the current Bond value and deploy this exact pair together again when the Mission plan allows it.
Done when
Hidden achievementLost CausesReached Very High Bond between Hawks and TelVisibilityHidden satisfies: Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Tel
Next action
Open the exact task path for Hidden achievementLost CausesReached Very High Bond between Hawks and TelVisibilityHidden and verify its requirement.
Open Lost Causes path →

Hidden achievementHeroes on Both SidesReached Very High Bond between Trick and LucoVisibilityHidden

Complete Hidden achievementHeroes on Both SidesReached Very High Bond between Trick and LucoVisibilityHidden from its exact requirement: Reached Very High Bond between Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP and Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve

Premise
This answer applies when: Hidden achievementHeroes on Both SidesReached Very High Bond between Trick and LucoVisibilityHidden.
Do now
Deploy Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP and Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve together until their Bond reaches Very High.
Why this answer
Reached Very High Bond between Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP and Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve
Tradeoff
Keeping this pair together can leave another objective job or recovery option on the bench.
Alternative
Use another squad when a required Operator or Mission job cannot be covered by this pair.
If it fails
Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP and Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve finishes the Mission without reaching the required Very High Bond state.
Recovery
Check the current Bond value and deploy this exact pair together again when the Mission plan allows it.
Done when
Hidden achievementHeroes on Both SidesReached Very High Bond between Trick and LucoVisibilityHidden satisfies: Reached Very High Bond between Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP and Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve
Next action
Open the exact task path for Hidden achievementHeroes on Both SidesReached Very High Bond between Trick and LucoVisibilityHidden and verify its requirement.
Open Heroes on Both Sides path →

Hidden achievementThe Baroness and the BoxerReached Very High Bond between Kabb and JaeVisibilityHidden

Complete Hidden achievementThe Baroness and the BoxerReached Very High Bond between Kabb and JaeVisibilityHidden from its exact requirement: Reached Very High Bond between Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push and Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned

Premise
This answer applies when: Hidden achievementThe Baroness and the BoxerReached Very High Bond between Kabb and JaeVisibilityHidden.
Do now
Deploy Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push and Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned together until their Bond reaches Very High.
Why this answer
Reached Very High Bond between Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push and Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned
Tradeoff
Keeping this pair together can leave another objective job or recovery option on the bench.
Alternative
Use another squad when a required Operator or Mission job cannot be covered by this pair.
If it fails
Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push and Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned finishes the Mission without reaching the required Very High Bond state.
Recovery
Check the current Bond value and deploy this exact pair together again when the Mission plan allows it.
Done when
Hidden achievementThe Baroness and the BoxerReached Very High Bond between Kabb and JaeVisibilityHidden satisfies: Reached Very High Bond between Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push and Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned
Next action
Open the exact task path for Hidden achievementThe Baroness and the BoxerReached Very High Bond between Kabb and JaeVisibilityHidden and verify its requirement.
Open The Baroness and the Boxer path →

AchievementThick as ThievesReached Very High Bond between Two Custom OperatorsVisibilityVisible

Complete AchievementThick as ThievesReached Very High Bond between Two Custom OperatorsVisibilityVisible from its exact requirement: Reached Very High Bond between Two Custom Operators

Premise
This answer applies when: AchievementThick as ThievesReached Very High Bond between Two Custom OperatorsVisibilityVisible.
Do now
Deploy Two Custom Operators together until their Bond reaches Very High.
Why this answer
Reached Very High Bond between Two Custom Operators
Tradeoff
Keeping this pair together can leave another objective job or recovery option on the bench.
Alternative
Use another squad when a required Operator or Mission job cannot be covered by this pair.
If it fails
Two Custom Operators finishes the Mission without reaching the required Very High Bond state.
Recovery
Check the current Bond value and deploy this exact pair together again when the Mission plan allows it.
Done when
AchievementThick as ThievesReached Very High Bond between Two Custom OperatorsVisibilityVisible satisfies: Reached Very High Bond between Two Custom Operators
Next action
Open the exact task path for AchievementThick as ThievesReached Very High Bond between Two Custom OperatorsVisibilityVisible and verify its requirement.
Open Thick as Thieves path →

AchievementBeep BoopReached Very High Bond between Two AstromechsVisibilityVisible

Complete AchievementBeep BoopReached Very High Bond between Two AstromechsVisibilityVisible from its exact requirement: Reached Very High Bond between Two Astromechs

Premise
This answer applies when: AchievementBeep BoopReached Very High Bond between Two AstromechsVisibilityVisible.
Do now
Deploy Two Astromechs together until their Bond reaches Very High.
Why this answer
Reached Very High Bond between Two Astromechs
Tradeoff
Keeping this pair together can leave another objective job or recovery option on the bench.
Alternative
Use another squad when a required Operator or Mission job cannot be covered by this pair.
If it fails
Two Astromechs finishes the Mission without reaching the required Very High Bond state.
Recovery
Check the current Bond value and deploy this exact pair together again when the Mission plan allows it.
Done when
AchievementBeep BoopReached Very High Bond between Two AstromechsVisibilityVisible satisfies: Reached Very High Bond between Two Astromechs
Next action
Open the exact task path for AchievementBeep BoopReached Very High Bond between Two AstromechsVisibilityVisible and verify its requirement.
Open Beep Boop path →

Hidden achievementThe TrooperCompleted Trick's storyVisibilityHidden

Complete Hidden achievementThe TrooperCompleted Trick's storyVisibilityHidden from its exact requirement: Completed Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP's story

Premise
This answer applies when: Hidden achievementThe TrooperCompleted Trick's storyVisibilityHidden.
Do now
Complete the listed prerequisite Operations, Hero · None riskWeak SpotRex and Baker have located the secret Imperial black site they have been searching for on Umbara.Intel cost50Configured expiry4 cycles and Hero · None riskContact SawtoothTrick wants help investigating a distress call from our old friend Sergeant Sawtooth, formerly of the 100th Clone Company.Intel cost50Configured expiry3 cycles, then complete hero missionNo Kings, No MastersRex and Baker have located a secret Imperial black site on Umbara and want us to help them destroy it.ObjectiveStorm the Imperial facility.Mission fails ifHawks, Rex, Trick, or Luco is killedObjective familyCombatConfigured difficultyHardEnemy factionInfinite CoilLocationUmbaraFeatured OperatorTrick and Luco BroncRequired squadHawks, Trick and Luco BroncBase availability4 cyclesUnlock OperationWeak SpotSquad limit4 Operators and hero missionNo Clone Left BehindTrick has intercepted a distress call from Sergeant Sawtooth, a former member of the 100th Clone Company. Rescue him from the Separatists.ObjectiveRescue Sawtooth.Mission fails ifHawks, Trick, or Sawtooth is killedObjective familyRescueConfigured difficultyEasyEnemy factionInfinite CoilLocationRylothFeatured OperatorTrickRequired squadHawks and TrickBase availability3 cyclesUnlock OperationContact SawtoothSquad limit4 Operators, then verify Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP's story completion.
Why this answer
Completed Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP's story
Tradeoff
The Hero chain can compete with another expiring Mission, Crisis, or Operation.
Alternative
Protect a compulsory Critical Mission first when its live timer owns the queue.
If it fails
Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP's Hero Mission expires or its named failure condition is met.
Recovery
Reopen the Holotable and continue only with the story steps that remain available.
Done when
Hidden achievementThe TrooperCompleted Trick's storyVisibilityHidden satisfies: Completed Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP's story
Next action
Open the exact task path for Hidden achievementThe TrooperCompleted Trick's storyVisibilityHidden and verify its requirement.
Open The Trooper path →

Hidden achievementThe UmbaranCompleted Luco's storyVisibilityHidden

Complete Hidden achievementThe UmbaranCompleted Luco's storyVisibilityHidden from its exact requirement: Completed Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve's story

Premise
This answer applies when: Hidden achievementThe UmbaranCompleted Luco's storyVisibilityHidden.
Do now
Complete the listed prerequisite Operations, Hero · None riskSullust SearchLuco wants help locating his nemesis, the super tactical droid Geryon, on the Separatist world of Sullust.Intel cost50Configured expiry4 cycles and Hero · None riskWeak SpotRex and Baker have located the secret Imperial black site they have been searching for on Umbara.Intel cost50Configured expiry4 cycles, then complete hero missionLord of BetrayalLuco has identified the Separatist super tactical droid Geryon as the one responsible for betraying Rhy to the Coil. Help him exact revenge.ObjectiveTake out the super tactical droid, Geryon.Mission fails ifHawks or Luco is killedObjective familyCombatConfigured difficultyMediumEnemy factionInfinite CoilLocationSullustFeatured OperatorLuco BroncRequired squadHawks and Luco BroncBase availability4 cyclesUnlock OperationSullust SearchSquad limit4 Operators and hero missionNo Kings, No MastersRex and Baker have located a secret Imperial black site on Umbara and want us to help them destroy it.ObjectiveStorm the Imperial facility.Mission fails ifHawks, Rex, Trick, or Luco is killedObjective familyCombatConfigured difficultyHardEnemy factionInfinite CoilLocationUmbaraFeatured OperatorTrick and Luco BroncRequired squadHawks, Trick and Luco BroncBase availability4 cyclesUnlock OperationWeak SpotSquad limit4 Operators, then verify Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve's story completion.
Why this answer
Completed Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve's story
Tradeoff
The Hero chain can compete with another expiring Mission, Crisis, or Operation.
Alternative
Protect a compulsory Critical Mission first when its live timer owns the queue.
If it fails
Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve's Hero Mission expires or its named failure condition is met.
Recovery
Reopen the Holotable and continue only with the story steps that remain available.
Done when
Hidden achievementThe UmbaranCompleted Luco's storyVisibilityHidden satisfies: Completed Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve's story
Next action
Open the exact task path for Hidden achievementThe UmbaranCompleted Luco's storyVisibilityHidden and verify its requirement.
Open The Umbaran path →

Hidden achievementThe PrizefighterCompleted Kabb's storyVisibilityHidden

Complete Hidden achievementThe PrizefighterCompleted Kabb's storyVisibilityHidden from its exact requirement: Completed Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push's story

Premise
This answer applies when: Hidden achievementThe PrizefighterCompleted Kabb's storyVisibilityHidden.
Do now
Complete the listed prerequisite Operation, Hero · None riskOpportunity KnockingKabb wants help locating a valuable Separatist cache.Intel cost50Configured expiry4 cycles, then complete hero missionBuy Cheap, Never SleepThe Separatists have fashioned an abandoned Republic outpost into a supply cache. Go get Kabb their tech.ObjectiveSteal the Separatist comm chip.Mission fails ifHawks or Kabb is killedObjective familyCaptureConfigured difficultyEasyEnemy factionInfinite CoilLocationAnaxesFeatured OperatorKabb UppercutRequired squadHawks and Kabb UppercutBase availability4 cyclesUnlock OperationOpportunity KnockingSquad limit4 Operators and hero missionKith and KinThe Pykes have discovered the location of Kabb's estranged family on Mapuzo. Help Kabb defend them.ObjectiveConfront the Pykes.Mission fails ifHawks or Kabb is killedObjective familyCombatConfigured difficultyMediumEnemy factionInfinite CoilLocationMapuzoFeatured OperatorKabb UppercutRequired squadHawks and Kabb UppercutBase availability1 cycleSquad limit4 Operators, then verify Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push's story completion.
Why this answer
Completed Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push's story
Tradeoff
The Hero chain can compete with another expiring Mission, Crisis, or Operation.
Alternative
Protect a compulsory Critical Mission first when its live timer owns the queue.
If it fails
Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push's Hero Mission expires or its named failure condition is met.
Recovery
Reopen the Holotable and continue only with the story steps that remain available.
Done when
Hidden achievementThe PrizefighterCompleted Kabb's storyVisibilityHidden satisfies: Completed Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push's story
Next action
Open the exact task path for Hidden achievementThe PrizefighterCompleted Kabb's storyVisibilityHidden and verify its requirement.
Open The Prizefighter path →

Hidden achievementThe BaronessCompleted Jae's storyVisibilityHidden

Complete Hidden achievementThe BaronessCompleted Jae's storyVisibilityHidden from its exact requirement: Completed Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned's story

Premise
This answer applies when: Hidden achievementThe BaronessCompleted Jae's storyVisibilityHidden.
Do now
Complete the listed prerequisite Operation, Hero · None riskKinro DecryptionJae wants help decrypting her castellan's encrypted distress call.Intel cost50Configured expiry4 cycles, then complete hero missionDistress CallJae has received a distress call from her castellan Kinro, who was undercover gathering information about the Coil. Help her investigate.ObjectiveMake contact with Kinro.Mission fails ifHawks or Jae is killedObjective familyCombatConfigured difficultyMediumEnemy factionInfinite CoilLocationFlorrumFeatured OperatorJae MordantRequired squadHawks and Jae MordantBase availability4 cyclesUnlock OperationKinro DecryptionSquad limit4 Operators and hero missionYou Can't Go Home AgainLuunata is under Imperial occupation, and Jae wants out. Rescue her from her own citadel.ObjectiveRescue Jae from Mordant Citadel.Mission fails ifHawks or Jae is killedObjective familySabotageConfigured difficultyHardEnemy factionInfinite CoilFeatured OperatorJae MordantRequired squadHawksBase availability2 cyclesSquad limit4 Operators, then verify Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned's story completion.
Why this answer
Completed Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned's story
Tradeoff
The Hero chain can compete with another expiring Mission, Crisis, or Operation.
Alternative
Protect a compulsory Critical Mission first when its live timer owns the queue.
If it fails
Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned's Hero Mission expires or its named failure condition is met.
Recovery
Reopen the Holotable and continue only with the story steps that remain available.
Done when
Hidden achievementThe BaronessCompleted Jae's storyVisibilityHidden satisfies: Completed Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned's story
Next action
Open the exact task path for Hidden achievementThe BaronessCompleted Jae's storyVisibilityHidden and verify its requirement.
Open The Baroness path →

Hidden achievementThe MandalorianCompleted Cly's storyVisibilityHidden

Complete Hidden achievementThe MandalorianCompleted Cly's storyVisibilityHidden from its exact requirement: Completed Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point's story

Premise
This answer applies when: Hidden achievementThe MandalorianCompleted Cly's storyVisibilityHidden.
Do now
complete hero missionBest Served ColdCly has located one of her mysterious marks, successful businessman Idra Farrar. Help her take him out.ObjectiveAssassinate Idra.Mission fails ifHawks or Cly is killedObjective familyCombatConfigured difficultyMediumEnemy factionInfinite CoilLocationBrentaal IVFeatured OperatorCly KullervoRequired squadHawks and Cly KullervoBase availability1 cycleSquad limit4 Operators and hero missionWithout Honor or HumanityCly has located another one of her mysterious marks, the Coil-aligned Mandalorian Kervis Akali. Help her take him out.ObjectiveAssassinate Kervis.Mission fails ifHawks or Cly is killedObjective familyCombatConfigured difficultyHardEnemy factionInfinite CoilLocationSerolonisFeatured OperatorCly KullervoRequired squadHawks and Cly KullervoBase availability1 cycleSquad limit4 Operators, then verify Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point's story completion.
Why this answer
Completed Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point's story
Tradeoff
The Hero chain can compete with another expiring Mission, Crisis, or Operation.
Alternative
Protect a compulsory Critical Mission first when its live timer owns the queue.
If it fails
Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point's Hero Mission expires or its named failure condition is met.
Recovery
Reopen the Holotable and continue only with the story steps that remain available.
Done when
Hidden achievementThe MandalorianCompleted Cly's storyVisibilityHidden satisfies: Completed Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point's story
Next action
Open the exact task path for Hidden achievementThe MandalorianCompleted Cly's storyVisibilityHidden and verify its requirement.
Open The Mandalorian path →

Hidden achievementThe PadawanCompleted Tel's storyVisibilityHidden

Complete Hidden achievementThe PadawanCompleted Tel's storyVisibilityHidden from its exact requirement: Completed Tel's story

Premise
This answer applies when: Hidden achievementThe PadawanCompleted Tel's storyVisibilityHidden.
Do now
complete hero missionOrigin of InfectionHadrix's holocron contains information about an early plague outbreak on Vandor that might shed light on the plague's origins. Help Tel investigate.ObjectiveInvestigate the plague's origins.Mission fails ifHawks or Tel-Rea is killedObjective familyCaptureConfigured difficultyMediumEnemy factionInfinite CoilLocationVandorFeatured OperatorTel-Rea VokossRequired squadHawks and Tel-Rea VokossBase availability3 cyclesSquad limit4 Operators and hero missionSistersTel has received a transmission from Trilla Suduri, an old Padawan friend who reports that other Jedi survivors are gathering on Dantooine. Help her investigate.ObjectiveFind Trilla.Mission fails ifHawks or Tel-Rea is killedConfigured difficultyHardEnemy factionInfinite CoilLocationDantooineFeatured OperatorTel-Rea VokossRequired squadHawks and Tel-Rea VokossBase availability1 cycleSquad limit4 Operators, then verify Tel's story completion.
Why this answer
Completed Tel's story
Tradeoff
The Hero chain can compete with another expiring Mission, Crisis, or Operation.
Alternative
Protect a compulsory Critical Mission first when its live timer owns the queue.
If it fails
Tel's Hero Mission expires or its named failure condition is met.
Recovery
Reopen the Holotable and continue only with the story steps that remain available.
Done when
Hidden achievementThe PadawanCompleted Tel's storyVisibilityHidden satisfies: Completed Tel's story
Next action
Open the exact task path for Hidden achievementThe PadawanCompleted Tel's storyVisibilityHidden and verify its requirement.
Open The Padawan path →

AchievementNever Tell Me the OddsLanded a 10% or lower chance to hit shot!VisibilityVisible

Complete AchievementNever Tell Me the OddsLanded a 10% or lower chance to hit shot!VisibilityVisible from its exact requirement: Landed a 10% or lower chance to hit shot!

Premise
This answer applies when: AchievementNever Tell Me the OddsLanded a 10% or lower chance to hit shot!VisibilityVisible.
Do now
Take a shot only when its live chance to hit meets the exact low-chance requirement, then finish the Mission safely.
Why this answer
Landed a 10% or lower chance to hit shot!
Tradeoff
The attempt spends an attack on a shot with a low displayed chance.
Alternative
Leave the attempt for another Mission when the objective or an exposed Operator needs the action.
If it fails
The shot is taken outside the stated boundary, or the attempt disrupts the Mission plan.
Recovery
Stabilize the objective and wait for another displayed chance that meets the requirement.
Done when
AchievementNever Tell Me the OddsLanded a 10% or lower chance to hit shot!VisibilityVisible satisfies: Landed a 10% or lower chance to hit shot!
Next action
Open the exact task path for AchievementNever Tell Me the OddsLanded a 10% or lower chance to hit shot!VisibilityVisible and verify its requirement.
Open Never Tell Me the Odds path →

AchievementDo or Do NotMissed a 90% or greater chance to hit shot!VisibilityVisible

Complete AchievementDo or Do NotMissed a 90% or greater chance to hit shot!VisibilityVisible from its exact requirement: Missed a 90% or greater chance to hit shot!

Premise
This answer applies when: AchievementDo or Do NotMissed a 90% or greater chance to hit shot!VisibilityVisible.
Do now
Take a shot only when its live chance to hit meets the exact high-chance requirement, then check whether the miss registers.
Why this answer
Missed a 90% or greater chance to hit shot!
Tradeoff
The attempt uses a high-value attack that would normally be part of the safest turn.
Alternative
Delay the attempt when the shot is required to protect the objective or a Downed Operator.
If it fails
The shot is outside the stated boundary, or repeating the attempt puts the Mission at risk.
Recovery
Return to the objective and wait for another safe shot that meets the requirement.
Done when
AchievementDo or Do NotMissed a 90% or greater chance to hit shot!VisibilityVisible satisfies: Missed a 90% or greater chance to hit shot!
Next action
Open the exact task path for AchievementDo or Do NotMissed a 90% or greater chance to hit shot!VisibilityVisible and verify its requirement.
Open Do or Do Not path →

Hidden achievementForcefulUsed the Force to Push or Pull an enemy into another enemyVisibilityHidden

Complete Hidden achievementForcefulUsed the Force to Push or Pull an enemy into another enemyVisibilityHidden from its exact requirement: Used the Force to Padawan · StandardPushForcefully Pushes an enemy in the chosen direction, dealing Force Damage.Primary ceiling6 ranks or Wayseeker · StandardPullForcefully Pulls an enemy directly towards Tel-Rea, dealing Force Damage.Primary ceiling5 ranks an enemy into another enemy

Premise
This answer applies when: Hidden achievementForcefulUsed the Force to Push or Pull an enemy into another enemyVisibilityHidden.
Do now
Use Force Padawan · StandardPushForcefully Pushes an enemy in the chosen direction, dealing Force Damage.Primary ceiling6 ranks or Force Wayseeker · StandardPullForcefully Pulls an enemy directly towards Tel-Rea, dealing Force Damage.Primary ceiling5 ranks only when the destination preview sends one enemy into another enemy.
Why this answer
Used the Force to Padawan · StandardPushForcefully Pushes an enemy in the chosen direction, dealing Force Damage.Primary ceiling6 ranks or Wayseeker · StandardPullForcefully Pulls an enemy directly towards Tel-Rea, dealing Force Damage.Primary ceiling5 ranks an enemy into another enemy
Tradeoff
Using the displacement for this condition can give up a safer hazard or positioning result.
Alternative
Use the safer destination when the collision preview is unclear or the objective is exposed.
If it fails
The target moves without colliding with another enemy.
Recovery
Reposition and wait for a destination preview that shows the enemy collision.
Done when
Hidden achievementForcefulUsed the Force to Push or Pull an enemy into another enemyVisibilityHidden satisfies: Used the Force to Padawan · StandardPushForcefully Pushes an enemy in the chosen direction, dealing Force Damage.Primary ceiling6 ranks or Wayseeker · StandardPullForcefully Pulls an enemy directly towards Tel-Rea, dealing Force Damage.Primary ceiling5 ranks an enemy into another enemy
Next action
Open the exact task path for Hidden achievementForcefulUsed the Force to Push or Pull an enemy into another enemyVisibilityHidden and verify its requirement.
Open Forceful path →

AchievementA Natural Part of LifeLost a member of Zero CompanyVisibilityVisible

Complete AchievementA Natural Part of LifeLost a member of Zero CompanyVisibilityVisible from its exact requirement: Lost a member of Zero Company

Premise
This answer applies when: AchievementA Natural Part of LifeLost a member of Zero CompanyVisibilityVisible.
Do now
Use the Injury and Permadeath rules to decide whether this campaign is the one where an Operator loss will count.
Why this answer
Lost a member of Zero Company
Tradeoff
Losing an Operator removes that character from the current roster when Permadeath applies.
Alternative
Keep the roster alive when the selected campaign still depends on that Operator.
If it fails
A Mission failure is mistaken for an Operator loss, or the loss does not occur under the current roster rules.
Recovery
Recheck Permadeath, the recorded Injury state, and the post-Mission roster before planning another attempt.
Done when
AchievementA Natural Part of LifeLost a member of Zero CompanyVisibilityVisible satisfies: Lost a member of Zero Company
Next action
Open the exact task path for AchievementA Natural Part of LifeLost a member of Zero CompanyVisibilityVisible and verify its requirement.
Open A Natural Part of Life path →

AchievementWatch That First StepKnocked an enemy out of the combat spaceVisibilityVisible

Complete AchievementWatch That First StepKnocked an enemy out of the combat spaceVisibilityVisible from its exact requirement: Knocked an enemy out of the combat space

Premise
This answer applies when: AchievementWatch That First StepKnocked an enemy out of the combat spaceVisibilityVisible.
Do now
Use a push or pull only when the destination preview places the enemy outside the combat space.
Why this answer
Knocked an enemy out of the combat space
Tradeoff
The ring-out route can give up a different displacement result or a safer position.
Alternative
Choose another displacement when the preview does not show the enemy leaving the combat space.
If it fails
The enemy lands on a valid tile instead of leaving the combat space.
Recovery
Reposition and wait for a destination preview that crosses the combat boundary.
Done when
AchievementWatch That First StepKnocked an enemy out of the combat spaceVisibilityVisible satisfies: Knocked an enemy out of the combat space
Next action
Open the exact task path for AchievementWatch That First StepKnocked an enemy out of the combat spaceVisibilityVisible and verify its requirement.
Open Watch That First Step path →

AchievementThe High GroundDefeated 10 enemies from a higher elevationVisibilityVisible

Complete AchievementThe High GroundDefeated 10 enemies from a higher elevationVisibilityVisible from its exact requirement: Defeated 10 enemies from a higher elevation

Premise
This answer applies when: AchievementThe High GroundDefeated 10 enemies from a higher elevationVisibilityVisible.
Do now
Defeat an enemy while the attacking Operator is visibly on higher elevation, then verify progress toward the exact requirement.
Why this answer
Defeated 10 enemies from a higher elevation
Tradeoff
Holding elevation can give up a closer objective route or stronger cover.
Alternative
Leave the attempt for another target when reaching or holding higher elevation endangers the Mission.
If it fails
The final damage comes from equal or lower elevation, or the counter does not advance.
Recovery
Verify the height relationship before the next finishing attack.
Done when
AchievementThe High GroundDefeated 10 enemies from a higher elevationVisibilityVisible satisfies: Defeated 10 enemies from a higher elevation
Next action
Open the exact task path for AchievementThe High GroundDefeated 10 enemies from a higher elevationVisibilityVisible and verify its requirement.
Open The High Ground path →

Hidden achievementIf You Know You KnowKilled 1138 enemies in tactical missionsVisibilityHidden

Complete Hidden achievementIf You Know You KnowKilled 1138 enemies in tactical missionsVisibilityHidden from its exact requirement: Killed 1138 enemies in tactical missions

Premise
This answer applies when: Hidden achievementIf You Know You KnowKilled 1138 enemies in tactical missionsVisibilityHidden.
Do now
Complete Tactical Missions normally and verify the cumulative kill requirement after each result.
Why this answer
Killed 1138 enemies in tactical missions
Tradeoff
Progress takes many Missions and should not replace a current objective or expiring campaign task.
Alternative
Stop counting manually when the achievement is complete, or return to campaign priorities when a timer is urgent.
If it fails
Kills outside Tactical Missions are assumed to count toward the stated requirement.
Recovery
Continue through Tactical Missions and check the achievement unlock after each result.
Done when
Hidden achievementIf You Know You KnowKilled 1138 enemies in tactical missionsVisibilityHidden satisfies: Killed 1138 enemies in tactical missions
Next action
Open the exact task path for Hidden achievementIf You Know You KnowKilled 1138 enemies in tactical missionsVisibilityHidden and verify its requirement.
Open If You Know You Know path →

Hidden achievementSee Your Own DemiseDefeated a Seer in a single blowVisibilityHidden

Complete Hidden achievementSee Your Own DemiseDefeated a Seer in a single blowVisibilityHidden from its exact requirement: Defeated a Seer in a single blow

Premise
This answer applies when: Hidden achievementSee Your Own DemiseDefeated a Seer in a single blowVisibilityHidden.
Do now
Set up one attack that can defeat a Seer at its live remaining Health, then verify that the single blow caused the defeat.
Why this answer
Defeated a Seer in a single blow
Tradeoff
Saving damage for one blow can slow the safer focus-fire sequence.
Alternative
Finish the Seer normally when holding damage threatens the objective or another Operator.
If it fails
Earlier damage contributes to the defeat, or more than one blow is used.
Recovery
Wait for another Seer and build the next attack from its live remaining Health.
Done when
Hidden achievementSee Your Own DemiseDefeated a Seer in a single blowVisibilityHidden satisfies: Defeated a Seer in a single blow
Next action
Open the exact task path for Hidden achievementSee Your Own DemiseDefeated a Seer in a single blowVisibilityHidden and verify its requirement.
Open See Your Own Demise path →

AchievementWhere Credit Is DueMade a purchase at The Black MarketVisibilityVisible

Complete AchievementWhere Credit Is DueMade a purchase at The Black MarketVisibilityVisible from its exact requirement: Made a purchase at The Black Market

Premise
This answer applies when: AchievementWhere Credit Is DueMade a purchase at The Black MarketVisibilityVisible.
Do now
Open The Black Market and make one purchase.
Why this answer
Made a purchase at The Black Market
Tradeoff
A currency used in the galaxy to purchase items. Used at the Black Market, Upgrade Facility, Den facilityRecruitmentThe Recruitment Facility allows you to hire additional Operators from across the Galaxy to bolster the strength of your company.First tutorial openings3Cost per hire1 Roster Slot plus the displayed Credits cost, Medbay and for some Operations. This purchase leaves fewer Campaign currencyCreditsA currency used in the galaxy to purchase items. Used at the Black Market, Upgrade Facility, Recruitment, Medbay and for some Operations.Recruitment stateINSUFFICIENT CREDITS for another current use.
Alternative
Wait when the current Campaign currencyCreditsA currency used in the galaxy to purchase items. Used at the Black Market, Upgrade Facility, Recruitment, Medbay and for some Operations.Recruitment stateINSUFFICIENT CREDITS are reserved for a more urgent campaign need.
If it fails
Refreshing or opening The Black Market is mistaken for making a purchase.
Recovery
Return when a wanted item is available and complete the purchase.
Done when
AchievementWhere Credit Is DueMade a purchase at The Black MarketVisibilityVisible satisfies: Made a purchase at The Black Market
Next action
Open the exact task path for AchievementWhere Credit Is DueMade a purchase at The Black MarketVisibilityVisible and verify its requirement.
Open Where Credit Is Due path →

AchievementYour Focus Determines Your RealityApplied a Focus PointVisibilityVisible

Complete AchievementYour Focus Determines Your RealityApplied a Focus PointVisibilityVisible from its exact requirement: Applied a Focus Point

Premise
This answer applies when: AchievementYour Focus Determines Your RealityApplied a Focus PointVisibilityVisible.
Do now
Apply one Focus Point to an available rank in the selected Operator's Focus Tree.
Why this answer
Applied a Focus Point
Tradeoff
Focus Points are how each individual Operator can enhance their Action and Passive abilities. They can be spent and refunded between missions.
Alternative
Wait when the intended rank is unavailable or the Operator's job is not chosen yet.
If it fails
Opening a Focus Tree or selecting a preview is mistaken for applying the point.
Recovery
Choose one available rank, apply the point, and verify that the spent total changes.
Done when
AchievementYour Focus Determines Your RealityApplied a Focus PointVisibilityVisible satisfies: Applied a Focus Point
Next action
Open the exact task path for AchievementYour Focus Determines Your RealityApplied a Focus PointVisibilityVisible and verify its requirement.
Open Your Focus Determines Your Reality path →

AchievementActive DutyCompleted 50 Optional MissionsVisibilityVisible

Complete AchievementActive DutyCompleted 50 Optional MissionsVisibilityVisible from its exact requirement: Completed 50 Optional Missions

Premise
This answer applies when: AchievementActive DutyCompleted 50 Optional MissionsVisibilityVisible.
Do now
Complete Optional Missions while keeping compulsory and expiring work ahead of this cumulative requirement.
Why this answer
Completed 50 Optional Missions
Tradeoff
Optional deployments consume Cycles that can advance Critical, Hero, Crisis, and Operation timers.
Alternative
Return to compulsory or expiring work whenever it owns the current queue.
If it fails
Story Missions are counted toward a requirement that names Optional Missions.
Recovery
Continue with available Hero or Tactical Missions after the urgent queue is safe.
Done when
AchievementActive DutyCompleted 50 Optional MissionsVisibilityVisible satisfies: Completed 50 Optional Missions
Next action
Open the exact task path for AchievementActive DutyCompleted 50 Optional MissionsVisibilityVisible and verify its requirement.
Open Active Duty path →

Achievement*Angry Beeps*Completed a mission using 4 AstromechsVisibilityVisible

Complete Achievement*Angry Beeps*Completed a mission using 4 AstromechsVisibilityVisible from its exact requirement: Completed a mission using 4 Astromechs

Premise
This answer applies when: Achievement*Angry Beeps*Completed a mission using 4 AstromechsVisibilityVisible.
Do now
Deploy the exact Droid Focus TreeAstromechThe Astromech is everyone’s closest companion. These loyal droids carry useful equipment in the field, allowing tremendous versatility in combat and providing valuable support functions to its team.AvailabilityPrimary path for custom Astromech Operators.BranchesExtended Storage · Improved Motors · Hardened Frame · Storage Optimization · Enhanced Scanners · Coordinated Support squad named by the requirement and complete the Mission with that squad.
Why this answer
Completed a mission using 4 Astromechs
Tradeoff
This squad may leave a stronger objective job or required Operator out.
Alternative
Use another Mission when its required Operator or objective cannot be covered by the required Droid Focus TreeAstromechThe Astromech is everyone’s closest companion. These loyal droids carry useful equipment in the field, allowing tremendous versatility in combat and providing valuable support functions to its team.AvailabilityPrimary path for custom Astromech Operators.BranchesExtended Storage · Improved Motors · Hardened Frame · Storage Optimization · Enhanced Scanners · Coordinated Support squad.
If it fails
The deployed squad does not match the requirement, or the Mission does not complete.
Recovery
Recruit and field the missing Droid Focus TreeAstromechThe Astromech is everyone’s closest companion. These loyal droids carry useful equipment in the field, allowing tremendous versatility in combat and providing valuable support functions to its team.AvailabilityPrimary path for custom Astromech Operators.BranchesExtended Storage · Improved Motors · Hardened Frame · Storage Optimization · Enhanced Scanners · Coordinated Support slot on a Mission the squad can finish.
Done when
Achievement*Angry Beeps*Completed a mission using 4 AstromechsVisibilityVisible satisfies: Completed a mission using 4 Astromechs
Next action
Open the exact task path for Achievement*Angry Beeps*Completed a mission using 4 AstromechsVisibilityVisible and verify its requirement.
Open *Angry Beeps* path →

AchievementSign HereRecruited an OperatorVisibilityVisible

Complete AchievementSign HereRecruited an OperatorVisibilityVisible from its exact requirement: Recruited an Operator

Premise
This answer applies when: AchievementSign HereRecruited an OperatorVisibilityVisible.
Do now
Complete one Den facilityRecruitmentThe Recruitment Facility allows you to hire additional Operators from across the Galaxy to bolster the strength of your company.First tutorial openings3Cost per hire1 Roster Slot plus the displayed Credits cost and verify that the new Operator joins the current roster.
Why this answer
Recruited an Operator
Tradeoff
A currency used in the galaxy to purchase items. Used at the Black Market, Upgrade Facility, Den facilityRecruitmentThe Recruitment Facility allows you to hire additional Operators from across the Galaxy to bolster the strength of your company.First tutorial openings3Cost per hire1 Roster Slot plus the displayed Credits cost, Medbay and for some Operations.
Alternative
Delay recruitment when no slot is open or the candidate does not fill a current squad job.
If it fails
The candidate is viewed or refreshed but not recruited.
Recovery
Open a slot or the needed recruit pool, then complete one Den facilityRecruitmentThe Recruitment Facility allows you to hire additional Operators from across the Galaxy to bolster the strength of your company.First tutorial openings3Cost per hire1 Roster Slot plus the displayed Credits cost.
Done when
AchievementSign HereRecruited an OperatorVisibilityVisible satisfies: Recruited an Operator
Next action
Open the exact task path for AchievementSign HereRecruited an OperatorVisibilityVisible and verify its requirement.
Open Sign Here path →

AchievementFull RosterRecruited 20 Operators in a single campaignVisibilityVisible

Complete AchievementFull RosterRecruited 20 Operators in a single campaignVisibilityVisible from its exact requirement: Recruited 20 Operators in a single campaign

Premise
This answer applies when: AchievementFull RosterRecruited 20 Operators in a single campaignVisibilityVisible.
Do now
Reach the exact single-campaign Den facilityRecruitmentThe Recruitment Facility allows you to hire additional Operators from across the Galaxy to bolster the strength of your company.First tutorial openings3Cost per hire1 Roster Slot plus the displayed Credits cost total and verify the roster count before the final Story Mission.
Why this answer
Recruited 20 Operators in a single campaign
Tradeoff
The next Den facilityRecruitmentThe Recruitment Facility allows you to hire additional Operators from across the Galaxy to bolster the strength of your company.First tutorial openings3Cost per hire1 Roster Slot plus the displayed Credits cost must fit the roster and uses one of the current Campaign currencyCreditsA currency used in the galaxy to purchase items. Used at the Black Market, Upgrade Facility, Recruitment, Medbay and for some Operations.Recruitment stateINSUFFICIENT CREDITS purchases named by the game.
Alternative
Prioritize capacity or recruit-pool unlocks when the next Den facilityRecruitmentThe Recruitment Facility allows you to hire additional Operators from across the Galaxy to bolster the strength of your company.First tutorial openings3Cost per hire1 Roster Slot plus the displayed Credits cost is blocked.
If it fails
The count is split across campaigns or the final roster remains below the stated requirement.
Recovery
Resolve the capacity or recruit-pool block shown in the current campaign, then continue recruiting in that campaign.
Done when
AchievementFull RosterRecruited 20 Operators in a single campaignVisibilityVisible satisfies: Recruited 20 Operators in a single campaign
Next action
Open the exact task path for AchievementFull RosterRecruited 20 Operators in a single campaignVisibilityVisible and verify its requirement.
Open Full Roster path →

AchievementTo the Victor Go the SpoilsUnlocked a Zone RewardVisibilityVisible

Complete AchievementTo the Victor Go the SpoilsUnlocked a Zone RewardVisibilityVisible from its exact requirement: Unlocked a Zone Reward

Premise
This answer applies when: AchievementTo the Victor Go the SpoilsUnlocked a Zone RewardVisibilityVisible.
Do now
Choose one reachable Zone threshold and claim its named reward.
Why this answer
Unlocked a Zone Reward
Tradeoff
Influence or Contacts spent on one Zone are unavailable for another track.
Alternative
Choose another Zone when its useful next reward is reachable sooner.
If it fails
Influence is added without crossing and claiming a reward threshold.
Recovery
Recalculate the gap to one listed threshold (20, 50, 100) and direct the next source there.
Done when
AchievementTo the Victor Go the SpoilsUnlocked a Zone RewardVisibilityVisible satisfies: Unlocked a Zone Reward
Next action
Open the exact task path for AchievementTo the Victor Go the SpoilsUnlocked a Zone RewardVisibilityVisible and verify its requirement.
Open To the Victor Go the Spoils path →

AchievementAcross the StarsUnlocked all the Zone RewardsVisibilityVisible

Complete AchievementAcross the StarsUnlocked all the Zone RewardsVisibilityVisible from its exact requirement: Unlocked all the Zone Rewards

Premise
This answer applies when: AchievementAcross the StarsUnlocked all the Zone RewardsVisibilityVisible.
Do now
Claim every listed reward on all 12 current Zone tracks before the campaign ends.
Why this answer
Unlocked all the Zone Rewards
Tradeoff
Completing every track consumes more Contacts, Influence sources, and campaign time than claiming one needed reward.
Alternative
Return to an urgent Mission or Operation when its live timer owns the queue.
If it fails
One Zone still has an unclaimed reward when the campaign finishes.
Recovery
Open the twelve Zone tracks, identify the next missing threshold, and concentrate the next available source there.
Done when
AchievementAcross the StarsUnlocked all the Zone RewardsVisibilityVisible satisfies: Unlocked all the Zone Rewards
Next action
Open the exact task path for AchievementAcross the StarsUnlocked all the Zone RewardsVisibilityVisible and verify its requirement.
Open Across the Stars path →

Hidden achievementThere Will Be No BargainUnlocked the Hutt Roulette Prize 3 timesVisibilityHidden

Complete Hidden achievementThere Will Be No BargainUnlocked the Hutt Roulette Prize 3 timesVisibilityHidden from its exact requirement: Unlocked the Hutt Roulette Prize 3 times

Premise
This answer applies when: Hidden achievementThere Will Be No BargainUnlocked the Hutt Roulette Prize 3 timesVisibilityHidden.
Do now
Unlock the Hutt Roulette Prize each time required and verify every result before leaving The Black Market path.
Why this answer
Unlocked the Hutt Roulette Prize 3 times
Tradeoff
Pursuing the prize competes with other Black Market purchases and campaign resources.
Alternative
Pause when a compulsory Mission or a more urgent purchase needs the current resources.
If it fails
A refresh or another Black Market result is counted as the named prize.
Recovery
Return to the exact Hutt Roulette Prize condition and verify the next successful unlock.
Done when
Hidden achievementThere Will Be No BargainUnlocked the Hutt Roulette Prize 3 timesVisibilityHidden satisfies: Unlocked the Hutt Roulette Prize 3 times
Next action
Open the exact task path for Hidden achievementThere Will Be No BargainUnlocked the Hutt Roulette Prize 3 timesVisibilityHidden and verify its requirement.
Open There Will Be No Bargain path →

AchievementDress CodeCustomized a member of Zero CompanyVisibilityVisible

Complete AchievementDress CodeCustomized a member of Zero CompanyVisibilityVisible from its exact requirement: Customized a member of Zero Company

Premise
This answer applies when: AchievementDress CodeCustomized a member of Zero CompanyVisibilityVisible.
Do now
Change one Zero Company member's appearance and confirm the change.
Why this answer
Customized a member of Zero Company
Tradeoff
The member appearance change does not replace a Specialization or equipment change.
Alternative
Use Den facilityRecruitmentThe Recruitment Facility allows you to hire additional Operators from across the Galaxy to bolster the strength of your company.First tutorial openings3Cost per hire1 Roster Slot plus the displayed Credits cost or Focus instead when the intended change is a squad job rather than appearance.
If it fails
A weapon appearance or equipment change is mistaken for customizing a member of Zero Company.
Recovery
Return to the Operator customization screen and confirm one member appearance change.
Done when
AchievementDress CodeCustomized a member of Zero CompanyVisibilityVisible satisfies: Customized a member of Zero Company
Next action
Open the exact task path for AchievementDress CodeCustomized a member of Zero CompanyVisibilityVisible and verify its requirement.
Open Dress Code path →

AchievementFully GearedEquipped 4 Weapon Mods to a WeaponVisibilityVisible

Complete AchievementFully GearedEquipped 4 Weapon Mods to a WeaponVisibilityVisible from its exact requirement: Equipped 4 Weapon Mods to a Weapon

Premise
This answer applies when: AchievementFully GearedEquipped 4 Weapon Mods to a WeaponVisibilityVisible.
Do now
Equip the required number of Weapon Mods to one Weapon and verify every occupied Mod slot.
Why this answer
Equipped 4 Weapon Mods to a Weapon
Tradeoff
Filling the required slots commits Mods that may be more useful on another weapon or Mission plan.
Alternative
Wait until one Weapon exposes enough compatible slots. Weapon Modifications can be slotted on a weapon to alter weapon stats and apply unique effects. Each weapon has a limited number of Modification Slots, which can be increased at the Upgrade Facility.
If it fails
Utilities, empty slots, or Mods split across weapons are counted toward the requirement.
Recovery
Open one compatible Weapon and fill the required Mod slots on that Weapon.
Done when
AchievementFully GearedEquipped 4 Weapon Mods to a WeaponVisibilityVisible satisfies: Equipped 4 Weapon Mods to a Weapon
Next action
Open the exact task path for AchievementFully GearedEquipped 4 Weapon Mods to a WeaponVisibilityVisible and verify its requirement.
Open Fully Geared path →

AchievementSignature FlairCustomized a WeaponVisibilityVisible

Complete AchievementSignature FlairCustomized a WeaponVisibilityVisible from its exact requirement: Customized a Weapon

Premise
This answer applies when: AchievementSignature FlairCustomized a WeaponVisibilityVisible.
Do now
You can Customize your weapons and their appearances in the Armory. Choose and confirm one appearance model for a Weapon.
Why this answer
Customized a Weapon
Tradeoff
The appearance choice does not replace a Weapon Mod or roster-wide upgrade. Weapon Optimizations can be applied to an Operator's signature weapon to upgrade its power and stats. Weapon Optimizations are permanent and only one of each type can be applied.
Alternative
Use Weapon Mods, Optimizations, or roster-wide upgrades when the intended result is mechanical.
If it fails
Browsing a model or changing a combat layer is mistaken for confirming a Weapon appearance.
Recovery
Return to the appearance control, select one model, and confirm it.
Done when
AchievementSignature FlairCustomized a WeaponVisibilityVisible satisfies: Customized a Weapon
Next action
Open the exact task path for AchievementSignature FlairCustomized a WeaponVisibilityVisible and verify its requirement.
Open Signature Flair path →

AchievementZero Company LegendCompleted all other achievementsVisibilityVisible

Complete AchievementZero Company LegendCompleted all other achievementsVisibilityVisible from its exact requirement: Completed all other achievements

Premise
This answer applies when: AchievementZero Company LegendCompleted all other achievementsVisibilityVisible.
Do now
Complete every other achievement, then check the final completion entry.
Why this answer
Completed all other achievements
Tradeoff
This final entry cannot replace an unfinished requirement in another group.
Alternative
Return to the unfinished achievement whenever any other requirement remains incomplete.
If it fails
At least one other achievement remains incomplete.
Recovery
Select the unfinished requirement and complete it before checking this entry again.
Done when
AchievementZero Company LegendCompleted all other achievementsVisibilityVisible satisfies: Completed all other achievements
Next action
Open the exact task path for AchievementZero Company LegendCompleted all other achievementsVisibilityVisible and verify its requirement.
Open Zero Company Legend path →

Difficulty eligibility already lost

Keep the current campaign for other requirements and move the difficulty completion to another campaign.

Premise
This answer applies when: Difficulty eligibility already lost.
Do now
Stop treating this save as a protected difficulty run. Finish any campaign-long, Bond, story, combat, company, or customization work that remains possible.
Why this answer
Changing difficulty level will result in losing eligibility for any difficulty-based Achievements.
Tradeoff
Continuing saves existing progress but does not restore the lost difficulty completion.
Alternative
Start the new difficulty attempt only after the flexible campaign no longer holds work you want to keep.
If it fails
The plan assumes changing the difficulty back restores eligibility.
Recovery
Choose the target difficulty before the first Mission of another campaign and leave it unchanged.
Done when
The current campaign's remaining achievable groups are complete and the new difficulty target has a separate plan.
Next action
Choose the exact settings package for the later attempt.
Plan the later difficulty run →

Read the exact groups

Use these disclosures as the requirement checklist. The selected answer above tells you when and where to act; this list preserves the exact current wording.

Difficulty: 5 requirements
  • AchievementHired GunBeat the game on Story or higherVisibilityVisible: Beat the game on Story or higher
  • AchievementVeteranBeat the game on Normal or higherVisibilityVisible: Beat the game on Normal or higher
  • AchievementOperatorBeat the game on Hard or higherVisibilityVisible: Beat the game on Hard or higher
  • AchievementCaptainBeat the game on ExpertVisibilityVisible: Beat the game on Expert
  • AchievementLegendBeat the game on Expert and Beskar ModeVisibilityVisible: Beat the game on Expert and Beskar Mode
Story: 11 requirements
  • Hidden achievementIn a galaxy far, far away....Completed your first MissionVisibilityHidden: Completed your first Mission
  • Hidden achievementScum And VillainyCompleted 'Eavesdropping'VisibilityHidden: Completed 'story missionEavesdroppingRepublic intel indicates that the Coil is meeting some local gangsters at the Gressan Breakbulk Dockyard. Observe this meeting to learn more about the Coil's plans on Courtsilius.ObjectiveEavesdrop on the Coil's meeting at the docks.Chapter2LocationCourtsilius'
  • Hidden achievementFathom RevealedCompleted 'Dark Waters'VisibilityHidden: Completed 'story missionDark WatersFathom, the Coil's mysterious leader, is planning a visit to the caverns beneath the Courtsilius undercity. Intercept her there.ObjectiveFind the Coil's leader, Fathom.Chapter2LocationCourtsilius'
  • Hidden achievementOne Less ClankerCompleted 'Smugglers' Den'VisibilityHidden: Completed 'story missionSmugglers' DenTel-Rea has a message for us.ObjectiveRaid the smugglers' hideout.Chapter2'
  • Hidden achievementSky HighCompleted 'Casualties of War'VisibilityHidden: Completed 'story missionCasualties of WarOur intel suggests that Fathom is targeting a secret prisoner exchange between Umbaran Partisans and the Republic on neutral Bespin. Infiltrate the prisoner exchange and stop the Coil from sabotaging it.ObjectiveInfiltrate the Umbaran prisoner exchange.Chapter3LocationBespin'
  • Hidden achievementA Way to Pass the TimeCompleted 'Enemy Intelligence'VisibilityHidden: Completed 'story missionEnemy IntelligenceRepublic Intelligence has hired us to slice into a drydocked Lucrehulk's databanks to recover a list of Republic spies and their cover identities.ObjectiveSlice the Lucrehulk databanks.Chapter4'
  • Hidden achievementLuunata ReclaimedCompleted 'Behind Enemy Lines'VisibilityHidden: Completed 'story missionBehind Enemy LinesFathom's stolen stronghold is Mordant Citadel, on the volcanic planet of Luunata. Infiltrate the citadel from below and disable its guns so that a Republic fleet can take back the planet.ObjectiveRetake Mordant Citadel.Chapter4LocationLuunata'
  • Hidden achievementA New OrderCompleted 'Stillwatch'VisibilityHidden: Completed 'story missionStillwatchFathom has fled to the asteroid base Vull Quist. Work with Captain Corvo's elite Republic unit, Stillwatch Battalion, to track her down.ObjectiveTrack down Fathom.Chapter4LocationVull Quist'
  • Hidden achievementJungle WarfareCompleted 'Deep Cover'VisibilityHidden: Completed 'story missionDeep CoverCaptain Rex's associate, the clone commando Baker, is undercover training TK troopers at a secret Imperial training camp on Umbara, but he fears his students are onto him. Ambush his unit and extract him before the Empire can arrest him as a double agent.ObjectiveRescue the undercover clone.Mission fails ifHawks or Rex is killedChapter5LocationUmbara'
  • Hidden achievementWith Friends Like TheseCompleted 'Unfinished Business'VisibilityHidden: Completed 'story missionUnfinished BusinessGorga has a job for us.ObjectiveSecure the Separatist base.Chapter5'
  • Hidden achievementAn End of the InfiniteCompleted 'The Infinite Coil'VisibilityHidden: Completed 'story missionThe Infinite CoilFathom has made her base at an orbital shipbreaking dockyard over Bardan, Cindermoor Station. Infiltrate the station and stop her once and for all.ObjectiveStop Fathom once and for all.Chapter6Configured difficultyHardEnemy factionInfinite CoilLocationBardanSquad limit4 Operators'
Bonds: 10 requirements
  • Hidden achievementOld FriendsReached Very High Bond between Hawks and TrickVisibilityHidden: Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP
  • Hidden achievementSharp ShootersReached Very High Bond between Hawks and LucoVisibilityHidden: Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve
  • Hidden achievementMate and MarrowReached Very High Bond between Hawks and KabbVisibilityHidden: Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push
  • Hidden achievementClass and DistinctionReached Very High Bond between Hawks and JaeVisibilityHidden: Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned
  • Hidden achievementWord Of HonorReached Very High Bond between Hawks and ClyVisibilityHidden: Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point
  • Hidden achievementLost CausesReached Very High Bond between Hawks and TelVisibilityHidden: Reached Very High Bond between Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and Tel
  • Hidden achievementHeroes on Both SidesReached Very High Bond between Trick and LucoVisibilityHidden: Reached Very High Bond between Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP and Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve
  • Hidden achievementThe Baroness and the BoxerReached Very High Bond between Kabb and JaeVisibilityHidden: Reached Very High Bond between Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push and Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned
  • AchievementThick as ThievesReached Very High Bond between Two Custom OperatorsVisibilityVisible: Reached Very High Bond between Two Custom Operators
  • AchievementBeep BoopReached Very High Bond between Two AstromechsVisibilityVisible: Reached Very High Bond between Two Astromechs
Operator stories: 6 requirements
  • Hidden achievementThe TrooperCompleted Trick's storyVisibilityHidden: Completed Authored OperatorTrickA clone veteran, steady second-in-command, and Hawks's first recruit to the rebuilt company.Starting pathSoldierUnique TalentFor My BrothersTalent progression4 tiersRecovery limitOnce per missionHealthT1 Half Health; T2 to T4 Full HealthInjury protectionStarts at T3; applies to the first Downed stateFinal tierImmediate on your turn and returns 1 AP's story
  • Hidden achievementThe UmbaranCompleted Luco's storyVisibilityHidden: Completed Authored OperatorLuco BroncAn Umbaran marksman who uses combat gas to sharpen ranged attacks.Game labelLucoStarting pathSharpshooterUnique TalentCombat GasTalent progression4 tiersActivation2 Advantage · no AP · once per encounterPer stack+5% Chance-To-Hit · +1 Ranged Attack DamageStarting stacksT1 3 · T2 4 · T3 5 · T4 6Consumption1 after every Ranged Attack · misses consume · other actions preserve's story
  • Hidden achievementThe PrizefighterCompleted Kabb's storyVisibilityHidden: Completed Authored OperatorKabb UppercutA Felshi former prizefighter built around closing distance and forceful punches.Game labelKabbStarting pathScoundrelUnique TalentUppercutTalent progression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push's story
  • Hidden achievementThe BaronessCompleted Jae's storyVisibilityHidden: Completed Authored OperatorJae MordantAn ore-baroness who punishes weakened enemies with opportunistic finishing shots.Game labelJaeStarting pathAssaultUnique TalentFinal ShotTalent progression4 tiersTriggerAnother allied Operator damages a hostile target; Jae cannot be the triggering attackerTargetingLine of sight required; no finite range publishedCostNo AP · no AdvantageExecutionGuaranteed hit · ignores Armor · does not trigger enemy reactionsTier limitsT1 ≤4 Health / 1 per turn · T2 ≤6 Health / 1 per turn · T3 ≤8 Health / 1 per turn · T4 ≤10 Health / 2 per turnJae cannot respond whileDead · Downed · Daze · Delayed · Stunned's story
  • Hidden achievementThe MandalorianCompleted Cly's storyVisibilityHidden: Completed Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point's story
  • Hidden achievementThe PadawanCompleted Tel's storyVisibilityHidden: Completed Tel's story
Combat: 8 requirements
  • AchievementNever Tell Me the OddsLanded a 10% or lower chance to hit shot!VisibilityVisible: Landed a 10% or lower chance to hit shot!
  • AchievementDo or Do NotMissed a 90% or greater chance to hit shot!VisibilityVisible: Missed a 90% or greater chance to hit shot!
  • Hidden achievementForcefulUsed the Force to Push or Pull an enemy into another enemyVisibilityHidden: Used the Force to Padawan · StandardPushForcefully Pushes an enemy in the chosen direction, dealing Force Damage.Primary ceiling6 ranks or Wayseeker · StandardPullForcefully Pulls an enemy directly towards Tel-Rea, dealing Force Damage.Primary ceiling5 ranks an enemy into another enemy
  • AchievementA Natural Part of LifeLost a member of Zero CompanyVisibilityVisible: Lost a member of Zero Company
  • AchievementWatch That First StepKnocked an enemy out of the combat spaceVisibilityVisible: Knocked an enemy out of the combat space
  • AchievementThe High GroundDefeated 10 enemies from a higher elevationVisibilityVisible: Defeated 10 enemies from a higher elevation
  • Hidden achievementIf You Know You KnowKilled 1138 enemies in tactical missionsVisibilityHidden: Killed 1138 enemies in tactical missions
  • Hidden achievementSee Your Own DemiseDefeated a Seer in a single blowVisibilityHidden: Defeated a Seer in a single blow
Company: 9 requirements
  • AchievementWhere Credit Is DueMade a purchase at The Black MarketVisibilityVisible: Made a purchase at The Black Market
  • AchievementYour Focus Determines Your RealityApplied a Focus PointVisibilityVisible: Applied a Focus Point
  • AchievementActive DutyCompleted 50 Optional MissionsVisibilityVisible: Completed 50 Optional Missions
  • Achievement*Angry Beeps*Completed a mission using 4 AstromechsVisibilityVisible: Completed a mission using 4 Astromechs
  • AchievementSign HereRecruited an OperatorVisibilityVisible: Recruited an Operator
  • AchievementFull RosterRecruited 20 Operators in a single campaignVisibilityVisible: Recruited 20 Operators in a single campaign
  • AchievementTo the Victor Go the SpoilsUnlocked a Zone RewardVisibilityVisible: Unlocked a Zone Reward
  • AchievementAcross the StarsUnlocked all the Zone RewardsVisibilityVisible: Unlocked all the Zone Rewards
  • Hidden achievementThere Will Be No BargainUnlocked the Hutt Roulette Prize 3 timesVisibilityHidden: Unlocked the Hutt Roulette Prize 3 times
Customization: 3 requirements
  • AchievementDress CodeCustomized a member of Zero CompanyVisibilityVisible: Customized a member of Zero Company
  • AchievementFully GearedEquipped 4 Weapon Mods to a WeaponVisibilityVisible: Equipped 4 Weapon Mods to a Weapon
  • AchievementSignature FlairCustomized a WeaponVisibilityVisible: Customized a Weapon
Completion: 1 requirement
  • AchievementZero Company LegendCompleted all other achievementsVisibilityVisible: Completed all other achievements

Protect difficulty eligibility

AchievementHired GunBeat the game on Story or higherVisibilityVisible, AchievementVeteranBeat the game on Normal or higherVisibilityVisible, and AchievementOperatorBeat the game on Hard or higherVisibilityVisible each say “or higher.” AchievementCaptainBeat the game on ExpertVisibilityVisible requires Expert. AchievementLegendBeat the game on Expert and Beskar ModeVisibilityVisible requires Expert with Beskar Mode.

Choose one target for the campaign and keep the base difficulty unchanged while that target matters. Beskar Mode separately uses one persistent save, disables manual saving, and names three campaign-ending failures. Read the campaign settings decision before an Expert plus Beskar attempt.

If difficulty eligibility is lost, changing the setting back does not have a current rule that restores it. Continue with Bonds, Operator stories, combat, company, customization, or campaign-long tasks that remain achievable, then create a separate plan for the difficulty completion.

Schedule campaign-long work

Three requirements need special attention before the last Story record:

  1. AchievementFull RosterRecruited 20 Operators in a single campaignVisibilityVisible: Recruited 20 Operators in a single campaign
  2. AchievementActive DutyCompleted 50 Optional MissionsVisibilityVisible: Completed 50 Optional Missions
  3. AchievementAcross the StarsUnlocked all the Zone RewardsVisibilityVisible: Unlocked all the Zone Rewards

Schedule named Bond pairs and Operator stories around the live Hero and Critical Mission timers. Attempt combat conditions only after the objective is stable. Use Den visits for appearance and equipment requirements, and verify a four-Mod requirement against the actual available slots.

AchievementZero Company LegendCompleted all other achievementsVisibilityVisible says: Completed all other achievements. It is the final check, not a replacement for another unfinished group.

Verify the last checks

  1. Open the selected task-group disclosure and read each exact requirement.
  2. Check whether the remaining condition can still change in the current campaign.
  3. Move an expired Hero opportunity or lost difficulty completion to another campaign.
  4. Keep any unfinished single-campaign requirement with the campaign where its progress exists.
  5. Run the campaign cleanup before the last Story record when optional work remains.

The roadmap is complete when every group disclosure has no unfinished requirement, followed by AchievementZero Company LegendCompleted all other achievementsVisibilityVisible.

REFERENCES

References

  1. Achievement names and requirements, the difficulty-change warning, Beskar Mode, Bond progression, recruitment, Missions, and Zone rewards supply every fact used here.

    Current achievement and campaign records