Start with one owner for each of four jobs: finish, setup, protection, and mission movement. This default is for a blind first campaign. It gives every normal turn a purpose without pretending that one named lineup is mandatory.

Build the first four-job squad

A normal deployment allows 4 Operators. Give each slot one primary job before launch.

Reliable finish: Standard SpecializationSharpshooterThe Sharpshooter is an expert marksman that excels at long-range engagements, focused on singling out and defeating chosen enemies in battle.Signature structurePassive · Standard · UltimateUltimatePrecision Shot

First tool
Sharpshooter · StandardZero InSet up a position for accurate shooting and gain 3 Stacks of Lethal, increasing Chance-To-Hit by +15% and Critical Chance by +9%.Primary ceiling6 ranksSecondary ceiling5 ranks: Set up a position for accurate shooting and gain 3 Stacks of Helpful · OffenseLethalIncreases Chance-To-Hit by +5% and Critical Chance by +3% for each stack of this effect. All stacks are lost when this Operator moves, or is knocked out of position.AffectsOperatorStack wordingNamed in the current rule, increasing Chance-To-Hit by +15% and Critical Chance by +9%.
Job
Turn a prepared distant target into a dependable removal from a lane the objective lets you keep.
Cost
A prepared firing position loses value when the mission forces repeated movement.

Inspect the exact ranks

Setup or control: Standard SpecializationScoutThe Scout is a tactical Operator trained in ambush and reconnaissance tactics. Their planning and timing benefit their entire team, creating opportunities where none exist.Signature structurePassive · Standard · UltimateUltimateAmbush

First tool
Scout · StandardCombat ReconAssess threats in the target area, granting Advantage for each enemy in the assessment area.Primary ceiling6 ranksSecondary ceiling5 ranks: Assess threats in the target area, granting Shared combat resourceAdvantageAdvantage is used to power Special Actions. Each time an Operator damages an enemy unit, the squad receives 1x Advantage.Maximum10Gain1 per damaging hitUsePowers Special ActionsIconShared Combat Recon icon used for Advantage for each enemy in the assessment area.
Job
Read a group and create the shared resource before the finisher commits.
Cost
The setup action does not remove an enemy, so another Operator must use the opening.

Inspect the exact ranks

Protection: Standard SpecializationHeavyThe Heavy is a frontline combatant, heavily armored and tough as nails. These Operators specialize in survivability and soaking up enemy attacks while out in the open.Signature structurePassive · Standard · UltimateUltimateBulwark

First tool
Heavy · StandardUnstoppableGain 2 Stacks of Retaliation. Each stack permits a counter against the next incoming attack.Primary ceiling6 ranksSecondary ceiling5 ranks: Gain 2 Stacks of Helpful · ReactionRetaliationAfter this unit is attacked, Retaliation triggers and allows a Reaction Shot against the attacker. One stack is lost after this attack.AffectsBothStack wordingNamed in the current rule. Each stack permits a counter against the next incoming attack.
Job
Occupy exposed space and answer the next incoming attacks while the other jobs continue.
Cost
The protected turn gives up immediate recovery, movement, or target setup.

Inspect the exact ranks

Mission flex: Standard SpecializationAssaultThe Assault is a frontline fighter that excels at maneuvering in battle to score medium to close-range kills against targets hiding in cover. Operators trained in this way are lethal opponents.Signature structurePassive · Standard · UltimateUltimateSweeping Salvo

First tool
Assault · StandardBull RushCharge into an enemy, dealing Melee Damage and Pushing it backwards.Primary ceiling6 ranksSecondary ceiling5 ranks: Charge into an enemy, dealing Melee Damage and Pushing it backwards.
Job
Reach a short lane, move one enemy, or clear the space around an interaction point.
Cost
Closing the distance can expose the flex Operator and is weak on a stable long firing lane.

Inspect the exact ranks

This is one legal starting answer, not four independent recommendations. If an authored or required Operator already performs one job, count that Operator as the owner and fill the remaining jobs. Do not add a fifth job by asking one of the four slots to abandon its ordinary turn.

Replace the slot that failed

Choose the failure that happened in two comparable missions. Each result changes one slot and gives one first action to test.

Choose your situation

Which action failed twice?

Choose Standard SpecializationSharpshooterThe Sharpshooter is an expert marksman that excels at long-range engagements, focused on singling out and defeating chosen enemies in battle.Signature structurePassive · Standard · UltimateUltimatePrecision Shot

Replace the flex or duplicate setup slot with Standard Focus TreeSharpshooterThe Sharpshooter is an expert marksman that excels at long-range engagements, focused on singling out and defeating chosen enemies in battle.AvailabilitySelectable for Hawks and custom humanoid Operators. Authored Operators follow their assigned or permitted Specialization paths.BranchesPick Them Off · Precision Shot · Zero In.

First tool
Sharpshooter · StandardZero InSet up a position for accurate shooting and gain 3 Stacks of Lethal, increasing Chance-To-Hit by +15% and Critical Chance by +9%.Primary ceiling6 ranksSecondary ceiling5 ranks: Set up a position for accurate shooting and gain 3 Stacks of Helpful · OffenseLethalIncreases Chance-To-Hit by +5% and Critical Chance by +3% for each stack of this effect. All stacks are lost when this Operator moves, or is knocked out of position.AffectsOperatorStack wordingNamed in the current rule, increasing Chance-To-Hit by +15% and Critical Chance by +9%.
Use it to
Hold one stable firing position and prepare the shot after the target is exposed.
Cost
The replacement gives up movement or a second setup action and depends on a usable lane.
Change when
The target becomes reachable, but several ordinary enemies now act before the next squad cycle.
Next action
Open the exact role record, assign one Operator to the job, then repeat the failed action on the next comparable mission.

Inspect the exact ranks

Choose Standard SpecializationScoutThe Scout is a tactical Operator trained in ambush and reconnaissance tactics. Their planning and timing benefit their entire team, creating opportunities where none exist.Signature structurePassive · Standard · UltimateUltimateAmbush

Replace the least useful duplicate damage slot with Standard Focus TreeScoutThe Scout is a tactical Operator trained in ambush and reconnaissance tactics. Their planning and timing benefit their entire team, creating opportunities where none exist.AvailabilitySelectable for Hawks and custom humanoid Operators. Authored Operators follow their assigned or permitted Specialization paths.BranchesTactical Timing · Ambush · Combat Recon.

First tool
Scout · StandardCombat ReconAssess threats in the target area, granting Advantage for each enemy in the assessment area.Primary ceiling6 ranksSecondary ceiling5 ranks: Assess threats in the target area, granting Shared combat resourceAdvantageAdvantage is used to power Special Actions. Each time an Operator damages an enemy unit, the squad receives 1x Advantage.Maximum10Gain1 per damaging hitUsePowers Special ActionsIconShared Combat Recon icon used for Advantage for each enemy in the assessment area.
Use it to
Assess the target area before the finisher spends movement or an attack on a poor lane.
Cost
One Operator spends a turn on setup and needs another Operator to convert it into progress.
Change when
Attacks now connect reliably, but the prepared target still survives the full squad cycle.
Next action
Open the exact role record, assign one Operator to the job, then repeat the failed action on the next comparable mission.

Inspect the exact ranks

Choose Standard SpecializationHeavyThe Heavy is a frontline combatant, heavily armored and tough as nails. These Operators specialize in survivability and soaking up enemy attacks while out in the open.Signature structurePassive · Standard · UltimateUltimateBulwark

Replace the least useful damage slot with Standard Focus TreeHeavyThe Heavy is a frontline combatant, heavily armored and tough as nails. These Operators specialize in survivability and soaking up enemy attacks while out in the open.AvailabilitySelectable for Hawks and custom humanoid Operators. Authored Operators follow their assigned or permitted Specialization paths.BranchesConditioning · Unstoppable · Bulwark.

First tool
Heavy · StandardUnstoppableGain 2 Stacks of Retaliation. Each stack permits a counter against the next incoming attack.Primary ceiling6 ranksSecondary ceiling5 ranks: Gain 2 Stacks of Helpful · ReactionRetaliationAfter this unit is attacked, Retaliation triggers and allows a Reaction Shot against the attacker. One stack is lost after this attack.AffectsBothStack wordingNamed in the current rule. Each stack permits a counter against the next incoming attack.
Use it to
Take the exposed position first and draw or answer pressure before the runner commits.
Cost
This prevents or redirects pressure but does not restore Health after damage has landed.
Change when
The runner survives the lane, but accumulated Health loss still ends the plan.
Next action
Open the exact role record, assign one Operator to the job, then repeat the failed action on the next comparable mission.

Inspect the exact ranks

Choose Standard SpecializationAssaultThe Assault is a frontline fighter that excels at maneuvering in battle to score medium to close-range kills against targets hiding in cover. Operators trained in this way are lethal opponents.Signature structurePassive · Standard · UltimateUltimateSweeping Salvo

Replace the most stationary flex slot with Standard Focus TreeAssaultThe Assault is a frontline fighter that excels at maneuvering in battle to score medium to close-range kills against targets hiding in cover. Operators trained in this way are lethal opponents.AvailabilitySelectable for Hawks and custom humanoid Operators. Authored Operators follow their assigned or permitted Specialization paths.BranchesFleet of Foot · Bull Rush · Sweeping Salvo.

First tool
Assault · StandardBull RushCharge into an enemy, dealing Melee Damage and Pushing it backwards.Primary ceiling6 ranksSecondary ceiling5 ranks: Charge into an enemy, dealing Melee Damage and Pushing it backwards.
Use it to
Move an enemy out of the short lane before the interaction or evacuation turn.
Cost
The close commitment can expose the new flex and removes one stable ranged option.
Change when
The squad reaches the point safely, but cannot hold it through the enemy turn.
Next action
Open the exact role record, assign one Operator to the job, then repeat the failed action on the next comparable mission.

Inspect the exact ranks

Choose Standard SpecializationSoldierThe Soldier is a mainstay offensive unit, capable of engaging enemies at close to medium-range with melee, grenades, heavy blaster fire, and a powerful rocket launcher.Signature structurePassive · Standard · UltimateUltimateRocket Strike

Replace an overlapping single-target slot with Standard Focus TreeSoldierThe Soldier is a mainstay offensive unit, capable of engaging enemies at close to medium-range with melee, grenades, heavy blaster fire, and a powerful rocket launcher.AvailabilitySelectable for Hawks and custom humanoid Operators. Authored Operators follow their assigned or permitted Specialization paths.BranchesStrength · Brutal Strike · Rocket Strike.

First tool
Soldier · UltimateRocket StrikeFire a powerful rocket that explodes on impact, damaging all targets in the blast.Primary ceiling6 ranksSecondary ceiling5 ranks: Fire a powerful rocket that explodes on impact, damaging all targets in the blast.
Use it to
Keep the area payoff until several enemies share the blast instead of spending it on the first target.
Cost
The answer depends on an Ultimate and gives up a narrower priority-target specialist.
Change when
One protected enemy now stalls the team while ordinary groups no longer decide the mission.
Next action
Open the exact role record, assign one Operator to the job, then repeat the failed action on the next comparable mission.

Inspect the exact ranks

Choose Standard SpecializationMedicThe Medic excels at healing and preserving their teammates. Medics can also boost their teammates, both physically and psychologically.Signature structurePassive · Standard · UltimateUltimateMorale Boost

Replace the least used setup or damage slot with Standard Focus TreeMedicThe Medic excels at healing and preserving their teammates. Medics can also boost their teammates, both physically and psychologically.AvailabilitySelectable for Hawks and custom humanoid Operators. Authored Operators follow their assigned or permitted Specialization paths.BranchesLifesaving Measures · Combat Stim · Morale Boost.

First tool
Medic · PassiveLifesaving MeasuresMedpacs used by this Operator restore an additional +5% Health.Primary ceiling5 ranksSecondary ceiling4 ranks: Medpacs used by this Operator restore an additional +5% Health.
Use it to
Make the available Medpacs restore more Health and preserve the Operator who owns the next required action.
Cost
The support slot contributes less direct pressure and still needs a utilityMedpacHeals 30% of the target ally's Health. Cannot be used on Droids.Progression4 tiersHighest tierMedpac Mk. IV for this passive to matter.
Change when
Recovery actions remain unused while enemies survive and keep taking turns.
Next action
Open the exact role record, assign one Operator to the job, then repeat the failed action on the next comparable mission.

Inspect the exact ranks

The replacement answers use the first rank only as an example of the role’s opening tool. Check the exact Operator’s purchased ranks before deployment. If the selected replacement creates a new failure, use its Change when condition instead of changing two more slots at once.

Handle a required Operator

Required deployments come first. Resolve Can't Launch Mission - Missing Required Squad Members, then rebuild the four jobs around every locked member.

  1. Put each required Operator into the deployment.
  2. Name the job their current build can perform on an ordinary turn.
  3. Remove the duplicate role from the old four.
  4. Give the newly open slot to the missing job.

Open the Mission query and read the exact required squad before launch. A required member changes who owns a job, not the four-job check itself.

Recruit for a job

The first Recruitment step opens 3 slots. Each hire uses 1 Roster Slot plus the displayed Credits cost. The active squad still fields no more than 4 Operators.

Recruit only when a candidate fills a missing job or becomes the healthy reserve for it. If every visible candidate duplicates work the roster already covers, refresh the list and keep the slot open. The candidate panel owns the current Credit cost, so check that number before confirming.

Choose a capacity route

Match the current roster state to one answer. The first two rows decide whether to recruit. The remaining rows decide how to reach the next slot.

Open slot, missing job

Answer: Recruit one candidate who fills the missing job or provides its healthy reserve.

Cost
One Roster Slot plus the Credits displayed for that candidate.
Change when
Every current candidate duplicates work the healthy roster already covers; refresh instead of settling.

Take the next exact check

Open slot, no job gap

Answer: Keep the slot open and preserve Credits for the next proven need.

Cost
The roster has one fewer optional matchup or Injury replacement for now.
Change when
A required deployment, Injury, or repeated mission failure leaves one of the four jobs uncovered.

Take the next exact check

Crew upgrade available

Answer: Buy the earliest available Increased Crew Quarters tier, then recruit for the missing reserve job.

Cost
Capacity takes the current Crew Quarters choice before another available company improvement.
Change when
No capacity tier is currently available or the active four already lack a fix that another recruit would supply.

Take the next exact check

Zone Aurek is closer

Answer: Reach the current Roster Capacity reward in Zone Aurek before diverting Influence to another Zone.

Cost
The reward requires 20 Influence in Zone Aurek and delays progress on another Zone track.
Change when
Zone Krill is already closer to the same capacity reward or a Crew Quarters tier becomes available first.

Take the next exact check

Zone Krill is closer

Answer: Reach the current Roster Capacity reward in Zone Krill before diverting Influence to another Zone.

Cost
The reward requires 20 Influence in Zone Krill and delays progress on another Zone track.
Change when
Zone Aurek is already closer to the same capacity reward or a Crew Quarters tier becomes available first.

Take the next exact check

No capacity route is ready

Answer: Delay the hire and rebuild the next deployment from the healthy roster you already own.

Cost
The squad has less reserve coverage until a capacity source becomes reachable.
Change when
A Crew Quarters tier unlocks, one capacity Zone reaches its threshold, or an open slot returns.

Take the next exact check

The current catalogs expose 6 additional slots from Crew Quarters and 2 from Zone rewards, for 8 known additional slots in total. This is not the final roster maximum. The tutorial’s 3 figure is open space at that moment, not the full roster’s starting size.

The exact capacity records are:

  • Crew · Crew QuartersIncreased Crew Quarters IIncreases maximum Operators on your roster by 1.Research areaCrew Quarters (+1; open record), Crew · Crew QuartersIncreased Crew Quarters IIIncreases maximum Operators on your roster by 1.Research areaCrew Quarters (+1; open record), Crew · Crew QuartersIncreased Crew Quarters IIIIncreases maximum Operators on your roster by 2.Research areaCrew Quarters (+2; open record), Crew · Crew QuartersIncreased Crew Quarters IVIncreases maximum Operators on your roster by 2.Research areaCrew Quarters (+2; open record).
  • Zone Aurek (20 Influence, +1), Zone Krill (20 Influence, +1).

Both Zone rewards sit at 20 Influence. Choose the closer track. If neither Zone is close and a Crew Quarters tier is available, take the Crew route first. Do not treat the AchievementFull RosterRecruited 20 Operators in a single campaignVisibilityVisible requirement of 20 recruits in one campaign as a simultaneous roster cap; it is cumulative.

Unlock new recruit pools

Activated custom Operators from the Custom Operator poolCharacter DatabankActivated custom characters from the Character Databank will show up during Recruitment.No-candidate fallbackNo further recruits are currently available. Access the Character Databank and create additional Operators to recruit. can appear during Recruitment. Activation makes a character eligible; it does not guarantee that the next refresh shows them.

The current Customization text says that Authored OperatorHawksThe customizable former Republic officer who leads Zero Company and deploys on required story missions.Starting pathPlayer selectedUnique TalentFearless LeaderTalent progression6 tiers and custom Operators can change species. Recruitment also says a recruited custom Operator can change species, Specialization, weapons, and outfit. Custom humanoid optionNeimoidianHailing from Neimoidia and her string of wealthy Purse World colonies, Neimoidians are a highly strategic species perhaps best known for running the Trade Federation.UseCharacter creator speciesIconShared customizable-operator portrait used for species entries is one of those appearance choices. The current species entries do not state a combat modifier, so choose the squad job from Specialization and the Mission need.

Recruitment poolClone OperatorsWith Rex's assistance, clone troopers can now appear as Operators at the Recruitment Facility!New campaignClone operators can now be recruited at the start of the new campaign can appear after Rex’s campaign assistance. Campaign completion also confirms that they can be recruited at the start of a new campaign. That later rule does not make them available at the start of the first campaign.

Recruitment poolAstromechsWith the Droid Repair Bay operational, Astromechs can now appear as Operators at the Recruitment Facility!Required researchDroid Repair Bay require Facilities · MedbayDroid Repair BayInteract with the Astromech in the Pit to unlock this upgrade. Unlocks recruiting Droids at Recruitment and repairing Injured Droids at the Medbay.Research areaMedbay before they can appear. Recruitment does not provide a hidden Jedi candidate; the Story Focus TreePadawanThe Padawan is an all-around powerful Operator with strong melee capabilities, strong defensive capability through the Force, and tactical control abilities using telekinetic applications of the Force.AvailabilityFixed primary path for Tel-Rea Vokoss.BranchesPadawan Training · Push · Shockwave and Story Focus TreeWayseekerTel-Rea's Jedi training progresses to a higher level, allowing mastery of new skill and abilities.AvailabilityFixed related second path for Tel-Rea Vokoss.BranchesAn Elegant Weapon · Pull · Lightsaber Throw paths belong to Tognath · Authored OperatorTel-Rea VokossA Jedi Padawan whose Force training brings a distinct lightsaber and Harmony play style.Game labelTel-ReaStarting pathPadawanUnique TalentStrong with the ForceTalent progression6 tiers.

Fix a blocked Recruitment screen

Match the visible blocker to one recovery before spending another Cycle or refresh.

INSUFFICIENT CREDITS

Keep the slot open and return after preserving or earning the Credits shown on the candidate.

Open the recovery check

No open Roster Slots

Claim the next reachable Crew Quarters or Zone capacity source before trying the hire again.

Open the recovery check

No further recruits

Create and activate another custom Operator in the Character Databank, then return to Recruitment.

Open the recovery check

Custom candidate is missing

Confirm that the character is activated in the Character Databank, then refresh the candidate list.

Open the recovery check

Clone candidate is missing

Confirm Rex's campaign assistance or the post-completion new-campaign unlock before refreshing.

Open the recovery check

Astromech candidate is missing

Build the Facilities · MedbayDroid Repair BayInteract with the Astromech in the Pit to unlock this upgrade. Unlocks recruiting Droids at Recruitment and repairing Injured Droids at the Medbay.Research areaMedbay before expecting Astromechs to appear at Recruitment.

Open the recovery check

The current empty-pool message is: No further recruits are currently available. Access the Character Databank and create additional Operators to recruit. The no-slot message says: Unlock additional slots to recruit Read the message first, because more Credits do not fix a full roster and more capacity does not unlock a missing recruit pool.

Test one change

Use the same mission type, difficulty, and four-job check for two attempts.

Success signal: every Operator uses the action tied to their job, the failed action becomes reliable, and the replacement does not leave another job blank.

Failure signal: the new role sits unused, the same action fails again, or two Operators now wait for the same target, tile, or resource.

When the test fails, undo that single replacement. Return to the selected panel’s Change when line, choose the new repeated failure, and test one different slot. A bigger roster helps only when its reserve has a named job in this loop.

REFERENCES

References

  1. Current deployment, required-member, Recruitment, Focus ability, Crew Quarters, Zone reward, candidate, and achievement records supply every game fact used here.

    Current English game text
  2. EA's current overview supplies the public framing for Operator roles and squad customization.

    Official Operators hub