Shared combat resourceAdvantageAdvantage is used to power Special Actions. Each time an Operator damages an enemy unit, the squad receives 1x Advantage.Maximum10Gain1 per damaging hitUsePowers Special ActionsIconShared Combat Recon icon used for Advantage is a shared squad resource with a current maximum of 10. Each damaging hit adds 1. A miss or an attack that deals no damage adds nothing.

Choose your meter state

Select the state visible in the current HUD. The answer covers one resource decision; the battlefield objective still decides whether the spend is worthwhile.

Choose your situation

What does the shared meter or Backup selection show now?

Low meter

Take safe damaging hits that also advance the turn.

Premise
This answer applies when: Low meter.
Do now
Read the meter and the displayed Special Action cost, then name the target and follow-up before confirming.
Why this answer
Shared combat resourceAdvantageAdvantage is used to power Special Actions. Each time an Operator damages an enemy unit, the squad receives 1x Advantage.Maximum10Gain1 per damaging hitUsePowers Special ActionsIconShared Combat Recon icon used for Advantage is used to power Special Actions. Each time an Operator damages an enemy unit, the squad receives 1x Shared combat resourceAdvantageAdvantage is used to power Special Actions. Each time an Operator damages an enemy unit, the squad receives 1x Advantage.Maximum10Gain1 per damaging hitUsePowers Special ActionsIconShared Combat Recon icon used for Advantage. Request Backup from any chosen teammate. Allies providing backup will Assist this Operator's next attack.
Tradeoff
Holding preserves a later option; spending now creates room for later damaging hits but commits a shared squad resource.
Alternative
The target changes, the desired action is unavailable, or the spend no longer improves the board.
If it fails
The expected teammate, target, or Special Action is not available in the current interface.
Recovery
Preserve Shared combat resourceAdvantageAdvantage is used to power Special Actions. Each time an Operator damages an enemy unit, the squad receives 1x Advantage.Maximum10Gain1 per damaging hitUsePowers Special ActionsIconShared Combat Recon icon used for Advantage, use a routine action, and rebuild the plan from the current meter and target state.
Done when
The spend affects the intended target and remaining damaging hits can begin the next meter cycle.
Next action
Recheck the meter immediately after the action resolves.
Open the Focus Tree reference →

Near a useful action cost

Keep the intended spender uncommitted until the required damaging hit lands.

Premise
This answer applies when: Near a useful action cost.
Do now
Read the meter and the displayed Special Action cost, then name the target and follow-up before confirming.
Why this answer
Shared combat resourceAdvantageAdvantage is used to power Special Actions. Each time an Operator damages an enemy unit, the squad receives 1x Advantage.Maximum10Gain1 per damaging hitUsePowers Special ActionsIconShared Combat Recon icon used for Advantage is used to power Special Actions. Each time an Operator damages an enemy unit, the squad receives 1x Shared combat resourceAdvantageAdvantage is used to power Special Actions. Each time an Operator damages an enemy unit, the squad receives 1x Advantage.Maximum10Gain1 per damaging hitUsePowers Special ActionsIconShared Combat Recon icon used for Advantage. Request Backup from any chosen teammate. Allies providing backup will Assist this Operator's next attack.
Tradeoff
Holding preserves a later option; spending now creates room for later damaging hits but commits a shared squad resource.
Alternative
The target changes, the desired action is unavailable, or the spend no longer improves the board.
If it fails
The expected teammate, target, or Special Action is not available in the current interface.
Recovery
Preserve Shared combat resourceAdvantageAdvantage is used to power Special Actions. Each time an Operator damages an enemy unit, the squad receives 1x Advantage.Maximum10Gain1 per damaging hitUsePowers Special ActionsIconShared Combat Recon icon used for Advantage, use a routine action, and rebuild the plan from the current meter and target state.
Done when
The spend affects the intended target and remaining damaging hits can begin the next meter cycle.
Next action
Recheck the meter immediately after the action resolves.
Open the Focus Tree reference →

Nearly full

Use a valuable available spend before another qualifying hit reaches the 10-point cap.

Premise
This answer applies when: Nearly full.
Do now
Read the meter and the displayed Special Action cost, then name the target and follow-up before confirming.
Why this answer
Shared combat resourceAdvantageAdvantage is used to power Special Actions. Each time an Operator damages an enemy unit, the squad receives 1x Advantage.Maximum10Gain1 per damaging hitUsePowers Special ActionsIconShared Combat Recon icon used for Advantage is used to power Special Actions. Each time an Operator damages an enemy unit, the squad receives 1x Shared combat resourceAdvantageAdvantage is used to power Special Actions. Each time an Operator damages an enemy unit, the squad receives 1x Advantage.Maximum10Gain1 per damaging hitUsePowers Special ActionsIconShared Combat Recon icon used for Advantage. Request Backup from any chosen teammate. Allies providing backup will Assist this Operator's next attack.
Tradeoff
Holding preserves a later option; spending now creates room for later damaging hits but commits a shared squad resource.
Alternative
The target changes, the desired action is unavailable, or the spend no longer improves the board.
If it fails
The expected teammate, target, or Special Action is not available in the current interface.
Recovery
Preserve Shared combat resourceAdvantageAdvantage is used to power Special Actions. Each time an Operator damages an enemy unit, the squad receives 1x Advantage.Maximum10Gain1 per damaging hitUsePowers Special ActionsIconShared Combat Recon icon used for Advantage, use a routine action, and rebuild the plan from the current meter and target state.
Done when
The spend affects the intended target and remaining damaging hits can begin the next meter cycle.
Next action
Recheck the meter immediately after the action resolves.
Open the Focus Tree reference →

Backup selection is uncertain

Trust the current teammate selection UI; do not guess why an ally is absent.

Premise
This answer applies when: Backup selection is uncertain.
Do now
Read the meter and the displayed Special Action cost, then name the target and follow-up before confirming.
Why this answer
Shared combat resourceAdvantageAdvantage is used to power Special Actions. Each time an Operator damages an enemy unit, the squad receives 1x Advantage.Maximum10Gain1 per damaging hitUsePowers Special ActionsIconShared Combat Recon icon used for Advantage is used to power Special Actions. Each time an Operator damages an enemy unit, the squad receives 1x Shared combat resourceAdvantageAdvantage is used to power Special Actions. Each time an Operator damages an enemy unit, the squad receives 1x Advantage.Maximum10Gain1 per damaging hitUsePowers Special ActionsIconShared Combat Recon icon used for Advantage. Request Backup from any chosen teammate. Allies providing backup will Assist this Operator's next attack.
Tradeoff
Holding preserves a later option; spending now creates room for later damaging hits but commits a shared squad resource.
Alternative
The target changes, the desired action is unavailable, or the spend no longer improves the board.
If it fails
The expected teammate, target, or Special Action is not available in the current interface.
Recovery
Preserve Shared combat resourceAdvantageAdvantage is used to power Special Actions. Each time an Operator damages an enemy unit, the squad receives 1x Advantage.Maximum10Gain1 per damaging hitUsePowers Special ActionsIconShared Combat Recon icon used for Advantage, use a routine action, and rebuild the plan from the current meter and target state.
Done when
The spend affects the intended target and remaining damaging hits can begin the next meter cycle.
Next action
Recheck the meter immediately after the action resolves.
Open the Focus Tree reference →

Build and spend deliberately

Use safe damaging hits that already advance the turn. Do not keep a dangerous enemy alive only to gain another point. When the meter is near its limit, an available useful spend can make room before the next expected damaging hit.

The current rules do not promise that every Special Action remains usable after all AP is spent. Check the live action and displayed cost before building the turn around it.

Set up Call for Backup

The current rule says: Request Backup from any chosen teammate. Allies providing backup will Assist this Operator's next attack. Choose the requester, target, and available teammates in the current selection UI. If an expected ally is absent, preserve the resource and do not invent a cause from distance, line of sight, status, weapon, or reaction state unless the interface states it.

Backup is complete when the chosen teammates assist the requester’s next attack against the intended target. If the target or selection changes before confirmation, rebuild the plan from the current interface.

Reserve Cly’s full sequence

Authored OperatorCly KullervoA Mandalorian bounty hunter whose jetpack creates unusual movement and displacement options.Game labelClyStarting pathWarriorUnique TalentCombat JumpTalent progression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point has one important shared-resource budget. At the final Warrior · StandardElectroWeb DartFire an electrified dart that Shocks the target and can be detonated by ElectroWeb Surge.Primary ceiling6 ranks rank, Cly Kullervo · Unique TalentCombat JumpA Mandalorian Jetpack provides great mobility. This Operator can use this jetpack to jump to remote locations in combat, pushing enemies away. Upgrading this talent improves range and ultimately burns targets near the landing point.OperatorCly KullervoProgression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point, two useful Warrior · StandardElectroWeb DartFire an electrified dart that Shocks the target and can be detonated by ElectroWeb Surge.Primary ceiling6 ranks, and Warrior · UltimateElectroWeb SurgeEmit electrical blast around Cly and each enemy with a Dart. These blasts Ignore Defense.Primary ceiling6 ranks spend 8 Advantage. Reserve that full amount before starting the sequence. The Operator Talent panel owns the landing and trigger checks.

Verify the spend

Read the displayed cost and predict the meter afterward. Confirm that the intended target or area changed, then check whether the next damaging hit adds 1 without exceeding the maximum. For Backup, record the selected allies and whether they assisted the requester’s next attack.

If the spend is unavailable or no longer improves the board, keep Advantage, take a routine action, and return after the target or squad state changes.

REFERENCES

References

  1. The Advantage keyword defines gain on damaging hits, and Call for Backup defines the assisted next attack.

    Current game text