Use displacement when the displayed destination creates more value than a direct attack. A
Padawan · StandardPushForcefully Pushes an enemy in the chosen direction, dealing Force Damage.Primary ceiling6 ranks or
Wayseeker · StandardPullForcefully Pulls an enemy directly towards Tel-Rea, dealing Force Damage.Primary ceiling5 ranks label alone does not prove a fall, collision, hazard result, reaction shot, or legal final tile.
Choose your displacement source
Select the source currently available. Its answer sends you to the exact ability, Talent, or item record when you need the underlying details.
Which Push, Pull, or move-and-push action is selected?
Assault · StandardBull RushCharge into an enemy, dealing Melee Damage and Pushing it backwards.Primary ceiling6 ranksSecondary ceiling5 ranks
Use
Assault · StandardBull RushCharge into an enemy, dealing Melee Damage and Pushing it backwards.Primary ceiling6 ranksSecondary ceiling5 ranks only when its live preview shows the destination your plan needs.
- Premise
- This answer applies when:
Assault · StandardBull RushCharge into an enemy, dealing Melee Damage and Pushing it backwards.Primary ceiling6 ranksSecondary ceiling5 ranks. - Do now
- Check immunity, direction, final tile, acting-unit position, and the follow-up action before confirming.
- Why this answer
- Charge into an enemy, dealing Melee Damage and Pushing it backwards.
- Tradeoff
- Displacement spends an action to change geometry; direct damage is better when movement creates no verified payoff.
- Alternative
- The preview does not show the intended destination, the target is
Helpful · DefenseImmovableThis unit is temporarily Immune to Push and Pull effects.AffectsBothStack wordingNot named in the current rule, or no ally can use the new position. - If it fails
- The target stays put, stops early, keeps useful protection, or the acting Operator ends in danger.
- Recovery
- Use the board that now exists: switch target, protect the acting Operator, or choose direct damage and sight control.
- Done when
- The displayed destination changes cover, grouping, objective control, or another verified tactical condition.
- Next action
- Confirm the destination first; then assign the exact allied follow-up.
Padawan · StandardPushForcefully Pushes an enemy in the chosen direction, dealing Force Damage.Primary ceiling6 ranks
Use
Padawan · StandardPushForcefully Pushes an enemy in the chosen direction, dealing Force Damage.Primary ceiling6 ranks only when its live preview shows the destination your plan needs.
- Premise
- This answer applies when:
Padawan · StandardPushForcefully Pushes an enemy in the chosen direction, dealing Force Damage.Primary ceiling6 ranks. - Do now
- Check immunity, direction, final tile, acting-unit position, and the follow-up action before confirming.
- Why this answer
- Forcefully Pushes an enemy in the chosen direction, dealing Force Damage.
- Tradeoff
- Displacement spends an action to change geometry; direct damage is better when movement creates no verified payoff.
- Alternative
- The preview does not show the intended destination, the target is
Helpful · DefenseImmovableThis unit is temporarily Immune to Push and Pull effects.AffectsBothStack wordingNot named in the current rule, or no ally can use the new position. - If it fails
- The target stays put, stops early, keeps useful protection, or the acting Operator ends in danger.
- Recovery
- Use the board that now exists: switch target, protect the acting Operator, or choose direct damage and sight control.
- Done when
- The displayed destination changes cover, grouping, objective control, or another verified tactical condition.
- Next action
- Confirm the destination first; then assign the exact allied follow-up.
Padawan · UltimateShockwaveDrive the Force outward in a focused burst, dealing Force Damage and Pushing nearby enemies back.Primary ceiling6 ranks
Use
Padawan · UltimateShockwaveDrive the Force outward in a focused burst, dealing Force Damage and Pushing nearby enemies back.Primary ceiling6 ranks only when its live preview shows the destination your plan needs.
- Premise
- This answer applies when:
Padawan · UltimateShockwaveDrive the Force outward in a focused burst, dealing Force Damage and Pushing nearby enemies back.Primary ceiling6 ranks. - Do now
- Check immunity, direction, final tile, acting-unit position, and the follow-up action before confirming.
- Why this answer
- Drive the Force outward in a focused burst, dealing Force Damage and Pushing nearby enemies back.
- Tradeoff
- Displacement spends an action to change geometry; direct damage is better when movement creates no verified payoff.
- Alternative
- The preview does not show the intended destination, the target is
Helpful · DefenseImmovableThis unit is temporarily Immune to Push and Pull effects.AffectsBothStack wordingNot named in the current rule, or no ally can use the new position. - If it fails
- The target stays put, stops early, keeps useful protection, or the acting Operator ends in danger.
- Recovery
- Use the board that now exists: switch target, protect the acting Operator, or choose direct damage and sight control.
- Done when
- The displayed destination changes cover, grouping, objective control, or another verified tactical condition.
- Next action
- Confirm the destination first; then assign the exact allied follow-up.
Wayseeker · StandardPullForcefully Pulls an enemy directly towards Tel-Rea, dealing Force Damage.Primary ceiling5 ranks
Use
Wayseeker · StandardPullForcefully Pulls an enemy directly towards Tel-Rea, dealing Force Damage.Primary ceiling5 ranks only when its live preview shows the destination your plan needs.
- Premise
- This answer applies when:
Wayseeker · StandardPullForcefully Pulls an enemy directly towards Tel-Rea, dealing Force Damage.Primary ceiling5 ranks. - Do now
- Check immunity, direction, final tile, acting-unit position, and the follow-up action before confirming.
- Why this answer
- Forcefully Pulls an enemy directly towards
Tognath · Authored OperatorTel-Rea VokossA Jedi Padawan whose Force training brings a distinct lightsaber and Harmony play style.Game labelTel-ReaStarting pathPadawanUnique TalentStrong with the ForceTalent progression6 tiers, dealing Force Damage. - Tradeoff
- Displacement spends an action to change geometry; direct damage is better when movement creates no verified payoff.
- Alternative
- The preview does not show the intended destination, the target is
Helpful · DefenseImmovableThis unit is temporarily Immune to Push and Pull effects.AffectsBothStack wordingNot named in the current rule, or no ally can use the new position. - If it fails
- The target stays put, stops early, keeps useful protection, or the acting Operator ends in danger.
- Recovery
- Use the board that now exists: switch target, protect the acting Operator, or choose direct damage and sight control.
- Done when
- The displayed destination changes cover, grouping, objective control, or another verified tactical condition.
- Next action
- Confirm the destination first; then assign the exact allied follow-up.
Cly Kullervo · Unique TalentCombat JumpA Mandalorian Jetpack provides great mobility. This Operator can use this jetpack to jump to remote locations in combat, pushing enemies away. Upgrading this talent improves range and ultimately burns targets near the landing point.OperatorCly KullervoProgression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point
Use
Cly Kullervo · Unique TalentCombat JumpA Mandalorian Jetpack provides great mobility. This Operator can use this jetpack to jump to remote locations in combat, pushing enemies away. Upgrading this talent improves range and ultimately burns targets near the landing point.OperatorCly KullervoProgression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point only when its live preview shows the destination your plan needs.
- Premise
- This answer applies when:
Cly Kullervo · Unique TalentCombat JumpA Mandalorian Jetpack provides great mobility. This Operator can use this jetpack to jump to remote locations in combat, pushing enemies away. Upgrading this talent improves range and ultimately burns targets near the landing point.OperatorCly KullervoProgression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point. - Do now
- Check immunity, direction, final tile, acting-unit position, and the follow-up action before confirming.
- Why this answer
- Jump to a target location, Pushing nearby enemies out of position.
- Tradeoff
- Displacement spends an action to change geometry; direct damage is better when movement creates no verified payoff.
- Alternative
- The preview does not show the intended destination, the target is
Helpful · DefenseImmovableThis unit is temporarily Immune to Push and Pull effects.AffectsBothStack wordingNot named in the current rule, or no ally can use the new position. - If it fails
- The target stays put, stops early, keeps useful protection, or the acting Operator ends in danger.
- Recovery
- Use the board that now exists: switch target, protect the acting Operator, or choose direct damage and sight control.
- Done when
- The displayed destination changes cover, grouping, objective control, or another verified tactical condition.
- Next action
- Confirm the destination first; then assign the exact allied follow-up.
Kabb Uppercut · Unique TalentUppercutKabb Uppercut can deliver powerful punches. His history in professional fights gives him the ability to close range and knock his foes backwards with a devastating uppercut.OperatorKabb UppercutProgression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push
Use
Kabb Uppercut · Unique TalentUppercutKabb Uppercut can deliver powerful punches. His history in professional fights gives him the ability to close range and knock his foes backwards with a devastating uppercut.OperatorKabb UppercutProgression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push only when its live preview shows the destination your plan needs.
- Premise
- This answer applies when:
Kabb Uppercut · Unique TalentUppercutKabb Uppercut can deliver powerful punches. His history in professional fights gives him the ability to close range and knock his foes backwards with a devastating uppercut.OperatorKabb UppercutProgression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push. - Do now
- Check immunity, direction, final tile, acting-unit position, and the follow-up action before confirming.
- Why this answer
- Rush an enemy and strike it, dealing Melee Damage and Pushing it backwards.
- Tradeoff
- Displacement spends an action to change geometry; direct damage is better when movement creates no verified payoff.
- Alternative
- The preview does not show the intended destination, the target is
Helpful · DefenseImmovableThis unit is temporarily Immune to Push and Pull effects.AffectsBothStack wordingNot named in the current rule, or no ally can use the new position. - If it fails
- The target stays put, stops early, keeps useful protection, or the acting Operator ends in danger.
- Recovery
- Use the board that now exists: switch target, protect the acting Operator, or choose direct damage and sight control.
- Done when
- The displayed destination changes cover, grouping, objective control, or another verified tactical condition.
- Next action
- Confirm the destination first; then assign the exact allied follow-up.
utilityConcussion GrenadeThrow a Grenade that emits a concussive blast. Deals Impact Damage and Pushes enemies.Progression4 tiersHighest tierConcussion Grenade Mk. IV
Use
utilityConcussion GrenadeThrow a Grenade that emits a concussive blast. Deals Impact Damage and Pushes enemies.Progression4 tiersHighest tierConcussion Grenade Mk. IV only when its live preview shows the destination your plan needs.
- Premise
- This answer applies when:
utilityConcussion GrenadeThrow a Grenade that emits a concussive blast. Deals Impact Damage and Pushes enemies.Progression4 tiersHighest tierConcussion Grenade Mk. IV. - Do now
- Check immunity, direction, final tile, acting-unit position, and the follow-up action before confirming.
- Why this answer
- Throw a Grenade that emits a concussive blast. Deals Impact Damage and Pushes enemies.
- Tradeoff
- Displacement spends an action to change geometry; direct damage is better when movement creates no verified payoff.
- Alternative
- The preview does not show the intended destination, the target is
Helpful · DefenseImmovableThis unit is temporarily Immune to Push and Pull effects.AffectsBothStack wordingNot named in the current rule, or no ally can use the new position. - If it fails
- The target stays put, stops early, keeps useful protection, or the acting Operator ends in danger.
- Recovery
- Use the board that now exists: switch target, protect the acting Operator, or choose direct damage and sight control.
- Done when
- The displayed destination changes cover, grouping, objective control, or another verified tactical condition.
- Next action
- Confirm the destination first; then assign the exact allied follow-up.
Preview the destination
Select the action without confirming it. Check the target for
Helpful · DefenseImmovableThis unit is temporarily Immune to Push and Pull effects.AffectsBothStack wordingNot named in the current rule, trace the displayed direction and final tile, then inspect the acting Operator’s final position when the source also moves its user. Count the AP and allied actions that remain.
Cancel when the preview does not show the required result. A nearby edge may be decorative or blocked. An object behind the target does not establish damage. A reaction area near the route does not establish that forced movement will trigger it.
The destination is the payoff
Name the exact board change and the allied action that uses it. If neither is visible before confirmation, keep the target in place and choose another action.
Require a verified payoff
A useful destination can remove visible protection, create a legal cluster, change objective control, or enter a hazard that the current preview explicitly accepts. The
Hidden achievementForcefulUsed the Force to Push or Pull an enemy into another enemyVisibilityHidden achievement confirms that a Force push or pull can send one enemy into another, but it does not establish universal collision damage.
Personal Talent boundaries stay with their owner.
Kabb Uppercut · Unique TalentUppercutKabb Uppercut can deliver powerful punches. His history in professional fights gives him the ability to close range and knock his foes backwards with a devastating uppercut.OperatorKabb UppercutProgression6 tiersUse and costOnce per turn · variable AP shown in previewKill resultRestores all AP consumed by the actionRange and impact21m targeting · +4 impact damage per object struckTier mechanicsT1 +0 melee / 3m push · T2 +1 melee / 3.5m push · T3 +2 melee / 4m push · T4 +4 melee / 4.5m push · T5 +6 melee / 5m push · T6 +8 melee / 6m push has its own distance, impact, limit, and refund rules.
Cly Kullervo · Unique TalentCombat JumpA Mandalorian Jetpack provides great mobility. This Operator can use this jetpack to jump to remote locations in combat, pushing enemies away. Upgrading this talent improves range and ultimately burns targets near the landing point.OperatorCly KullervoProgression4 tiersCost and landing2 Advantage · 2m push areaEnemy reactionsDoes not trigger Overwatch or RetaliationJump rangeT1 14m · T2 17m · T3 20m · T4 23mFinal tier4 Burning stacks near the landing point has its own landing and reaction protections. Open the Operator Talent record rather than extending either rule to every displacement source.
Handle Overwatch and immunity
Helpful · DefenseImmovableThis unit is temporarily Immune to Push and Pull effects.AffectsBothStack wordingNot named in the current rule is explicit: This unit is temporarily Immune to
Padawan · StandardPushForcefully Pushes an enemy in the chosen direction, dealing Force Damage.Primary ceiling6 ranks and
Wayseeker · StandardPullForcefully Pulls an enemy directly towards Tel-Rea, dealing Force Damage.Primary ceiling5 ranks effects. When it is present, replace the movement plan with direct damage, sight denial, cover work, or a different target.
The current
Reaction fire mechanicOverwatchOverwatch is an action that ends a unit's turn, and has them hunker down and fire at any enemy unit that moves through their Target Area. The Overwatching unit can fire a number of times equal to the amount of Action Points invested. Overwatch Shots have a 50% chance to immediately Stop a target's movement. If an Operator holding an Overwatch takes damage, they will exit Overwatch and all remaining shots are lost.Shot budget1 per AP investedStop chance50% per shotBreak conditionTaking damage ends the stance rule covers enemies that move through its Target Area. It does not say that every forced movement triggers a shot. Check the Overwatch rule and treat a forced crossing as unverified until the live game shows it.
Recover a bad displacement
If the target stays put, recheck immunity and the destination. If it stops early or lands somewhere unexpected, rebuild allied lines from that actual tile. If the acting Operator lands exposed, protect that Operator before chasing extra damage. If no verified payoff remains, stop the sequence.
The decision is complete when the previewed destination occurs, the intended board condition visibly changes, and the named follow-up remains legal. Otherwise record the source, target state, start tile, previewed destination, and final tile before testing again.
REFERENCES
References
Current ability, Utility Item, status, Overwatch, and achievement text supplies the named displacement sources and explicit immunity boundary.
Current game text





